Why D.Va is too good

There isn’t just one thing that makes D.Va so powerful.

The main point is how many things D.Va is good at.

Her AA hits in an AoE, so she has good wave clear from the start. She’s also good at taking camps, being able to take bruiser camps very early. Full Metal lvl 1 gives her good sustain. She can body block like a god, has a reliable escape, and self destruct gives her zone control. If you pick Micro missiles (and why wouldn’t you) she gets long range poke and a slow at lvl 10. Also, she can’t be beat on attrition because she doesn’t use mana.

RIght there, her strengths are more varied than most bruisers. Every other bruiser lacks a few or at least one of those things. D.Va is the only one who has them all.

The second point is D.Va’s kill secure.

Against almost all bruisers. If you want to run away and you’re at a range of 8.5 or more. They cannot kill you. You’re safe from entomb, Last rites, Sonya’s spear, Yrel’s jump, Imperius’ impale etc. The only thing that could kill you that far is maybe Thrall’s sundering, and it has to deal just enough damage. But it’s a 70 sec cool down heroic.

The first thing I noticed when I started playing D.Va is how many kills I was securing. Either I hit them with micro missiles , or I closed the gap with Q and finished them. And thanks to “Rush down” which is her default Lvl 4 pick. The target often just dies on impact. And if I hit them with missiles, almost anyone on my team can finish them due to the slow.

I think Micro missiles is the most likely thing to be adjusted. For a bruiser, long range damage and slow on short cooldown is a wet dream. Even when you’re not targeting a hero, the damage itself is pretty good. It does decent damage to forts and towers, which it conveniently outranges. I don’t see them removing the slow, but then the damage should be reduced. As much as I like playing D.Va and am getting tons of value of that ability. We really shouldn’t get both that damage and the slow. No matter which other bruiser I play, I don’t get to kill secure even close to that.

Third, Boosters” become way too good, way too fast.

By Lvl 7. Hitting Q gets you out of trouble, deals 2% damage to the targets, heals you for the damage dealt, deals extra damage to all non-hero targets, and it even stuns.

Now, I know what y’all gonna tell me. “But phase, it’s only a 0.5 sec stun
It doesn’t matter. It means you can interrupt almost anything under the sun!

-Azmodan Lazer? Sorry pal, not this time. Even if I’m not the target I can still deny it.
-Anduin Holy Word? Sorry my king, I’m afraid your men will die.
-Nazeebo channeling ravenous spirit? Denied!

I get to cancel heroics with an ability I have every 10 seconds. The only drawback is that I deal 2% damage to everyone I hit and heal for that damage. Most heroes need to hit skill shots for that. Or put themselves at risk.

Last game I even caught and killed Samuro 4 times with Boosters! (Ok, killing Samuro feels so good that I can’t really complain about it. So maybe nerf it while still having it kill Samuro.)

And finally, I get a brand new health bar every time I reset my mech. This allows you to get away with so many things.

-Leoric is weak early game and sucks at taking camps. I don’t suck early game, and I can take them early.
-Malthael can can take the camp, but will lose a bunch of health and most of his mana and will have to hearth. (plus because his trait doesn’t scale, it takes him about as long to take camps late game as it does early). I don’t use mana so I don’t care
-Imperius is bad at both clearing waves and taking camps.
-Sonya is close but she can’t do half of what I do. And it takes 16 levels until she gets a panic button for when he’s low health.
-Dehaka, lol

You get the picture. D.Va just does too many things too well and, (factually) gets away with murder. I like winning, but she needs to be balanced.

(Oh also, why the hell does D.Va have a slow on “Big Shot” ? she does not need that)

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But but forum says all heroes have weaknesses and the game is relatively balanced.

Me: QQ game pls

It also says all heroes are OP lol.

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FRESH DORITOS

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I think D.Va’s only real problem is Hit the Nitro. Correct me if I’m wrong, but that didn’t always stun, right? I think it used to just give speed and damage. I wouldn’t complain about it being reverted. It squeezes Bunny Hop out of any kind of viability, and really exacerbates her bodyblocking potential.

Everything else about D.Va is fine. Her damage is low. Even with a full Micro Missile barrage into a %-boosted Boosters, she really only tickles you. She has one big burst of damage, and it’s not that much. Most of her value comes from bodyblocking, which is fine if she has no hard CC to back it up.

Everything else is strictly okay. She’s good at everything a Bruiser needs to be good, but doesn’t excel anywhere. She doesn’t have the power plays that a Leap, Grav-o-bomb, Entomb, etc bring to the field.

Hit the Nitro isn’t needed to interrupt those. Stationary channels are broken by knockback. If you pick those ults into a hero that can dive and interrupt, that’s your own damn fault.

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I think I missed a meme :frowning:

I’m so happy people consider D’va OP, she was trash tier for so long and now she is the new Imperius. I hope someday Artanis become the new D’Va.
I like the state of D’Va right now BTW, she only needs few adjustments, both small nerfs and buffs.

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Very well written and informative

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Correct.

710 damage plus 2% of your health is not what I call a tickle. That’s more than KT’s flame strike plus living bomb. Is that something you would ignore? I would never call over 1k tickle damage.

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Take a good Duellant like Orphea, Lunara, Tracer or Malthael and you can see her run away every time

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Actually for a long cooldown, yes, yes it is more than you think it’s not.

A lot of heroes can do that damage more constantly and frequently over the course of 10 seconds, if anything that’s almost nothing in general to be considered not tickle.

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Micro Missiles isn’t something you can reliably hit the full barrage of, especially from range. You can theoretically say it’s that much damage, but rarely is in practice. It’s also her only burst. Like Sami said, other heroes can match and far exceed that.

Also, 2% HP is extremely little. 2% of Stitches’ 3060 base health is a mere 61.2 damage. Rush-down is only good because it’s a lot of small effects bundled together (and because her other 4s are pretty meh).

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She might be a little overtuned right now but a few number changes will fix her.

Despite all the points you bring up her biggest weakness is that good coordinated teams will dive her when she leaves mech. 4 seconds is more than enough time to get kill. Not saying that this makes her pepega but its a big counter. In gold they’ll run for hills and yet somehow still get hit by full explosion. No idea how that works

Her winrate is nothing special in higher ranks. Though her popularity is a bit high so i agree small nerfs are needed.

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The 2% damage ofthe talent and its nerfs barely for the DPS part it’s for the healing which she literally and essentially rely on post rework.

Also this thread is pretty overblown tbh while I’m not denying that she’s overtuned leaning, her weaknesses are as clear as it gets.

With that said

No, that’s what you said after making up yet another scenario and then make it as it’s everyone here, never change dude. :joy:

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I think one of the best reasons to play DVa is her unique play style. It’s very attractive. It’s like Tychus jumping in Odin or Alex becoming the Dragon Queen. Playing a mighty hero is satisfying, but DVa feels like that for the whole match, every time she crawls back in her mech.

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She had the same AA before her rework. Her AA back then wasn’t worth a damn and it’s not worth a damn still. Full Metal on the other hand, lets her kill bruiser camps at level 1 so that’s strong no doubt about it.

I disagree. I noticed without Micro Missiles D.Va is still not worth a damn. So levels 1-9 she’s only good for bruiser camp killing and not worth a damn in fights.

With Micro Missiles she does acceptable damage. But even with it your not killing any heroes solo. Like you said its only good for securing kills your assassins failed to finish.

I disagree. The healing from boosters isnt worth a damn. And the 0.5 second stun is like you said only good for interrupting. On a team that doesnt need channel booster ain’t worth a damn except as an escape or to secure kills.

I get Get On Point more often than not so I can snipe bruiser camps, but I rarely see boosters making a difference in a fight. Stopping Azmo Laser? who cares…

I disagree. She had this mechanic before her rework, and no one gave a damn about her. So using it as a reason D.Va is strong is wrong.

D.Va is not too good. Full metal and Micro Missiles are the only two changes from her rework and they make her passable not good. Remove those two and she is just as bad as her pre-rework self.

I think she can use some minor number adjustments for sure. It’s just the fact that she has glaring counters (killing her mech and then a well-timed CC immediately after to her baby D.VA is more value than blowing up a normal hero) that leads to a more consistent conclusion being she’s got a good design but numbers are a little too high.

Probably a touch up on her ult and PvE damage on her Q and imo we can go from there.

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Kaelthas and Orphea needs a nerf before D.Va does. They outperform every single assassin in the game. Everytime I have one of those on my team I cheer because I’m gonna win.

While I see your comment interesting as someone, who takes the opposed role, I disagree here, because one of the major improvements of new D.Va is her bonus damage on her AA (basically Zarya’s 1 talent) that enables soloing camps at 1 as addition to Fullmetal. Another point that makes her stronger is that 13 talent improves her survival by a lot with a knockback and dash. I can’t count that much matches, when this talent saved my Baby D.Va, because I knockback the enemy and dash away. That’s why I kinda agree that it is frustrating to play against her, when she always gets a new health bar.

Kael’tas?! Now that’s new to me…

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