It’s funny how you completely miss the point lol… DON’T CONFUSE GAMING WORLD WITH IRL, and even in, EVEN IN real life you’d better live in a society like Scandinavian countries than a one like IDK, Balkans for example
Reason being ? = INDIVIDUALITY of decision(s)…
In first type of country people make SOCIAL DECISIONS of their own, I may be “overrepresenting” differences but it’s REALLY HARD to tell a Swiss, German, or Scandinavian folk for them to hate someone based upon experience/s OF YOUR OWN, whilest in the Balkans is enough to say “I hate that gal/dude” and chances are you’ll get sympathies (??) lol
I mean it’s quite simple = IF BAD THINGS (and filtering out) is “contageous” then society is contageous as well, IF it’s possible for person A to tell person C how bad of a person person B is and have person C REALLY DO PUNISH person B upon person A’s command and/or experience = then it’s all over, there’s no fairness in judgment in such an environment lol
THAT IS WHY I think it’s FAR MORE IMPORTANT to reduce damage done (and mute down, i.e. every player being able to mute-down and block bad players or players they really dislike ON THEIR OWN) by doing bad actions and prevent it spread rather than have punishment be the tool
So again, WHY would you punish people as opposed to just avoid them ? (AGAIN, it’s cyberspace, this is NOT real life people), and even in, EVEN IN real life = would you rather be in an environment that some1 can make bad things up for you and have others actually TRUST the accuser or a one that each have their judgement based upon experience of their own ?
but that again is truly selfish opinion.
why do u think anyone ever care for your opinion if u only tryin’ to gain somethin’ without takin’ any resposibility?
we dont spam reports for nothin’ n every person that fall victim to ban system know that they crossed the line few times.
they choose to standout by been rude - only natural that ppl want justice( u dont like a crime to be punished? u need a special forces to take care of everythin’ u dont like? ur choice. but not all shares ur views believe mi). mi apologise for statin’ OPiNiON!
While an automatic system is always worst than something managed by people, I can now understand that after the cut on HotS there aren’t any spare resources.
The only thing that should really be changed is the ban/suspension for toxic chat: mute is more than ok for that kind of issue and each player can easily manage it with a click.
companies like Blizzard are part of the whole movement to “stop toxicity” which includes auto silences and bans for anything that could be perceived as toxic chat by automated systems. Rainbow Six Siege did something similar where typing something like frag without the R (you know what word I mean), even if totally by accident, would result in an insta-ban.
To companies like BLizz, who are grossly out of touch with actual gamers, this seems like a good thing. “Oh man, if we just auto silence and auto ban supposedly toxic people, the gaming public will LOVE US! Those gaming journalism websites told us so”.
The reality of course is that people who ACTUALLY play games don’t really care about randoms talking smack. Mute options exist. The problem is that a large portion of BLizzard senior management thinks they are geniuses that know more than EVERYONE who purchases and plays their games.
honestly I like this a lot, I would also put in a report degradation system in where punishments are based of reports/games instead of reports/time that way the person who plays 1 game a week and is issueing death threats and stuff will get penalized while the person who is reported 1 time every few games will be just fine but this is blizzard we are talking about and they will never do this because they are lazy and will never admit that their report system is UTTER GARBAGE
they never did, they never check for false reports, they just say that If you do false reporting you will get punished but they never enforce that at all, heck a lot of people get punished DUE TO FALSE REPORTS, those punishments don’t get overturned because they will literally take ANYTHING OUT OF CONTEXT to uphold it even something as saying “go to objective” because you told little timmy what to do THE AUDACITY
But unless you set strict, exact and obvious lines, specify what falls under abuse, what under afk and so on, you cannot punish people for ‘false’ reporting.
Because some people report for abusive chat that you write GG at the end of game. For them it is abusive, for others it is normal and no problem. So is it false report or not?
So until the boundaries are blurred and nothing is exactly specified, you cannot punish people for ‘false’ reporting…
The game is on the decline and we are still banning people with an automated system that has no accountability for those who false report.
Sure it’s cheaper for Blizzard to use this system, but it’s damaging to the game in many respects. Many people have stopped communicating completely, a terrible outcome in a strategy game. Accounts have been falsely banned, often creating toxic smurfs who up their level of trolling to include losing games on purpose because that behaviour is rarely punished compared to abusive chat.
At lower levels, pings are completely ignored the majority of the time.
You ping danger to someone about to get ganked, and they stay there. You destroy a structure and ping retreat, team keeps fighting and dies.
Also, heroics or no, you can still get owned early game by a stun lock or a Garrosh throw.
People were mainly, typing complaints and insults, and still are. The chat was / is rarely used for useful comments.
People who get banned / suspended will always say they didn’t deserve it. But if you look at the facts they usually did. Also, you can get falsely silenced, but getting banned due to false reporting is unlikely. It takes TONS of reports or hacking / cheating to get banned.
Plus, a decent player isn’t just going to suddenly devolve into a troll. If someone creates an account to troll, they were never a decent player to begin with.
I’ve seen tickets of friends who were silenced, the rules prevent me discussing them, but they were not deserved silences. The GM’s even admitted my friends said nothing that explicitly broke the COC, but as they were reported often enough the ban or silence was upheld because “the community determines what is toxic.”
Be grateful you haven’t encountered many players who were encouraged to become toxic smurfs. There are a few (before the placement changes) who would seed new accounts into masters, then over a few days plunge them to bronze, then repeat. Those player would cause problems in all ranks, “decent” players or not, it’s something that damages the game experience for all.
That’s not exactly true. I will paraphrase a line given as reason to silence a master player friend of mine he asked a Raynor player to “please focus your AA’s on the immortal next time”. The GM said this was “patronizing” as it was telling the other person how to play.
Like I said. False silences can happen , but not false banning. Also, if nothing breaking the CoC is found, then the silence is lifted. That’s the point of appealing it. If the GM upheld it, either your friend was lying or the GM didn’t do his job correctly.
No one is encouraged to become toxic. People chose whether they are or not. It’s a choice. I played with the same idiots and trolls occasionally as everyone else. I never became toxic or threw insults because I know it’s useless. I chose not to. Whoever becomes a troll does so by choice.
That’s correct. Ping spamming counts as abusive chat.
Where is your evidence that no innocent person receives a false ban? As people are prohibited from presenting hard evidence of such action on the forums it’s impossible to say either way.
It is fair to assume that some people are banned when they didn’t break the rules and just as likely that some people deserve it. I would never claim all people silenced or banned didn’t warrant it, neither would I be so naive as to claim all people banned or silenced were guilty either.
It is an inherent problem with an automated reporting system with mutable rules regarding conduct and little human oversight.