I’ve been seeing this more and more lately in my games. I see a team member in a lane drop really low and back behind our gates so i move lanes to soak the lane for them, but instead of hearthing they come back in and die instantly. It seems like players don’t seem to know that hearthing heals them, but these are players with hundreds or thousands of account levels.
It’s so confusing to see this happening so often when our team is covering all the lanes and there’s no objective up and they got to a safe hearth spot, only to watch them run back in with hardly any health.
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Tracking own health is for sweaty players in other MOBAs. + If you don’t hearth, you get to be so funny by saying “haha, they used 2 ults on me, they must really hate me” or “damn, [killing hero] is so OP”.
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This is a fairly common sight in vs A.I where players will still be actively attempting to engage the bots with less than advisible health on a hero. This results in vs A.I players often having very low KDA numbers even on heroes that are extremely good against them. I’ve seen people with level 100 heroes with a KDA of 4.0-5.0.
At adept and above, possibly recruit, the A.I will prioritize players who have the lowest health over everyone else. They’ll often ignore other targets to pop that hero with heroics being used if applicable. Low health players run the risk of getting deleted faster than they can react.
Vs A.I Hammer players are notoriously bad as they’ll usually let the entire A.I team get within striking distance rather than retreat.
People will also chase after bots behind enemy lines which is a very bad idea, especially early game, as bots not only respawn faster but above recruit will often swarm that player. Adept and higher bots will retreat when they take a sufficient amount of damage with some heroes being almost impossible to take out such as Samuro.
I’ve had people insult me for not chasing after bots behind forts, keeps, into the fog of war when the other bots are alive, while also playing heroes that do not excel in such situations (or at the very leat in the A.I ballpit) such as Sylvanas.
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It’s been a phenom since the beginning.
Usually goes like the tank engages, the 3 mage dps backs away instead of engaging with the tank, the tank dies THEN the 3 mages engage 4v5 and get wiped.
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I’ve seen that before, too, but this seems like a new thing where it’s like players don’t even know hearth exists or that it heals them. I’ve never played ARAM before, but i wondered if this mentality is coming from that? Is hearthing disabled in that mode?
Yes it is. What a thought; but I could totally see such ignorance being a thing, since that was my approach to games for the longest time. Reading things is a literal game changer—but who has time for that?
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I think every situation is different sometimes staying around low health is simply pure suicide, sometimes it can be a play maker move. Sometimes you stay low health behind your walls because of wave of XP is incoming and you know nobody else gonna soak it.
Some characters might have leech abilties or extra ranged abilities that can make the difference. Some heroes have quest where they have to be near a fight to fill it so they are taking the risk. Sometimes being low life will bait other team doing something dangerous too that will place them in a risky situation, or they might also think it’s a 4v5 but NO, the player with low health stayed will being hided and might do something that will change the issue with good CCs.
Or sometimes it’s simply because it gonna be the very last teamfight of the game, you know if you don’t manage to do something right now, the game will be lost afterward whatever you do.
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Pretty much this. And God forbid you’re playing a healer when it happens,
cause you’re the first person they’ll blame.
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Because they expect that because there’s another player there, they’re safe.
Also, because people are stupid.
My greed and pride is my downfall. Did I push my luck going back in for more siege damage? Yes. Did the enemy Butcher pick up an extra batch of Meat off of me? Yes. Did I push out another wave and get two (2) whole extra rifts of damage on the enemy wall? Oh, you better believe I did. So really, who’s laughing? Me.
Because if I didn’t laugh, I’d cry.
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Not all of them my Queen, some use the health as a way to bait other players to use abilities on them or to chase them, most of the time I know when to do it due to the type of player. VS better players I do not dare to do it lately due to lag, but vs players that can be deceived easier I do it and works since I have another teammate that can kill them.
I will upload some videos showing this when I get to watch them.
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Baiting abilities or a chase isn’t the same as hard engaging though. Lately I’ve seen players who have a sliver health remaining and are safe behind the gate and towers. They stop, like they’re thinking, and then run back out and hard engage an enemy at full life. It’s like they don’t even realize that hearthing is an option so they’re just throwing their life away so they can respawn at full health.
What I’m used to seeing is teammates hearthing when they have a sliver of health and returning with max health. Not hard engaging and dying with essentially no chance of getting a kill.
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Why do so many players re-engage at low health?
As someone who loves playing Shield Surge Artanis, low health is when I am strongest.
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I was fighting li-ming and zagara as Leoric
li-ming was low and had backed off.
I was going to back off too until she reengaged.
I reengaged.
Found out the hard way that her teleport was off cooldown.
Got baited and died.
Wp to her!
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That is also something els. Getting value of a low hp hero that ends up with you trading yourself for two or three of the others is way better then walking straight into the fight again alone with no backup. The last thing is probably what OP experince alot.
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This reminds me. I did bait a Tracer into attacking me while playing as Zul’jin a long time ago in one of the handful of PvP games I engaged in.
I had a sliver of health and was extending a leg out like I was trying to catch a ride alongside the road. Tracer fell for those thick green quads. Popped Taz’dingo just as the blinky bomb was stuck to my chin to then axe the British chick out.
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I’ve been mostly playing SL lately. I’ve never played ARAM, but I think hearthing or Hall of Storms healing is disabled, which is why I’m wondering this behavior is learned from ARAM.
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Not learned from ARAM, but aggravated in ARAM mode.
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