Why cant we multi-queue (yet)?

There’s been a ton of complains about this format or that format taking FOREVER to get games or why this format or that format hasn’t been added yet.

Why hasn’t Blizzard ever thought to just let the party queue in multiple different formats?

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Would like to see this

would cause too many problems.

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I don’t see this working from a technical point of view. If everyone multi-queued, naturally the most queued mode is going to siphon everyone. This will murder any chance of MMR based matchmaking as well as role balance in team comps.

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Because it’s a hard to implement bad idea.
Let’s say you get a match in QM and TL at the same time. Now what?

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thats what i was thinking as well. its the same reason they dont allow opening chests while queuing. the system bugs the loot crates.

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How would you imagine this to work? What possible combination of queues would you want to multiqueue?

Combine HL and TL at same time? Already irrelevant with incoming merger.
Combine ranked and unranked? Fairly useless, as people typically have a clear opinion on whether they want to play for points or not. Also awkward when you cant tell how much a game matters for your rank.
Combine QM with draft? People typically queue QM to avoid draft, and queue draft to avoid QM comps.

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eh, they’ve got multi-queue for dungeons & raids in WoW and that system has never had such a problem

'course, queueing for dungeons and raids has a lot less matchmaking factors… but surely HotS’s more specific matchmaking would make it less likely to run into simultaneous matches, right?

Thankyou for saying the obvious.

I read most of the responses to this thread /facepalming at how many people were saying it wouldn’t work for one reason or another.

The concept is pretty simple: the match maker simply figures out who is qued for what most and then dumps you in that format if you choose be there.

Say you queue for QM, UR and Ranked — The majority of players are queued for ranked, so you get thrown in ranked.

You’re only time to select which queue you want to do is when you queue — you signed up for it on a first available slot, so you get what the greatest need is.

note that you are talking about two completely different games here. what they can do in wow may be a lot harder to do in hots.

Its a fork of the exact same game engine :expressionless:

im not so sure they are anything alike. maybe they started off being similar sure.

WHAT?

I’m pretty sure the Starcraft 2 engine is not a fork of the WoW engine.

And HotS engine is a fork of SC2 engine.

Or are we going to go with “they’re all forks of the Warcraft 3 engine anyways!!!”

But the fork would have happened like 15-10 years ago, to the point where any similarities are gone, in regards to WoW and Starcraft 2. HotS engine is pretty close to SC2 I believe, still.

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Err — you do realize Starcraft 2 is a fork of the WoW engine, right?

citation? I cannot find one myself for that. :[

Regardless, that would still put the “fork” at nearly 15 years ago. Assuming it is true.

And by that logic it is still all from the Warcraft 3 engine, which WoW originally used iirc. edit, quick search shows I have this wrong. Initially it was done in WC3, but that was found to be lacking and a new engine rolled for WoW

Starcraft 2 had it’s engine development/changes independent of WoW. And HotS has its own engine team separating things from Starcraft 2.

Especially with the 10-15 years since the original fork, it is VERY disingenuous to pretend them being a fork and similar with over a decade of different teams working on the engine, each pushing it in different directions.