Why ban hammer in aram

^title

chromie and orb mings should be banned too. lets take out zuljin too because he is one of the dominating heros in aram. in fact lets banned all long range heros.

Let’s ban all heroes–no let’s ban ARAM, there HotS can be good again.

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No. Ban ALL heroes with the exception of TLV. This I’m ok with.

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Your sentences seem to indicate that you understand why she is banned. Yet… Title^

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You might not have been here during the hampocolypse but ming orb spam has nothing on how oppressive hammer was.

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I… disagree, but also know how to play Hammer pretty well so I’m probably biased.

The issue with hammer was you almost needed a hard counter to deal with her and if you diddnt she and her team could just inch forward and win through attrition which wasnt the funnest thing ever.

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Just force potential Hammer mirrors and always have a Chromie/Junkrat option. Done.

As someone who’s played a lot of Hammer games that sounds like an absolute snooze fest.

The issue was people who didn’t know how to play Hammer could easily roll over your team if you didn’t get a good draft for it.
That and double Hammer comps were an absolute clownfest.
The game that made me drop aram for an entire year was vs Double Uther Double Hammer. We couldn’t do anything, and any time I see people give up in the current state of aram I can only see them as sheltered younguns.

The average Hammer pick can easily decide a game by comps alone. Either they end up doing nothing all game because they position poorly or the enemy team doesn’t have the tools to deal with her and get severely punished for it.

I love her but I have to acknowledge that her entire design is very anti-fun and oppressive, and while she can be utilized in ways that isn’t just turning into a turret and right clicking from a mile away that doesn’t change the fact that’s often the main reason anyone plays her.
She’s not made to interact at all, she wants enemies as far away as possible and either armors up or skedaddles the moment anyone looks at her funny.

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Hammer is one of the weaker heroes in ARAM. Her only trick was Orbital BFG back when it was game ending but that was fixed. Now most of the ā€œinstant pickā€ heroes hard counter her such as Kael, Li Ming, Chromie, Azmodan, Zuljin and the like. She can still be reasonably effective against these heroes with a good supporting comp, but so would any other DPS and possibly more so.

Sure if the enemies lack any of such heroes she will win. But this is very much playing a game of chance with odds against you.

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I haven’t read a falser statement on the forum in a while. :confused:

Did you read any dev comments on Reddit why she got permabanned? You could not win against a Hammer or several Hammers if you hadn’t enough long range damage dealers given as a pick option.

She would destroy your towers and fort from a range which is so far away you have no way of attacking her, plus she is defended by a tank and healers (or any other 3-4 heroes) to make it even harder.

In case people are forgetting, her attack range in siege mode is 11. That’s two more than the AA range Tychus gets from Odin as a heroic ability. And you can buff that further to 14 range with a level 7 talent, or allow her to move with Hover Siege with constant 11 range.

She isn’t a good competitive hero, but in ARAM on a single small lane she ruins the game.

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Which unfortunately is unlikely given how many of them there are and that they are almost always ā€œinstant pickā€. Often having to face multiple of them.

Her mobility is practically non existent when doing this in a mode that is all about mobility. All the heroes I mentioned will be landing shots on her all the time for huge damage. Sure the tank can body block, but if it was another DPS they would not have to. Against orb Li Ming she is a total joke as that is constant orb spam towards her and ZulJin deletes her with his twin axes. Let us not forget Azmodan who can just constantly spam Globe Of Annihilation at her.

Against orb Li Ming she is a total joke as that is constant orb spam towards her.

Any Hammer who isn’t a complete bronze will siege up either behind minions or a tank making orbs a non issue against her, as well as Sand Blasts. She also has 50% armor on demand for bigger burst damage.

Also, there are ARAMs in which you get zero long rangers against her, which forces you to sit behind the gate and wait the game to end for about 15 minutes.

She also isn’t the only hero on the team, she usually has healers or a tank protecting her and making it very hard to get to her. It’s a small map.

I’m glad they removed her from the mode. That was really ont fun.

Minions get burnt through very fast in ARAM, again making that comp dependent. For example against Azmodan hiding in minions actually helps him get more value from globe.

Tank is a very bad example against orb Li Ming, since now tank has taken the orb damage and proced the near instant CD on it so Li Ming can fire it again. Very few tanks can take that many orbs to the face given that each deals over 1k damage.

Chromie still hard counters her since all her abilities can pierce or bypass. Dragon Breath from level 1 benefits from her being in minions since it has high splash damage. At level 18 Chromie has access to piercing Sand Blast which means even tank shields cannot protect her.

So? This sort of thing still happens when RNG messes you over. For example your entire DPS and healer are all auto attacks against an enemy comp entirely with blinds. Or the enemies get multiple Deckard Cains so just chain root you 24/7 for high damage.

Many if not most ARAM’s are completely over by level 18, she hasn’t been a viable counter to Hammer for ~4 years. Sand Blast is not an issue for any Hammer since Chromie was reworked a long, long time ago. Dragon’s Breath also practically shares a CD with her armor.

I don’t want to insinuate that you didn’t play the game for ages, but it makes it seem like that way. I played ARAM almost daily.

I found the opposite. Most of mine used to run on until level 20-22, at least for the winning side.

Until removal of weekly brawl rewards I used to play at least 3 ARAMs per week. This includes after removal of Hammer, after re-addition of Azmodan, Chromie and Varian but before removal of Leoric.

Azmodan and Chromie are still two heroes I would ban in preference over Sgt Hammer.

Azmo was banned (as was old Chromie who stacked infinitely and pierced at level 1).

I’m not sure why they let him back in, because he adds the same ā€˜unfun’ factor as well. Though his range is even more extreme than Hammers (30) allowing him to literally sit at his gates while bombing you to full stacks.

The worst thing is he often wins doing that, because of how high his damage gets when he has full stacks in such early game.

I checked his ARAM stat and though not surprisingly Zuljin is at the very top for this patch, Azmo is not too far down, he is very near the top at 54%. That high of a number doesn’t happen from Demonic Lieutenant spam or his three second nerfed laser.

May I suggest an alternative. Ban ALL heroes with the exception of Abathur. Also ban the use of mines, symbiote and heroics but reduce the cooldown of deep tunnel to 5 seconds.

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Off topic: I once had a 5 falsteed vs 5 falsteed match. I wish they would bring them back.!

Ok, now that’s just nasty.

I got a triple Mephisto game recently. That felt like an easy AI stomp.