Who told Blizzard buffing Nazeebo was good idea?

They nerfed his Q build because how easy to abuse it was, now they buff it again.
Its incredible how Nazeebo can delete squishy heroes with a single Q or leave them in life support.

Yes, its easy to avoid when laning, but on TF its just a free kill if you are in QM with no healer.

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Who cares about QMs without healers.

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So is getting ganked by Valeera, late game Zeratul, a well built Nova with good aim, a Tracer who is good at being sticky and juking,etc. A lot of things feel stronger than they actually are in a QM environment with no healer.

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qm isn’t balanced at all the team comps are really wonky.

It’s why I play ARAM these days because it’s better balance than QM. Everytime i pick a mage in QM there’s like atleast 3 other mages and the other team has all the mage killers.

This is why I avoid QM unless I can get a full group.

Nazeebo was objectively underperforming.
So they tried to fix him. Why they overbuffed him can have a number of reasons.

His numbers aren’t excessive and his waveclear isn’t great either, compared to Jaina, for example. Hence, in my opinion the needed fix is the complete removal of Vile Infection. However, for a lot of people that would be the removal of the hero as they know it.

With Vile Infection, balancing Nazeebo is practically balancing a dice roll.

Also, probably a lot of players like him but still didn’t perform (Q build had 38-43% winrate over the last few months, depending on patch, game mode, etc.) so with the buffs they came out and they are just like every pro Tracer, Genji or Medivh. Dominant.

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His Q damage seems to be over the top, but honestly I don’t struggle against Nazeebo at all compared to Zagara or Valla (if I didn’t picked a ganker like Zeratul). Even the player (silver - gold) didn’t came to the conclusion yet that his Q performs too good atm and I rarely see someone picking him, but never bans him. People still ban Zagara (even if she is not a threat anymore) or Valla. I wouldn’t probably knew that his overtuned, when I didn’t participate in the forums. :joy:

But I wouldn’t mind, if they nerf him, but I hope they don’t overnerf him, because it is nice to see Nazeebo more useful in teamfights and able to poke enemys and not be soakbot all the time, who never joins TFs for da stacks.

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So basically people not reading patch notes smh. Zagara is back to her old self imo so the only way to go her is to go e build (if I see anyone pick her Q talents I’m reporting you for trolling) since that’s left untouched and have a small net buff. Basically she goes back to being sub par. Valla with the last round if nerfs I saw from Grubby is not even first pick and ban material anymore, but I guess that depends on your level of play.

At OP. Nazeebo was objectively bad. He was similar to Zagara in that people overblown his usefulness in a team comp and that gives the illusion that they’re fine when in fact they are often overshadowed by better heroes in almost every niche even their own. These buffs were needed but like Zagara, I think they missed the opportunity to change him to be more PvP oriented without breaking his power level.

@Yusuke I pray to whatever God that he gets over nerf

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Report abuse for your own sake? Geez…

Why would you do that?

Wrong, they did actually a good job. Buffing Blood ritual was damn nice idea that allows him to participate in tea more often. In most games, where I played Zeebo I had my stacks done around 14-16 level.

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Yes but it’s still a talent. Imo if they wanted to make him more PvP oriented they should’ve baked in a hero takedown voodoo stack mechanic baseline. That and the fact that VI is still a talent and not in some way reworked into his base kit still means he can’t damage heroes most of the game which is weird when HotS is supposed to be more brawly than other MOBAs and stranger even when they’re trying to redistribute his PvP power earlier.

You could argue that his Q build is that step towards the right direction and while you have a point, that’s still only one option to build him. If they wanted to make him more PvP oriented they should’ve made more changes to be baseline instead of making them a build option.

They over nerf Zagara, why not Nazeebo?

Unless they’re some sort of skilled Zagara that somehow made that build work, I’m reporting them if they’re being a burden. Of course I won’t do it immediately.

So just because they did one mistake, you wish they should do another…ok, understood.

You have summed up my thoughts on both Nazeebo and Zagara. I don’t know why the OP thought Naz didn’t need a buff, he wasn’t popular at higher ranks, was under-performing for his role and was becoming too niche, just like Zag. Both of these heroes have unconventional kits and Zag especially suffers from her damage being very inconsistent due to her summons.

I too don’t know why they didn’t use this opportunity to make Naz more PVP focused. For a long time (debatable if this is good or not) they have been adjusting the old specialists to make them more valuable in team fights. Some changes to Naz like the passive stacking on his Blood Ritual talent is a step in the right direction, but without any buff’s to his Spiders it’s not enough to make him compete with other mages like Tassadar, Jaina and KT.

Or at least make a much weaker version of it baseline. I was hoping for this so they could smooth out his power curve so it wasn’t all about reaching 20 for the Vile Infection power spike. In my games I’ve only seen one Nazeebo take a different talent at 20 since the changes.

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I said it once to Sigyl, I repeat myself again: they did improve his pvp aspect and you witnessed it with Blood ritual. Also the idea behind Frog build that it know can reduce the damage from enemys to 25% is also pvp relevant. Sure it get outshined by Q, but they did increased his pvp relevance, even though he ended up a bit overtuned.

You misread the point, I was speaking to the OP who didn’t think Naz deserved a buff. I said they improved his PVP, but it wouldn’t be so without the buff to his spiders and the addition of the passive change to Blood Ritual.

The larger point we were making was about Vile Infection that still encourages Naz to spend more time stacking to get the large power spike that Vile Infection offers at 20.

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So in other words you would like to see the effect of Blood rituals baseline, because there are players who don’t pick it and then plays the old Naz way? I don’t see the missed opportunity here.

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You literally just said it. Without some sort of hero-oriented interaction on his trait, he’s still at his core, his TRAIT, his identity, a PvE oriented hero who MIGHT get more PvP incentives if they picked a level 4 and/or a quest at 20. They could’ve baked the passive of BR and a weaker version of VI to his base quest and curve his power scaling to a healthier state like Minky stated, but instead they overtuned 1 aspect of his kit.

This is the same case as giving burst to Lunara. Sure it helps her secure kills and shore up her weaknesses, but is that really fulfilling her entire gimmick of wearing her opponent down using poison? Wouldn’t you rather have a unique wear-down hybrid assassin with more talents to increase the deadliness of her poison (her identity), rather than yet another burst mage?

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A good Naz was always scary; zombie walls forcing cage matches, toads, spiders and super late game scaling. Thing is he has no mobility so to save himself while solo laning or split pushing, which is where he really shines, he has to pre-cast a zombie wall and walk over it before the zombies pop up, either forcing the enemy to retreat of risk getting gibbed by toads + spiders followup while they’re trapped.

So when people in SL see an enemy Naz; it’s basically hard counter pick with someone like Zera or Tracer who can get in, deal high burst and then get out, regardless of zombie wall which is what made him underperform. The buff to Q theoretically should make squishes like Tracer and Zera wary of trying to glomp on Naz - and I think that’s where the HOTS team was coming from with the buffs; a way to keep burst assassins off of him.

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BRING BACK SOLO Q FOR RANKED, MATCHMAKING IS BROKEN. easy fixxxxz

Zeebs way too powerful and way too safe. Crabs op, unless you have movement speed or a blink get ready to take ridiculous damage. If there was actually a chance you could out run the spiders, that would be another story.

Rarely see Zeeb take anything but iceblock at 13. Needs longer cd imo, it can block ults and has a shorter cd than several of them.

Both ults are good, but garg is a little on the excessive side at the moment. Seen plenty of games with perma laner zeebs that just run up to buildings w,r,e,q and then run to safety.

Level 20 quest just makes op crabs even more op.

Becasue his lvl 13 is badly designet and Iceblock is the only option.

That would be great. Then Naz players might join a teamfight insteed of playing with minions that wont give him anything before he complete that dumb quest. Everything about Naz revolve way to hard around that quest. If you complete it then gj you now deal poison dmg to heroes aswell. If you dont then you wasted 16 min of your life playing a D tier hero that bring nothing late game.

Would rather have a late game Murky on my team then an unstacked late game Naz that brings nothing.

Azmodan was even worse before he got nerfed casue his minion ult dealt too much pve dmg and together with his normal minions he could just throw it all on a fort and leave it and watch it burn down with zero skill.

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I do wonder if the AFK stacking Naz players would even read their talents to find out Vile Infection was removed? My feeling is they would probably still play the same minion tickling game.

I’m being a bit harsh in a tongue in cheek way, but I’ve noticed many Naz mains who have played from launch, still play and build the hero like he’s never had reworks or talent passes, or that ammo has been removed from forts, etc…

I don’t want every hero to me homogenized, but some heroes like Naz, Zag and Azmodan still have too much of their power budget focused around PVE and in Zag’s case her summons provide inconsistent hero damage, yet they can be extremely powerful making her hard to balance due to her basic kit.

Before someone comes in to say the game is in maintenance mode, yep I know. We will probably not see any reworks at this point, which I guess is worse for the Valeera and Butcher mains who have been waiting years for significant changes.

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