I don’t like one single thing about it. Not one.
The SINGLE BIGGEST thing I hate is how all characters feel like they’ve got a lucio speedbuff. You’re skating around when you’re walking, and it feels weird. Surely a ton of thought went into base movespeed when the game was conceived? To throw in a movespeed change is a HUGE change. So many abilities are based on it.
But I’ve also gone and made a brief list of other things I hate. Please feel free to list your own. I’ll add more as the thread progresses. Hopefully the devs will realize the terrible design decision they’ve made. It’s utterly horrible.
- It encourages thoughtless play.
- There is less of a punish for bad positioning.
- Less time spent rotating between lanes for characters…
- = less ability to solo lane
- and more reliance on clump as a deathball.
- Early-game deaths already don’t count for squat. Now they matter even less.
- The zerg-y feel of early game objective fights just increased.
- Overwatch heroes already are ‘too’ mobile for some peoples’ liking. Now everyone is too mobile.
Stop trying to make this game into Overwatch, where everyone has short respawn times and can get back into the action instantly. There needs to be a penalty for deaths, a penalty for getting caught in an AOE, a penalty for being out of place. The concept of ‘downtime’ is important for MOBAs and games in general.
Edit: Here is Blizzard’s reply on Reddit’s AMA.
Hello Tyragon!
Ever since we pulled the camera out, the game has felt a little bit slower. We had actually begun testing it right after making that change and have been playing with it internally ever since.
All of our design and balance playtests were being played at this speed and every time we would swap back to live, the game just felt a bit…well, slow. Since we were actively balancing Heroes and Reworks with the new speed, we needed to make a call to either slow back down the testing branch or bring the speed increase to live. The team felt like the increased speed made the game more fun overall, so we pulled the trigger and shipped it.
All this said, we are also very aware that there will be some balance fallout from it. We are keeping a close eye on any significant changes in all the Heroes performances, and will definitely make changes as needed!
Instead of making the testers change to live, because they found it “fun,” we all get the +10%.
I’m also wondering if these same testers have found it fun for the past several years to have more of their skillshots miss. I for one find it very fun when my Artanis’ Purifier Beam whiffs by default, or when my Zarya ult fails to land because 3 heroes all scatter just in time. Or when my Orphea Q gets sidestepped that much easier, every time. Chromie. Valla’s Hungering Arrow.
Did the testers find it more ‘fun’ to have snaring heroes skewed to the better? Arthas already has a very high winrate at high MMRs due to his control and sustain. Did the testers have fun losing 60% of their games to him?
“Fun,” guys. Anyone having more fun with these changes?