So after experimenting for a while I got two builds
First build is what I call Stack Rush because it generates stacks the quickest
1 Wrath
4 Army of Hell
7 Bombardment
10 Tide of Sin
13 Brutish Vanguard
16 Total Annihilation
20 Pride
The second build I call finger beam because it revolves around All Shall Burn
1 Greed
4 Hellforged Armor
7 Master of Destruction
10 Tide of Sin
13 Cydaea’s Kiss
16 Total Annihilation
20 Sin’s Grasp
So first build’s pros is that it generates stacks the most. Con is that you need to AA a hell of a lot, and finger beam is rarely used.
The second build’s pros is that it is a siege/merc machine, still generates stacks a lot since it can 2 shot waves, and finger beam explodes in 2 seconds at increased range and is spammable at 20. And this is on top of a Globe that does like 200 less damage compared to the first build.
Which build is better? Getting 400 stacks early at the cost of weaker finger beam, or not hitting 400 stacks at the cost of finger beam explosion for merc/siege/team fight?
If you can auto often go ahead and go for Wrath.
If it’s a map where people stay in lanes, take Greed.
If it’s a map where important team fights drag on out of lane, go Gluttony.
It always was the better siege build than going for E build, but now it also got a huge boost for PvP at 20. The problem is interrupts kind of kill your 16/20 investments, but if the amount of CC is manageable, this build seems very promising. You get a ton of demon warriors with hell rift and battleborn’s cdr, which procs off of bombardment’s extra attacks.
To be completely honest ever since they moved trample to 16 ive found it very hard to not take that talent. It deals a ridiculous amount of damage, slows, and gives you mobility on a low cooldown. As for the others you can go q build or e/w builds. Tide is mandatory with q build but is also good with other one.
in your case your “stack rush” build is better cause it covers more situations than the other one
but,
you need to consider that his builds are adaptive to situations, usually :
need extra frontline (only 1 tank), wrath/bombardment
lots of enemies are melees and not that much cc exposition for you, greed/army of hell/master of destruction/cydea
need AoE dmg impact, glutony/art of chaos/tide of sin/total anihilation
then you adapt for the macro game :
more push oriented : battleborn/demonic invasion/chain of command/hell rift/siege breaker
more tf oriented : hellforge armor/tide of sin/brutish vanguard
– extra bodies in TF for skillshot blocking and stuff : hell rift
– extra dmg (beefy enemies) : total anihilation
– extra cc, burst dmg, mobility : trample
– concentrated teamfights with beefy enemies : black pool
– squishies : pride
– you’re in the scenario for the lazor build : sin’s grasp
That’s the wrong question to ask. You have to ask which build is better if given a specific set of circumstances.
The real trick to hots is understanding most heroes have two or three viable builds and what you must do is pick the right build to succeed when considering the map, the enemy team, and your own team.
I go for the Wrath build same as u outlined. with just one difference.
I take trample. as im mostly in AA range, or nearby, it proves helpful to finish off people. and they dont expect it.
Wrath is fastest way to stack if you are careful
thoush i do have a question, honestly, havent played azmo much.
does his summons soak xp? i mean if im some place, n i put a D on the furthest away lane, will tht summon soak xp for me? or only the azmo body can?
what about the minions that are killed by the last hit of that summon? even they not count?
Could you explain the theory as to why? I tried the gluttony build but i couldn’t generate stacks quickly. I hit only 1 hero most of the time. It’s really hard hitting 2 unless you’re in point blank range, and I get more stacks trying to kill minions a lot of the times too rather than try to hit 2 heroes.
Why? If they stay in lanes, why is 20% faster minion clear better?
I guess my problem is I don’t know how to generate stacks with the glut build.
I think Azmo should be using his globe to destroy forts but can’t do that when you also have to be generating stacks and if generating stacks takes too long then I did nothing the entire game.
I didn’t think about using it as an escape. But %damage is too good to pass up imo. Its the only way to kill tanks.
I’m currently at the noob-friendly build skill level since my stack generation speed is god awful. YT videos showed me a guy who got 400 stacks under 10min with wrath so I’ve been doing that. Still don’t understand how Gluttony generates stacks.
I need to first master annihilation stack generation before I’m capable of going the better match-the-situation builds. And to do that I need to practice with the noob-friendliest build.
Two people say take trample, so i guess i’ll experiment with trample for a while.
with the AA build, its a must, u are generally in a close-combat range then.
with the other build, it wont b too useful.
Also, speciall in 1v1, when both low health, and the enemy is expecting that in the next 2 seconds they kill you, and you hit trample n kill them… tht feeling…
this sounds nooby, but i’m finding Greed to be the easiest to stack annihilation with. After annihilation + globe damage = 432, with Tide of Sin I can one shot an entire wave so that’s like 14 stacks every 20 seconds consistently.
need to find more yt videos of full azmodan games to find out how everyone is maxing out annihilation!
That is absolutely not what he should be doing. The Azmodan fantasy is not the Azmodan reality. You play him like a mage. You first major source of stacks is in the mid brawl. If possible, try to avoid soloing with him so you can stack off of the biggest group of enemies. But even in solo, you just have to methodically get the wave minions down to a certain threshold before finishing them off with globe to get stacks. As you do it, you get better at it, just like you do at farming waves in other MOBAs. Also helps to pick him on a map like Infernal shrines, where you can stack even more during obj.
It takes practice, and maybe watching some Azmodan games from streamers who play him well to get the hang. You don’t need a special Az build to consistently hit 400 by 20. Gluttony is probably the weakest stacking talent, you mainly pick it because it has the best PvP reward. But it’s also been his meta build because stacking isn’t his bottleneck once you work on it.
Keep in mind that 400 only matters at 20, when it lets you get +100. Before that, it’s just a number. If one build consistently gives you 40 stacks more by a certain point, but has no 4% bonus dmg from the 16 talent, then it’s actually 40 stacks less in practice. The same logic can be extended to the CDR from gluttony. More stacks by different builds isn’t always more power.
How bad is Sin’s Grasp? Honestly I’ve been prefering it over Pride. 100 damage doesn’t seem like a lot compared to endlessly all shall burn explosions. The fact that I don’t have to tear my hair out for 400 annihilation is just a small factor in my preference.
If you cannot get to 400 stacks with azmodan its the better talent. Full q build requires pride (if you go full q and arent at 400 around 20 you’re not playing well). If you go e build i prefer demonic Invasion upgrade because it really empowers core pushes. If you got black pool then sins grasp is fine.
Globe gains stacks from killing minions.
Say you’re on Tomb of Spider Queen.
With your ally’s help you can stagger the minion waves so you can alternate using Globe between two lanes.
With the increased damage it will be easier to kill all 7 minion waves with each globe, granting you 14 (+2 for any heroes you happen to hit) stacks every time you use Globe.
And since the waves are staggered you have enough time to globe 2 lanes per minion wave spawn. Which means you’ll be getting up to 28 stacks per wave.
Without the bonus damage it’ll be a little harder to get the ball rolling, the point where you can kill the warriors in front will come later in the match, so you’ll be getting 16 per wave instead for that period.
Greed is just the most well rounded, it doesn’t force you into aiming at heroes (you typically nuke minion waves anyway) or risking yourself to auto-attack, and its reward makes your other two abilities stronger rather than putting everything into auto-attacking or hitting globes.
On maps where people spend a lot of time at the objective, away from lane.
You CAN just push and ignore the objective while your allies stall, but that relies on your allies agreeing to that and surrendering the objective.
Otherwise you should be helping your allies in team fights by bombing the enemy team. You can get up to 15 stacks per Globe
They moved it from 20, I don’t see why they wouldn’t.
Especially when going Wrath.
Until I get better I’m gonna stick with Greed. The ability to wipe out an entire wave around level 13 lets me push all 3 lanes. So until doing this costs me the game, i’m gonna keep at it.
Damn stack generation is hard.
And sin’s grasp’s endless slow has been very useful in helping my team kill heroes.
Every time I play Azmodan, I consistently lose reason as to why people are picking Gluttony over Wrath. With the latter combined with Bombardment, this talent duo will net you faster stacking potential than picking Gluttony and Art of Chaos.
The reason that I don’t pick Art of Chaos even in a full Q build is that its effect cannot stack. Bombardment alone generates 12 annihilation when basic attacking 3 training dummies 4 times (during the AA range increase). Art of Chaos only generates 4 Annihilation regardless if more than 2 heroes were hit by Q. Sure Art of Chaos can assist with mana complications, but if you want to complete your quest asap, you need to pick Bombardment.
Level 7 is a tier about improving your Annihilation generation in a variety of ways. Art of Chaos can’t generate more than 4 Annihilation when it procs, but grants considerable mana return. Bombardment increases your AA range by 1.5 and makes it so you can generate a max of 12 Annihilation if maximized. Also note that if you’re hitting heroes that are below 75% health, you end up generating double the Annihilation thanks to Wrath. Master of Destruction can be good if your enemies are primarily melee while lacking a way to consistently interrupt All Shall Burn.
I would say that for most situations, the following build is probably best:
1: Wrath (increases Azmo’s ability to stack and increases his overall damage output more than the other options).
4: Battleborn (increases azmo’s ability to push lanes with Demon Lieutenant and lets him spawn more demon warriors overall).
7:Bombardment (lets you hit several enemies at once, when combined with previous talents it allows Azmo to quickly build up stacks AND dish out damage as well as get the CDR from Battleborn)
10: Tide of Sin for obvious reasons.
13: Chain of Command (allows Azmo to push lanes he isn’t in MUCH harder and synergizes with Battleborn)
16: Total Annihilation (This is self explanatory since it’s just a damage increase. Trample is better in games where you really need more escape or extra damage at close range).
20: Pride (the extra AoE and damage buff speak for themselves).