Back in the good ol’ days, when Tracer was something of a glass cannon, she had 27 basic attack damage, and yet people were mostly relying on her Pulse Bomb for damage.
Then her pulse bomb got nerfed, but they buffed her basic attack damage to 29 to compensate. People started to realize that basic attacking is good, so they started to build her around it, so they nerfed the basic attack damage to 28. But for some reason she kept being good, so they decided to revert the damage back to 27, since she has also gotten some HP to compensate for the damage nerf (although part of it also got reverted).
And then the nerf spiral began:
damage from 27 to 26
damage from 26 to 24 (along with getting other changes)
and now damage from 24 to 23.
She used to have:
27 b.a.d.
1206 HP
6 sec blink cooldown
420 + 5,5% dmg Pulse Bomb with 10% Quantum Spike damage
254 + 4% Melee damage
She was in this state for 2 years, and she was fairly balanced.
Then she got:
26 b.a.d (-3,7%)
1280 HP (+6,1%)
9 sec blink cooldown (50% longer)
360 + 6% dmg Pulse Bomb with 7% Quantum Spike damage (up to 14% lower damage on low levels, but nearly the same later on. Less % damage tho)
220 + 4% Melee damage (-13,3%)
She was in this state for a year and a half and she was still fairly balanced.
And now she has:
23 b.a.d (-14,8%)
1330 HP (+10,3%)
9 sec blink cooldown (50% longer)
288 + 6% Pulse Bomb with 6% Quantum Spike damage (up to 31,4% lower, with 40% lower % damage)
220 + 4% Melee damage (-13,3%)
ALSO:
Her recall was nerfed - she goes only 2 seconds back, and it takes 0,5 sec longer, which gives enemies plenty of time to set up.
And her basic attacks heal her for 10% of their damage.
I fail to see how 10% extra HP and 10% life steal compensate for 15% b.a.d. loss, 30% Pulse Bomb damage loss and 13% Melee damage loss. Considering all the utility nerfs on top of that.
With 27 b.a.d, she has 135 dps (considering her reload time), which is lower than average, compared to her peers, but still relevant.
However, with 23 b.a.d, she has 115 dps, which is the 2-nd lowest sustained damage for a ranged assassin, who’s not a spell caster. Nova being the worst at sustain damage, with just 105 dps.
Her damage only becomes noticeable with Untouchable, which makes it a must pick.
It’s really sad seeing Tracer fail to kill heroes, she easily could’ve taken out before. Using Pulse Bomb on a 25% HP Hanzo (before level 10) doesn’t kill him! And he’s on the low end of the HP pool.
So what do I think should happen?
I think that Tracer should get her damage reduced to 20, but she should also deal 0,25% of max HP as damage.
This way the squishiest heroes will indeed be taking 23-24 damage, but the tankier ones will be taking 25-27.
While I don’t think that this will fix Tracer’s problem, it certainly will mend it, as she simply doesn’t damage higher HP heroes right now.
Also, I think that Pulse Bomb should have its damage increased to 320 It’s simply at a laughable state right now.
And Quantum Pulse can be changed to: Reduces Pulse Bomb’s damage by 25%, but causes it to deal 10% of enemy’s max HP as additional damage.
This way, the squishiest of enemies will be taking less damage from it than they are taking now. And by the off-chance the game reaches a state, where both teams are level 26-28, then squishies will actually take LESS damage than they would without this talent. While medium HP enemies will take relatively the same amount as they are taking now (with QP), and tanks will be receiving more damage.
At least I think that a step in this direction will be healthy for Tracer, as she will become generally more useful, while not clinging between overpowered and utter trash.