Whats the thought process behind these talents?

Im trying to understand them.

Genji
13 double jump
16 steady blade

Kharaz
Air ally (I know for vision but still it feels so underwhelming compared to earth ally)

Gazlowe
16 turret storage
Range and 2 stacks of E sound much better. Its not that the turret dissapears. It stays there untill the timer runs out. Not lvl 16 worthy

Qhira
10 unrelenting stikes
I did a topic about this. Its just too underperforming and easy countered

Brightwing
4 unstable anomaly

Fenix rapid recharge
Its not like anyone would notice. + why not spell armor if you want to keep your health

Blaze meltdown
I find the other lvl 4 more impactfull overall
Heroes that deals tons of damage arent going to be in melee range of you anyways

Zarya 4 I am the strongest
Just pick the movespeed or any other talent on that list?

Murky:
Lvl 1 egg hunt

Anubarak
16 Beatle talent


If you find a good reason. Plz explain it to me. I am open for feedback

it lets you become more Tanky and it synergies well with your armor talents at lvl 13 since armor works on shields as well.

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But isnt the psychical armor not supperior in that regard? It even helps your allies
2 charges of 75% block give rougly the same dmg reduction from any attack as the dmg extra shield (except from a few healers and tychus tracer)

that is one of the worst talents in the game. No hyperbole, it is a block talent that has charges instead of it being block over a set period of time like Yrel of johannas block talents.

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I find this talent very strong against Cho’gall and Deathwing. Sure, I typically pick Oil Dispersal, but Meltdown is my second most picked talent from that tier.

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It looks pretty

Seriously though if there is one thing no one can deny about Qhira’s design, it’s that ht ose ultimates both look bueatiful. Kudo’s to the animators for those effects

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I found it pretty usefull when facing a Qhira or Greymane. Who have a bit longer autoattacks.

I have my spooky ghost here and Dehaka vs chogall. Cant speak about dw because he is permabanned in ranked.
But personally I should pick oil depenser and try to seperate him from his teammates

They look cool! I give you that. But thats why I want unrelenting strikes to actually do something

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You were asking about the talent, and didn’t specify that it was draft. I was simply stating when I use it, and yes, that would typically be in QM. If you are talking about ranked only, well, at least half of all talents on all heroes are “useless” as you wouldn’t draft those heroes in the cases where they are good.

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No your right about that. Sorry my bad.
I just never had the pleasure of facing chogall as blaze. (Thats what I meant)
But outside these 2 heavy hitters. Who would you take this talent for? The cd is really long and against greymane or varian who does come close I find the 70% slow more effective

It’s actually a lot of fun. Between Meltdown and Suppressive Fire, they hit like a wet noodle, and you can still outclear them!

Meltdown is very situational, and is best for someone who has a combination of physical and ability damage, as well as wants to stay close the whole time. Outside of the two heroes mentioned, the only time I have used Meltdown was when facing a triple melee comp with mixed damage sources. So heroes like Arthas, Qhira, Imperius, or Ragnaros in some combination would be a situation where Meltdown can be strong. You pretty much always want to pair it with New Habits at level 1 for the extra CDR on your trait.

Edit: They removed the extra slow from Oil Dispersal, so that isn’t really why you take that talent any more.

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DW.

Vision wards, extra dmg, mindgames.

Doing 2% hp dmg in an aoe every 6 sec is underrated imo.

Thrall, Imperius, Ragnaros. Kerrigan, Samuro.
There are high dmg melees.

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I stand by my suggestion in the other thread, Unstoppable while it’s active (circumvented from being broken by a 20% move speed reduction) and 300% lifesteal on that tiny damage it does pre stun

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Used to let him easily solo most mercs, but they made mercs ignore them and focus heroes instead so now its kinda dead.
You can use them like aba mines for vision if you wish, but its outclassed for sure.

Has frost blast problem where it provides something the hero is already good at (aoe dmg) as opposed to finishing burst which qhira really likes… So yea it sucks.

Was decent before they nerfed SS damage, now since its a % its a lot worse than final strike.

40% slow is pretty good. Makes it easier to get poly resets with greater poly at 1.

lol. if you hit every poly reset on cooldown it almost means something. still costs a metric buttload of mana.

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It’s an in-joke talent. Genji can double jump in Overwatch, so of course a talent needs to exist to give him a second charge on his jump. It’s not the greatest, but it’s functional.

It’s supposed to be for getting resets easier.

When you’re Valeera, this is the most annoying talent in the game. It’s the most spammable ward in the game, and has an actual health bar instead of charges so it’s harder for allies to clear.

Full turret/area denial build. I personally love this talent.

Bad ult is bad and needs a buff. Full credit to Unrelenting Strikes - on the off chance it lands, the stun + a bunch of AoE poison stacks is devastating.

Yeah this talent is pretty awful.

This one seems like a response to a common fear when Fenix was announced. People were worried healers wouldn’t be able to help Fenix, and Blizzard shared some of that sentiment. The talent is bad, but the idea is clear.

I dunno, bad talent bad.

I take this one in AI mode, because the bots run away whenever I shield them.

I suppose this is meant to synergize with Zarya’s Maximum Charge build since it gives you more Energy to work with and doesn’t have a quest component. In general, this one’s a solo queue talent.

This is the single best anti-stealth ward in the entire game. It has a monstrous range and lots of health when they do find it. It seriously changes how you place your Egg and is risky, but the payoff is worth it.

I take this when the enemy team has exactly two stealthies and one is Valeera. It’s very niche, but destroys when the match allows.

It’s the fastest way Anub’arak generates beetles, crowning his beetle build. Beetle build sucks, but I at least get where this is coming from.

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I wonder when they’re going to update all the block charges talents, since a large number of characters still have them (Sonya and artanis for example)

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Egg Hunt is the fake egg-stealth talent, not the vision.
Quick, edit your comment, you can’t bring shame on your forum avatar :stuck_out_tongue_winking_eye:

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How about blaze’s lvl 7 incinerator gauntlets? I’d actually be tempted to pick it sometimes if it didn’t light oil spills with autos.

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Oh god, you’re right :stuck_out_tongue:

In my defense, I take Fishy Deal in 99.9% of games and don’t even acknowledge the other two. And you know a tier is bad when Bribe is the best talent on Hanamura Temple.

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Double jump – probably designed to pair with the other jump talents. Full jump build provides (conditional) movespeed, spell armor, refreshed shurikan stacks. Having the extra jump (in conjunction with either lvl 1 talent) also opens up more ways for genji to get in and out without needing to waste swift strike if he’s really stalling for a finisher.

Steady Blade – This hasn’t been touched since Genji was made, so maybe it was a bit better when Strike outright granted resets on itself for getting the immediate damage (esp with dragon blade) rather than risky the delayed hit. However, even at its best (60%) it ends up dealing less damage than the other mod (which is like 65%) so, it seems to be there to give the illusion that he has 3 options at every talent. It’d be better (imo) if it was an aa mod where hitting heroes increased his aa damage or something. Genji has zero aa talent mods and that seems like wasted potential imo.

Rapid charge – as was posted with the ‘fear support can’t help him’ it is a decent failsafe if fenix takes Diver Power. That shield is going to fall off eventually, so having a healer to sustain the shield, or recover it once its gone, could be useful if people are playing healbot alongside a fenix.

Blaze meltdown – I’ll pair that up with the lvl 1 talent for unstoppable if I’m against stitches, diablo or garrosh. Lotta players just try to isolate whatever hero they can, while other ally players will be as far away so long as gorge/toss/etc are on cd. Once someone is tossed, they can move in and fight without fear of getting grabbed themselves, getting the ride to the of the enemy team applies the attack debuff to the squishy team, and increases blaze ability to sit in the fire before hopping in the bunker or walking out.

Unrelenting Strikes: Best I figure, the ability is built around its lvl 20 power. By then Qhira can spec into an aoe stun on her swing that can then be directly comboed into the silence at 20, which then about ensures the end effect mass aoe disable and bleeds. That’s the thought process anyway :stuck_out_tongue_winking_eye:

Turrets: Having a higher cap can be more turrent spam w/ his Fist talent to keep the turrents up for gazlowes that play away from their turrets (so they wouldn’t need the extra range) Similarly, turrent lazers at 20 benefit from either setting out more turrent initially, or just lazer build, can benefit from having another turrent to scrap for cdr to get lazer up again.

Egg Hunt If you set eggs during fights, people will totally attack them. Broken egg triggers slime, so that gives a freebee for building the quest. Add on the puffer slime, and murky is just a slime-summoning monstrosity! :face_with_head_bandage:

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never felt like picking it so idk

if you’re not sure final cut will hit

very very efficient vs stealthies. and it allows you to target them since they’re revealed so it enhances your team a lot. Even if they don’t realize it you will make them see the guy

2 stacks of E is good if you built around it, if you went a push build like this
https://www.heroesfire.com/hots/talent-calculator/gazlowe#osiB
turret storage is sweet, especially if you’re going for firin mah lazorz

actually it’s very usefull as a defensive tool, if you’re gonna get dived like samuro butch these kinds of stuff, you can see it as a defensive malf ult usage kinda. Also still has value offensively. Sometimes it’s better than final strike if they don’t have that much interrupts

i pick it mostly for the upgraded slow, the dmg is a bonus to me

the talent speaks for itself, personally i find it usefull and I pick it more often than I thought initially

it’s for when you will be in melee range of them, i pick it sometimes when i use Blaze as the main tank, if your team needs frontline

wait what, all her lvl 4 talents are usefull and situation depending.

gives vision and cast slimes and also can mess up with your opponents brain sometimes, the stealth from spawning can be usefull a bit too. Like it’s very annoying to spam all eggs on zone where the squishies will be at an obj or something

not a fan of his beetle build, but more beetles for dueling camps pushing whatever idk

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