we know that Blizzard is working on Overwatch 2, which is more story-related and the playerbase had interest in more pve and story content. What would you think, if the company would try to make this game more popular again by going the same path in creating a Hots 2 with more pve, but also a new client, so they would have more competitive to other mobas.
That means the old client can be still be used like they planned with OW2 that would give the devs the option to try a new business modell, if it’s worth it.
A) Since Hots client is rather outdated. Newer client more options for the devs.
B) Blizzard is known for their creative storys, cinematics and such and at least for me it’s one of the aspects I like Blizzards games, so why not utilize it in a pve/story mode like in OW2?
Why else do they create OW2, if it is unneeded as your post implies?
I don’t know why everyone is responding to “do you think this is viable from a corporate standpoint?” instead of what was actually asked: “if this did happen, what would you think about it?”
Personally, if they made “HotS but with a PvE campaign”, I would really like that, and would likely play it a lot more than I currently play actual HotS (which is currently my second most-played game, after Hades).
I’ll leave wether that can/should happen up to the actual devs (instead of pretending I know anything about running a games corporation and/or Blizzard’s market strategies)
Thanks, finally someone gets it. None of us knows what Blizzard can or will do, but since we’re customers, we can provide feedback for what we want or not. And if there are enough players for this, they might consider this, even though that’s not an option for now. Isn’t that what helped Blizzard to make Diablo Immortal? Because they see the potencial for new customers in china.
Wouldn’t mind, but with more emphasis on PvE content I doubt we could keep any significant MOBA identity without sacrificing playability. When I imagine what HotS 2 would be like I think of something that is 4-5 player co-op with Diablo-like action and L4D style mission structure. The SC2 engine fits well to a more slow paced strategic gameplay, but for engaging PvE I’d want less clunk and more sizzle.
Not too sure about the lore though. The whole Nexus thing is a pretty silly plot device to keep suspension of disbelief. Not impossible to expand upon for sure, but you’d need some damn good writing to play it as anything other than a gag. Of course you could also embrace the absurdity, break the 4th wall and all that stuff. Who knows, might actually work. Given that Blizzard is running out of things to reheat pretty fast, new IP is not something to scoff at.
Likelihood of it happening aside, I’d welcome it.
Anything to get a new engine/client to make reconnecting to games easier and better as well as loading, among other things.
PvE/Co-Op content would also be fantastic as well, and since story won’t be that much of an issue, it would be absolutely fun to have more talents that do bonker things while keeping PvP as is.
But optional extra PvE (like the most liked Brawls from old times) would be welcomed. From time to time. On the long run, PvP is more interesting to me.