i did a bit of digging, ( actually i had to dig all the way in the old forum lol )
but i eventually found it,
map name : Red stone 3
universe : SC2
size : very large
lane : 3 lane map
base concept : the map is based on a volcanic planet where seismic activities and lava eruptions are common, objectives is a king of the hill style that will result in the losing team losing a portion of their side of the map preventing more and more proper transition from one lane to an other.
map layout : the top lane is a long smooth curved shape toward the outside of the map going form one core to the other. the mid lane is a straight lane the then branches off int different multi paths in Y shapes and finally the bot lane is a irregular pattern lane with some “sharp” or "odd " turns.
in between the lanes are many small paths and opens zones for engagements and some of them will have mercenaries, the map does contain a few smoke areas .
Stage Hazard :
top lane : the top lane will have larger wave of lava slamming on the side of the lane resulting in a “rain” ( small AoE) sprayed across certain spots of the lane dealing 250 dmg to any target on its location. ( location of drops are shown 3 second before impact)
mid lane : the mid lane is composed mostly of chunks of rocks , and at random locations columns of lava and fire will spur out of the ground dealing 750 dmg upon being hit. ( locations of lava spurs are shown 3 second before eruptions)
bot lane : this path is the most chaotic in design but has the particularity of having a wave of minion spawned in it every 15 seconds instead of the regular minion timer. on irregular period ( but always timed to hit in between minions waves) a portion of the map is flooded by a large wave of lava that will submerge the lane for 5 seconds dealing 1000 damage per second to any target caught. ( locations affected are show 5 second before flooding)
Objective : in the middle of the map a “safe zone” shape like a circle is present.
the first objective is at 2:45 at that moment a tremor start and a voice inform the players have 1 minute until the map is soon be flooded by lava. the lava will fully engulf the map starting from the top and bottom lanes toward the middle leaving only 3 spots on the map, both nexus and the objective area leaving the players 2 choices either stay safe at the nexus until the flood is gone or fight for survival on the “hill”. the “hill” will change slightly from even to event, going from having rocks surrounding it and having 1 entrances on each side to having no walls to being fully engulfed in smoke leaving the players with melee range and vision from allies.
when the map is filed with lava a counter will start going up. each team gets +1 each second for each of its “active” player on the “safe zone”( clones are excluded and chogall does count as 2) , the first team to reach 100 will win the objective and the losing team will have one portion of their map sink into the lava ( only in between lanes, no actual lane parts ). if no players are present on the objectives for 15 consecutive second the objective will stop and award the objective to the team with the highest score, in the case both teams are equal , both will lose a piece of their map’s side.
merc : camps are composed of brutalisks (2) , when defeated they will be able to push lane but will not take lava damage and then aberrations (4) who are rapid front lane pushers and deal bonus damage to structures.
is there anyone else that would like to play a map like this ? i know if this came out it would probably be one of my favorite due to how chaotic this could become lol