I see this term get thrown around a lot, particularly in regards to OW heroes. However I am unable to find a formal definition of it.
Thus I would like some clarification:
- What does a hero need to be classified as hyper mobile?
- How is hypermobility different from regular mobility?
- Why is it often thought to be exclusive to OW heroes?
- Is it related to the rate of mobility or distance?
- Is it bad? I often see it used as a negative term.
Also is this a community term or it is an official game term?
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It does have mixed meanings cause different heroes have different abilities
Hypermobility in my definition is a hero that can zip around fast in and out and around teams and the map.
Tracer, Genji, Lucio, zeratul are heroes I would consider hyper mobility.
Even tho dva, hammer have abilities that can temporarily escape faster, I wouldn’t consider this hyper mobility…
Dehaka and brightwing have global map mobility abilities. But I personally wouldn’t call it hyper mobility. More so, global mobility.
But tracer is a prime example of hyper mobility.
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That is a good explanation. I can understand heroes like Tracer having it. Though sometimes I see it used to refer to Junkrat or Mei. Which I do not see how that applies to them and it makes me confused.
Hypermobility on the forums is a buzzword for “I hate Overwatch characters”.

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So any OW hero that moves has hypermobility according to the fourms?
pretty much. ive never heard it applied to any non-OW hero
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It doesn’t in my opinion. I would never see junkrat or MEI as hyper mobility heroes.
Just because a hero can easily go from spot a to b really fast, faster than a mount temporarily is not hypermobility in my opinion.
But some people would contest me.
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More like it’s only brought up for Overwatch characters and forgotten for anyone else. Hypermobility has a nebulous definition and almost always it’s used as a bludgeon by a certain group of forum posters to complain about Overwatch. They twist definitions around until it fits their view.
Nobody is complaining about Zeratul traversing half the map and capable of chaining 6-7 teleports at once but when Tracer has short blinks that struggle to traverse the screen it’s suddenly imbalanced and unfun. I’ve seen the hypermobility tag thrown around for all Overwatch characters save for Ana and Zariya who don’t have any mobility skills.
I’ll leave the rant out for my followup post but I think you deserve to know the background for this.
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I complain about it all the time when I verse him lol. And I do see zera as a hyper mobility hero.
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So it is like the “forced 50%” argument where it is often twisted to suit someone’s needs?
I do appreciate the info.
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Yup. Zeratul mobility is in another tier.
If Tracer Is hypermobility, Zera would be tera-mobility (10^12). In addition, He can jump throw walls, tracer doesnt.
Only one that could reach zera mobility levels was old Genji, before nerfs.
I think another key point is that hypermobility isn’t dependent on hitting certain abilities, but is baseline. So for example, a good Orphea constantly hitting her Qs is a pain in the neck while that is happening, as soon as she misses one, she is back to being normal mobile. Because of this, I wouldn’t consider her as a hypermobile design, but capable of periods of hypermobility depending on skill.
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I like how you think. Here’s a kiss
It doesn’t really mean much now, they cut down on alot of the “hyper mobility”
When the game started out there were very very few teleports. Valla’s vault was just about as good as you could get if you played ranged assassin.
Then in a short time period they added lucio, dva, tracer, and genji. 3/4 could attack while they moved, genji could do a ridiculous amount of things. Because of how badly balanced they were on release people (though majority lower ranked ones like myself at the time) hated overwatch heroes and used this term to express frustration at not being able to either lock a target down or walk away from a target. Dont get me wrong they were hypermobile on release but lower ranked players exaggerated the issue of the mobility.
Devs have since moved away from that design and are trying to move these “hypermobile” heroes towards other places
Lucio lost speed and got … well not much
Tracer lost alot of mobility (i think) and got sustain
Genji got gutted
Dva actually got more speed! But she wasn’t really hypermobile.
Not Zeratul with 6~ possibile blinks.
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Kharasim cries in the corner.
Lets be honest the zeratuls who dont go vp and then use their ult to blink 3 times are really not worth complaining about.
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Yeah its still weird to not define him as “not hypermobile” at the same time when he can properly position himself more than the self proclaimed hypermobile heroes.
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Anyways, my personal definition of hypermobility is a hero who can spam mobility abilities. Usually they are the type that can both dive and then escape. To be hypermobile you have to always able to do at least two of these three: engage, dodge and escape. And you can do these at your leisure rather than say having a teleport which brings you back to your starting position after a short duration.
For example I consider Illidan hypermobile even without his old double jump. Meanwhile I don’t consider Karazhim and Kerrigan as hypermobile even though both has multiple uses of engage. That’s because they don’t have a way to freely dodge or a very reliable means of escape through mobility.
Hypermobility of course has more to it than just how you spam mobility tools. It’s also about design. For example Brightwing is hypermobile due to her design even though her mobility abilities are very restricted in comparison. Same way for Lucio who actually had zero mobility abilities but the combination of his speed boost and kit focused on being on the move made him such.
Lucio is actually quite curious, even moreso pre-rework. Reghar has personal speed boost on a very short cooldown so in theory he should be just as mobile. Yet he doesn’t have ranged attacks or even maintain his speed bonus while attacking. His kit is also more useful for traditional styles. As such Lucio is low end hypermobile while Reghar isn’t even on the map for this capability.
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I would say if the heroes kit relies on them being mobile (Tracer, zeratul) for them to be considered hypermobile, or haveing constant movespeed/2+ dashes
Hyper mobile as stated before in my statement to me is heavily depended on how much the hero relies on mobility for example Tychus doesn’t rely on mobility yet he has a dash, he is not a hyper mobile hero
Because the first overwatch heroes released in HOTS were genji lucio and tracer who are all hypermobile so people just related the 2, but heroes such as zarya and ana have no mobility at all
i would say the amount of abilites is the factor
annoying ? yes, counterable ? yes. broken/op? no
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