Have been called that way in a recent (lost) game, by some bad feeder player. Given the tone and the rageing attitude, I do not think it was meant as a compliment, although that is the only thing I can guess.
I remember seeing some data called “KDA ratio” in player or hero statistics (if that is ever related) but to be honest I never gave it a search or even a thought.
This is the kind of player who has a very low KDA because they well, feed. die too often. They are just trying to needle you by suggesting you deliberately play too safe to justify their yolo plays.
Ignore them.
Thanks.
But… what the hell is KDA?
Not sure if you’re being cheeky, it’s your Kill to Death ratio.
This article might help too!
Nah truly had no idea. Thanks for the info
If your KDA is low aka below 3 then you are feeding more then you kill.
Kills/Deaths/Assists
In HotS it’s Kills/Assists/Deaths for some reason.
Basically, (K+A)/D = KDA.
You have 10 kills, 10 assists and 5 deaths. Your KDA is (10+10)/5 = 4, which is fine. And so on.
If your KDA is less than 1, then you’re pretty much feeding.
Technicaly we shouldnt even differ between kills and assists (they are equal). So that means TD ratio (takedowns/deaths).
The reason its KDA is mostly because KD ratio already exists, but they explicitly wanted to mention assists in that aswel. KAD just sounds a bit strange then.
If death in a team are equal, then you generaly should get a ratio of 5. And for assassins, any value below this is already feeding, as you shouldnt die equaly much compared to a tank.
For a tank this differs since their deaths can cause a lot to escalate. Either by a good sacrifice, or by making your team unable to contest an objective. Giving that a number doesnt help a lot. But even for a tank it should always be above 2. Below 2 you are generaly just causing 1:1 ratio’s of deaths. And usualy that doesnt help at all. At 2, it indicates you at least see more takedowns happen than that you die.
I am not quite sure how to interpret these analysises, now there are two. Do they seem in agreement (just completing one another) or contradicting each other, I am not sure being uninitiated, not to say quite ignorant, on the matter. Does “death in a team” refer to the total number of deaths in the same team? If so, does that mean this number directly influences your own KDA? As I understand the concept it looks like it shouldn’t, except for your own amount of deaths?
I was playing the game I mentionned in OP as GulDan ; my KDA ratio with that hero is 5.2, all game modes considered (I close to never played versus AI with that hero). Is that any good indication, or?..
5.2 is pretty good. Don’t sweat over it. I see tons of profiles with like 2-3 and they are very painful to have as teammates.
Intentional feeders usually have something like 0,7 to 1,5.
Naturally on some heroes who don’t have a lot of physical risk like Abathur or Azmodan, your KDA can be a ridiculous number like 20+.
I guess then all those people inflating Aba’s popularity by playing him the whole time do it for (among lots of other reasons of course, laziness, fear of risk, AFK-ing without getting busted…) inflate also their own general stats?..
Well, it’s possible. As you can finish most games with Abathur having 0-1 deaths max.
The other reason you mentioned is probably the real cause: They can AFK and alt tab to youtube without being caught by teammates.
Could be a huge reason for why he is in almost every QM and those Abathurs often do not perform a single action for 1+ minute sometimes.
Weird flex but ok
Knows what a feeder is but can’t take a guess at what K D and A could mean. It’s quite a puzzle and we are so glad you got the help you needed figuring it out
A feeder is a player who dies a lot. Simple enough immediately understandable by anyone right from hearing it for the first time. KDA is an acronym. No, I did not know. Nor did I give it a thought until that “insult” (was apparently intended to be one) popped up.
In general tanks and bruisers are more likely to die as they are often frontliners.
Assassins on that, generaly shouldnt die as often because they should be protected by their tanks and bruisers.
If all players die equaly often and witness all kills and deaths, the ratio would be exactly 5.
Thats why i state that assassins should be over 5. But ofcourse, there are a few details taking place that make this 5 harder to reach:
- You arent always there when a kill happens.
- Assassins have a lower focus from the enemy, nearly always tanks and healers are prioritized. But if you are vulnerable, they will dedicate on that above others.
- While laning you are risking more deaths as you lack self protection, yet laning is still important to do.
- Not all assassins are equal (melee assassins risk a lot more deaths - but i guess i should have explicitly mentioned ranged assassin)
- Sometimes the matchmaker messes you up by giving you problematic matches (either a too difficult team, bad QM comps, or just bad teammates that mess up a draft)
But as assassin a KDA of above 5 is healthy to have. It clearly shows you are not feeding more than your teammates (note, you could still be feeding at such ratio, if your teammates compensate a lot of kills).
Still, dont take those numbers too serious anyway. They are not set in stone like a KD ratio in a FPS (where even there being below 1 can be positive in a teamgame - you often die as a team there). Its just that math can often indicate a tipping point which states good and bad when everything is equal.
I mean. Sure bud. Whatever you say.
Many thanks! Great light-shedding on the matter.
I started to doubt and considering it with a bit of worrying due to my ignorance (hence this thread) but the childishly angry attitude of the mentionned player in OP and all the explanations here got me reassured upon the fact this is not such a fuss
You’re one of those conspiracy theorists, right?
I still dont get why players with 2-3k games played on one hero has not been banned yet when thier kda is 1.5 or 1.7 as i many times see those people got.
If you got kda that low then you are feeding more then 10 times but has still yet been banned for that long lol.
Possible explanation, as absurd as it seems: those players are unskilled, not intentionnally feeding (not getting so many reports then, as teammates (including me when I’m the team) understand this is just lack of skill, not trolling) and just keeping on playing without any intention nor motivation to get better, just chaining games one after another? Might be the case of very young players like children.
Just an assumption
I agree with Kveld probably unskilleds, or could be very young kids, who just like the bright colors and characters and have no idea how to play yet. They deserve no penalties of any kind.
Under 1.0 kda on a veteran account should trigger a manual review though, as every single account I’ve seen with numbers like 0,6 has been an intentional feeder (who dies on purpose to upset others).
It’s a bit salty to view profiles after such games, but the pattern is too obvious to not recognize. I don’t think any legitimate player has a KDA like 0,4 or 0,6. Even hyper casuals usually have about 2.0 to 3.0.