What hero would you like to see Reworked or changed?

Revert Gaz and Murky back to their old kits, they were way more fun

Oi! That’s my favorite Butcher build to play, it stood out to me, and I didn’t bother to look at icy veins. As you mentioned, the extra range and slow duration means he can poke and the slow helps to secure kills.

His E talents are okay, but aren’t as reliable as Q, if you’re forced to cancel your E, it goes on CD, so those talents go to waste, where his Q talents are rarely wasted, it’s such an easy skill shot to hit.

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Some slight tweaks to the most beloved (and only) space goat in HotS. At least until level 20. I am gonna take a concrete baseball bat to one particular talent.

Againt, I am an A.I scrub, so take these with a grain of salt.

Level 1:

Maraad’s Insight: Since this talent favors usage of abilities, perhaps some sort of mana regeneration or return on usage of heroes? Either a 20-25% increase mana regen for some odd seconds or maybe a quarter of the healing received as mana. This would lean into sustain/aggression, at least that is my thought process on it.

Level 4:
Gift of the Naaru: I have two ideas/concerns: Make this an AoE burst where nearby heroes are healed based on missing health (similar to Garrosh’s Bloodthirst) as opposed to its static health percentange.

If that is too much, just have it to where it heals a nearby hero in a similar manner. The current talent favors heavily squishy heroes with extra thicc allies not benefitting as much.

Level 16:

Holy’s Wrath:

I remember when this talent had some weird synergy with Maraad’s Insight for some insane AA healing, but those days are gone.

So, two things I propose: Either an attack speed boost (say 10%) so she can her damage outside of abilities are more threatening, or just straight up boost the damage up from 35% to something around 50%. I think it was around that ballpark when she was released.

Divine Fervor:

Just…have this talent boost all of her base abilities by something like 10%, or even going as far as unlocking all level 1 talents. Even though it was nerfed, Templar’s Verdict is still a pseudo heroic in how much of an impact it has in any sort of scuffle.

Level 20:

Bubble Hearth: Remove.

I HATE this talent. I view Yrel as a C-130 Hercules with all the bells and whistles. A hero that while labeled as a bruiser leans a bit towards support with her talents and overall feel. This talent feels completely selfish to me.

She is a heavy support in my eyes in her talents and how her abilities work; this talent offends me as a former paladin player in WoW, as well as having played Warlords of Draenor where she was a stalwart ally. She ensured the player did not die.

I am gonna propose replacing this talent:

Suggested replacements:

Judgement’s Hope: Bless an allied hero for some odd seconds (let’s start with six) that every enemy attack against them releases a shockwave the heals allies for x amount of health and damages enemies for x amount of damage. A counter talent to an enemy team trying to gun down an ally.

Divine Bulwark: Whenever Yrel’s abilities are interrupted, she releases a burst of holy energy that provides nearby heroes a shield for 10% (as a start) of her total health. Passive: Abilities charge .25 seconds faster.

Radiant Light: Allies that stand within Sacred Ground regen health and mana 25% (as a start) faster. Passive: Sacred Grounds range is increased by 15% (as a start).

Dauntless Fury: Sacrifice all of Yrel’s current health to heal nearby allies for 50% (as a start) of the remaining health, cooldowns, and mana. Reduces Yrel’s respawn timer by 15% (as a start) if talent is used.

Divine Bulwark: Activate to grant nearby allies 25% a Shield equal of their maximum health for three seconds.

Hitting heroes with a fully charged ability reduces this cooldown by 12 seconds.

Yes, the above is a rehash of a talent that Johanna has, but it also something that fits in with Yrel.

Also, I did not make these abilities up, she uses them in game:

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I like the sound of this one most and vote for it. :slight_smile:

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Malthael as we’ve discussed before on this forums has a… lets just say a flimsy health pool so I’d very much like to see more sustainability from him

die alone could be replaced with Solitude
making it so the damage bonus applies to 2 heroic targets splitting the damage increase by 25% and then 50% for one target

shroud of wisdom can work like blazes plating skill where all spell damage done during the period gets converted into a shield

morph soul siphon with soul collector to create soul snatcher at lv 16(it’s like wig snatching but for souls) additionally perhaps attach a quest to it to increase the healing output on it by another 2% (6.75% in total) I’m thinking "heal a total of 30% of Malthaels Hp using soul rip)

and just because I like the name: souls from a stone
applies reapers mark on structures for half the damage and time at lv 7

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change azmodan back. he has been the catalyst to all of these bad reworks. We need actual skill-play not dumb number padding, and throwing a q across the map was hella fun as hell.

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I don’t like all the reworks, but Azmodan needed his rework, as too much of his power budget was in PVE. His E build, with Demonic Invasion, was just too cheesy (it still can be) and made it easy to win matches in QM, through suicide split pushing alone.

I can’t deny that, it was indeed fun.

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Azmo with pre nerf long range Q was fun yea. I was fortune to get some funny kills with it.

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I remember that talenting into his All Shall Burn and taking Imposing Presence made him one of the best at burning Illidan down back in the day. He would heal more from ASB, gain extra move speed (could walk Illidan to death unless the Illidan used a wall, stunned him with The Hunt, or used Metamorphosis to get away), and Imposing Presence lowered Illidan’s attack speed.

Other than that, he did need a rework. Same with Sylvanas who was over tuned for sieging but was less than ideal for anything else.

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disliked old azmodan just as much as current azmodan
no particular reason other than me not that kinda orc

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The feeling you get while sniping other players with 10% hp at the other side of the map was simply priceless especially when they were trying to use hearthstone :slight_smile:

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I still do that with Suppression Pulse. Bonus points if it is a Genji or Tracer.

It’s just my opinion but i consider it’s not the same amount of damages and there is not the same beauty related to the smaller size of his aoe and the fact you see the projectile coming at you at the last second :slight_smile:

But i see what you mean, i also do that with butcher’s lamb when i can.

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