Hey guys. I’m working on a rework concept for Valeera, basically what I think a rework for her should look like. I’ve hit a bit of a mental roadblock/crossroads with some of the ideas I was working with, and I figured I’d try running them past you for some help deciding. This is also to gauge the interest in a rework for Valeera.
Feel free to present any other ideas you come up with too.
My goal with the rework is to allow Valeera players to specialize more, choosing more of either utility, burst damage, sustained damage, or CC over the others while still being able to hybridize.
The first options I’d like to bring up involve Eviscerate.
I have two ideas here.
- Combo Points grant a fixed amount of damage, stacking additively. This is currently 85 per Point, adding up to 255.
- Eviscerate always deals a fixed, albeit very low, amount of damage, say 30. Each Combo Point doubles this amount, stacking multiplicatively. 1 Point doubles once for 60 damage, 2 Points doubles twice for 120 damage, and 3 Points doubles thrice for 240 damage.
I’m also considering adding in a talent at level 20 that increases maximum Combo Points to 5, but also reduces the base values slightly.
The next issue is with a talent for Cheap Shot. I plan on reverting Cheap Shot’s stun to 1.25-1.5 seconds.
I’m considering adding another talent for Cheap Shot at the same level as Blind called “Knockout” that adds a 2.5 second sleep effect but reduces the duration of the stun to 1 second.
Is this something you’d be interested in seeing?
Next is Mutilate. I’m trying to break Valeera out of the Q-spam rut she’s stuck in without making it completely useless.
One of the things I’m considering is changing the bonus damage to 5% of the target’s maximum health. This would make it less effective against low-health targets but more effective against higher-health targets, giving this talent a specific role to fill.
Any thoughts?