Upcoming XP Changes

It’s really as simple as narrowing the death timer scale so that early game structural advantage matters and one late game team fight can’t instantly turn a clear loss into a win. The death timers could scale from 17 seconds to 45 seconds, with death timers increasing by an alternation of 1 and 2 seconds from level 1 to 20. For example, level 1 death timer 17 seconds, level 2 is 18 seconds, lvl 3 - 20s, lvl 4 - 21s, lvl 5 - 23s, etc. This way, early game structural advantage actually feels impactful because you know that if you get team wiped at lvl 20 you probably won’t lose the game if you had a structural advantage and haven’t lossed a keep or keep wall yet.