Understanding the Laning Changes

They tried, of course, but with smart positioning and a willingness to retreat or rotate to another lane, I never died.

Then you clearly outmatched them by a large margin. Try doing the same at equal skill level.

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Would it change that much if it was lvl 22 instead of lvl 21?

Not getting ganked while trying to push is as simple as paying attention to the minimap.

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The catapults only deny exp when you leave them pushing alone. Taking a siege camp was basically doing the same thing already. You can leave the siege camp alone and it will push down the lane providing a big minion-wave for the enemy team. If you don’t leave these siege mercs alone, defend them and soak all the minions exp from the minions they kill then you could actually also push structures.

So with the changes, you can use the catapults in the same two ways as the siege camp. Either leave them push alone so you can fight somewhere else and force the enemy into a dilemma (but denying your own exp) or you push with them.

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It is not the same. A siege camp taking down a fort or tower granted team XP. This no longer happens as fronts grant no xp.

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It’s not about the XP, it’s about map control.

To put it another way, XP doesn’t actually win matches.
Controlling the map all the way to the core wins matches.

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Towers still give a little bit of exp.
All in all the goal was to remove the big snowball potential through big exp gaps between the two teams. So not getting a lot of exp through some minions/mercs that push down a structure without anybody around seems kind of okay to me. You already won structure dmg, why you need your team to get stronger on top of that? You can still play for exp if you soak and get kills. kills reward exp plus dead players can’t soak.
Do dead players also get the passive soak?

Passive XP comes to the team no matter what the team does and they do not have to be alive.

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Never understood why this game needs some passive XP gain…
Not understanding now why they have the need to increase that pssive gain even further.

Its there to make games shorter and now that the fort XP will be gone it will take 9750 XP of soak more to get lvl 20,which they work around with the passive soak.

A good tool in a sense.

Now you dont get any XP advantage from it but you get catapults instead.

Both teams basically gain the lost XP of forts through the passive XP but i dont think passive XP gives that much XP though

Not really.
You can increase the exp gain for creeps.
Or for taking camps.
Or for killing camps.
You also have the catch-up mechanics, that the lower level team gets more experience for kills and so.

You don’t need passive exp gain. And definitely not increasing it. it doesn’t reward good play, soaking, nothing. It rewards bad play and 5v5 clownfiestas.
But yeah, I forgot Blizz is changing this to make it better watch as an esport. Then the changes make sense…

The snowball fiesta was so boring to play this year. I never liked the battleground update last year.

I played 2 games on ptr last night and both were fun. Most importantly, both team always had a fair chance to win the teamfight for the objective. You really need to play badly for 3 levels deficit.

I don’t care if they decide to freeze lanes in HGC. I stopped watching it last season anyway.

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Right now:

“Both teams passively receive 20 XP per second 35 seconds after the gates open at the start of a match.”

So at 10 minutes it amounts to around 12k XP, 20 it would be 24k and a 15% increase only pads it by 3600 XP, which is the amount of XP that 3 forts would have given you.

They doubled camp XP too btw.

yeah lets make the meta where we overstay get a 5man team wipe and let the enemy team catch up and then exceed our XP gain, since we didn’t get anything from taking the fort and 1/4 of the keep! nice shotcalling.

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The passive exp doesn’t necessary make the game shorter, team just get to their lvl 20 talents more often before the game ends. The thing that shortens games is how easily teams can push down structures. If teams can just push down the core with catapults and objectives without ever getting to lvl20 then it might be a bit disappointing.
Passive exp is the same for both teams, then it has nothing to do with rewarding good/bad play… it’s not meant to be a reward and it isn’t a catch-up mechanic…
Why would passive exp reward clownfiestas and 5v5 mid brawling? The better team can still get a lot more exp than the other team that just gets the passive exp…

And you totally ignored my point.
Why do we need passive experience gain in a moba?
To help bad players?
Why not get rid o it and put the experience into creeps or somewhere?
Why not let players become better and improve instead of dumbing the whole system down further?

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Beats me.

A good idea to reward active playstyle.

Thats not our way, the only true way is the :hammer_and_pick: way.

We need to share the XP not only with our team but the enemy team as well so they dont feel like theyre not participating.

dude, even league of legends has passive gold gain…
How does it help bad players?
how does it dumb down the system?
Better teams can still get a lot more exp than just the passive exp…

Care to explain all your assumptions?^^

That’s not a meta. That’s just playing poorly.

If you’re incapable of watching the minimap to notice when the enemy is coming to get you, that’s your mistake.

Does no one understand what it means to have a tempo lead?