I think right now she’s a little too powerful. Some gradual changes to tone down her healing output would probably be good. Maybe also consider buffing starfall because it feels essentially worthless.
Overall i feel like she’s in a good place right now as far as talents and kit goes, she just needs her numbers toned down. But i really like her current iteration in terms of what she provides and how her talents work.
Starfall is great when you have CC to combo it with or for area denial or when your team is heavy on self sustain and you can get away with some extra damage/utility via the slow. She’s already been nerfed a few times with the latest nerf being a CD increase and moving her version of cleanse to the 7 tier like most other cleanse wielding supports. If it’s unsafe for her to AA then she’s not really spamming out heals left and right or getting elunes chosen value, the key is to then make sure AAing is risky for her to hurt her healing output.
Blinds can also be huge in that department. Idk, in my opinion she’s in a good place right now both WR wise and popularity wise in comparison to her competition.
They could probably fiddle with her talent layout a little bit more. The Light of Elune tier’s pretty underwhelming but also super strong at the same time. Probably come up with a new level 1 tier and move that one back to 7. (Elune’s Chosen at level 1 is kind of hilarious)
But Starfall is really good. Area denial, and every time it hits anything it gives you CDR on her Q.
They could put the 7lvl tier 9previously the 1st lvl) onto first 3 tiers. Would be fun to have Q talent at lvl 1, 4 and 7, you could go full healer. And then have option to pick damage talents on all 3 levels.
Tyrande for the most part, is questionable, extremely weak to poke, and reliant on dealing AA damage, she’s powerful on coordinated plays, but not so much on normal plays like Hero League, her kit is a mess because only 1 talent is taken per each tier, although slightly a bit more versatile, Starfall is there in her ultimates to get her more ‘burst healing’ due to the cooldown triggering more often.
Why not try playing Lunara against her and pick Thornwood Vines instead of Leaping Strike hoping you get the kill in a team fight?
Why, so she can be totally not viable at all in draft play again? The rework kept everything interesting about her except she can’t do goofy things like 100-0 targets with AAs or deal massive poke damage with owls every 3 seconds.
Which…
A) Never even fit the character. (Priestess of the Moon in WC3 were supports)
B) Was a really misguided initiative from her first rework.
I know the common complaint is that now she 's a healbot. I guess because she can actually heal. But she provides tons of ranged utility and damage support. Which is what the character should be doing. I think they could adjust her owl and mark talents a little bit, though.
I would hate that. Her Q talents (except for the multi-target one and the movement speed one) are all super boring and don’t really do much.
Her current talent tree has plenty of different builds, you don’t need to invest in one or the other to make her a “Damage Dealer” or make her a “Support” you either build her for long range poke, give her hunter’s mark utility, it’s all a lot more specific and interesting than just ‘I guess I wanna be a damage dealer after all’.
Other than that stupid Light of Elune tier, her current talent tree is really good and diverse.
Tyrande seems like she’s in an average-good spot right now. Why should she be nerfed?
Personally, I think she’s fine. As others pointed out, she is very reliant on her gimmick of needing to AA to heal. If she can’t AA then her cooldown for her heal is very long and she won’t be doing much. You could try blinds or putting a lot of damage on her to where she can’t stay around and auto attack.
Are you serious? Except for Uther every single support have similar or better healing output than Tyrande, when they have to do nothing, just stand in their back line and wait for cd. Tyrande is strong because of the utility she provides for her team and that is 100% skill to hit the right target in the right time with W E.
She’s supposed to heal less. Being able to attack her enemies is not a downside. She’s outputting decent damage, healing a lot, and providing cc, vision, and armor reduction for her team. I think right now she’s healing a little too much all things considered.
Every support can attack enemies and deal same damage as Tyrande. They just don’t have to. If you can’t punch Tyrande in the face and make her run to her back line and stop attacking you for cdr you are doing something wrong. She is bad against poke and aoe damage. What more you want? I know, I know, heal reduce. She has second worst average healing after Uther on Hotslogs, meanwhile no skill Lúcio top heal, no skill LiLi amongst the best ones, and you want to nerf a healer that at least has to do something for healing.
Priestess had no healing abilities, yes their trushot aura was not bad but at the end of the day they were a very Auto Attack centric hero targeting dps powerhouse.
They weren’t. They were primarily used for Trueshot Aura. Their AA damage was only slightly above average. (Actually without searing arrows, PotMs did less damage than KotGs with AAs)
Healing in WC3 wasn’t really a thing. It existed, but there were no “healer heroes”. Paladins, Shadow Hunters & Death Knights were all hybrids.
And beyond that, she still has an AA build anyway. I think the way they’ve implemented healing into her kit at this point makes perfect sense for her warrior nature. The more she fights, the more she’s able to heal. Granted that applies to almost every support at this point. But still.
He (or she) wants Tyrande to be the absolute worst healer, that’s what
Tyrande and Uther are pretty similar in a lot of ways and it makes sense that they’d be close in healing numbers. Both of them are sort of damage/healing hybrids with hard CC. Personally, I feel that Uther could use some buffs…but that’s another thread.