Tyrande’s healing is going to suffer compared to other characters for a few reasons:
- She’s a single target healer and most other healers have more aoe/multi healing than she does So per capita, she isn’t going to keep up on raw throughput.
- Her “main” healing comes from talents, not her baseline ability, so how people build greatly influences how effective she will be
- Her ability to heal is built almost entirely around attacking an enemy, and players tend to be terrible at stutter stepping, so it’s much harder to get value for casual players from Tyrande
- She has hard cc, damage amplification and higher potential damage than most other healers, so her raw HPS (heal per second) is lower as a tradeoff.
Her baseline healing is 33.75 hps
Reghar’s chainheal is 90 hps, so with little other variation, a reghar might put out 3 times as much healing as a Tyrande.
At level 4, Tyrande has access to Elune’s Chosen, and it heals based on the damage she deals from attacks. For 8 seconds of attacking, she could heal a target for over 1500 damage – which is more than ancestral, rehgar’s heroic.
If tyrande does get attacks, she could lower her main heal to like 6 sec cd, and if she hits skill shots, she can occasionally rapid-fire her heals.
A tyrande that gets attacks can triple her baseline healing (moonlight arrow cdr talent is a thing,) pick elune’s chosen and pretty much double that, and then have a global heal to try to bring bit of aoe/multi target healing to her kit.
So basically, Tyrande’s that take talents that don’t suit how she plays, don’t stutter for getting attacks, (and can’t land skillshots) may heal half of, if not one sixth the healing of other characters.
It’s not surprising to see a game with a tyrande having 50k healing when an opponent has 200k. However, some of that may not be because the tyrande is ‘bad’, but some of that is opportunity cost: if a tyrande lands an owl (shrink ray) + Marksmans’ + stun and the team kills that enemy, that’s less damage her side is taking that she would then need to heal. Since she has several forms of damage mitigation, she also has “unlisted” healing contribution by reducing the damage her team takes.
Tyrande is generally bad at healing through poke damage (enemy team has chromie,hammer,ming and stays away) because she needs to hit something to get cdr, or more so, attack something to deal damage for Elune’s Chosen (or Mark of Mending for self-healing)
So bottom line, she’s still a “healer” but her skill set is pretty much the work matchup for most casual players, so they will usually do significantly worse with her than on other, easier, healers to play.
She used to compensate some of her lower healing with early/easier access to semi-cleanse (clearing debuffs) but since that got shifted further up her talent tree (arguably too late) and she used to have stronger nuke comboes and she used to have stronger buff/debuffs, but her dominance in the game has seen her get nerfed a few times too many, so an already fairly hard hero has an even harder time doing their thing.