Yeah I switch it up a lot. The owl pierce is pretty important with maps with channeling objectives for example. The only problem is that quite a few of her talents are useless or underwhelming if you don’t commit to AA, and you become a relatively poor healer if you do. So that’s why I’m suggesting an actual quality of life improvement at the beginning, which sets you up to make better plays instead of instead of “now you can actually do damage when you go AA, but your owl and stun will lack things that make them work”.
You pretty much get clowned on by the weakest of the heroes if you go full auto attack and you can’t stand getting hit yourself at all. The lifesteal is marginally good for conserving mana out of fights. They really should lean on the cd reduction of the auto attack and give her a range talent at level 1 instead of trying to make a dps character out of 150-200 per shot at level 15, or just strip her from the role as the healer.