Tychus is an all-rounder Marine who shreds high-health heroes with his minigun and displacing groups of enemies with frag grenades. Malthael is the Aspect of Death who deals high damage output to high-health heroes as well, but cannot do well against mobility heroes.
How fast do you want to take the Stitches or Diablo to low health? If speed is your priority, nobody rivals Tychus in the game, especially after he has Sizzlin’ Attacks. Malthael will take his sweet time to get to the same point with Reaper’s Mark.
Or if you want to speed it up a lot, get The Bigger They Are on 4, but it will stop at 35% health. However the tank will be at 35% so fast they wont know what hit them. Comboing TBTA + Last Rites would be a deadly tank killer (get them to 35% nearly instantly, then Malth casts Last Rites right after that).
This is why I fear Maltael more than Leo or Tychus, when I play DW for example. The other two you can at least outplay them with positioning and playing in team, but vs Maltael you can’t do nothing, because he just jumps on you, press some keys and then just R you.
For tanks its not mandatory to finish them, as long as the tank is unable to engage, the enemy team is very restricted.
Tychus has the advantage his damage is spreaded out over time. This makes it harder to negate it using protected/stasis. Malthaels last rites allows a player to negate it entirely due to a 2 seconds warning.
It mostly depends on your teammates which is the better of the 2. Tychus also generaly needs some assistance of his team, but that team can also perform the finisher. But when you cannot rely on your teammates, malthael is better.
Both heroes have very diffirent ways to apply their anti tank measurements, and their effective moments.
Tychus can very rapidly put a tank on low health, which means the tank quickly has to disengage. If the tank doesnt, and gets healed, it means the enemy healer is spending all his cooldowns on the tank, making the backline a bit more vulnerable.
Tychus deals damage slowly, but has a treshold of risk. This means a tank is generaly ‘allowing’ the malthael to deal damage to him. And as its a DoT, even blinds to not negate it. Malthael can also teleport, and this means that as tank alone, its very likely not even going to do alot if you isolate the malthael as 1 frame can be enough to get him to teleport away.
Last rites also forces healers to put a protect on cooldown in order to block it.
Valeera can be a massive pain to tychus, and negate his minigun using stealth/cheap shot. If you 1v1 a valeera, you are very likely going to die.
Yea, she might be able to win, but I’m not sure, because Grenade is good against Stealth and without the teleport Tychus can pop Minigun in time, or if Val uses the Blind+Stun instead of the Silence she lacks dmg.
Tychus is harder, yes.
And he’s easier to escape than the angel.
But valeera has multiple ways to negate tychus from dealing damage, while dealing damage herself in the process. Even if you made a mistake, you can often still escape as tychus wont always be able to use the grenade.
Tychus however can only protect himself by running away. And without minigun doesnt deal a lot of damage either. I think this is the reason why valeera is more likely to kill tychus.
But even then, if both players are decent, they very likely would avoid engaging each other in a 1v1, at which point tychus has the advantage by being able to waveclear.
Since his bruiser brand I don’t use malph for tank busting, but to hop in the back with wraith strike in the middle, ult (the aoe one) wraith strike again and again to keep dancing around and pressure their squishy.
With lvl 16 talent you do a wooping amount of % as well.
He also has one of the most insane self cleanse talents on top of all this which turns him into a sustain God of death with correct team support.
If you are fighting against 2 or more tanky enemies, then malthael with the talent that gives W AoE damage AND the one that deals Max hp damage is a really good pick, better than last rites because you can cast your blink 3 times to deal a lot of AoE damage. Yet i believe malthael needs a change at his tormented souls lvl 20 talent, it has almost no impact at all for being a storm talent actually
Valeera can engage either with Stun (which also Blinds) or with Silence.
With the Stun, Tychus is barely CCed and tho can’t deal Trait dmg, he can disengage with E and W.
If Tychus is Silenced, he can’t escape but can deal dmg (Tychus can trigger his Trait before, it only has a duration if he starts shooting).
But… Val needs to get close to Tychus in the first place.
She can either start from Stealthed, gaining teleport, but then she can be knocked out of it, or she can start without Stealth but then nothing stops Tychus to deal dmg to her and we’re back to the Stun or Silence question.
I don’t think Val can 1v1 a good Tychus, but sure, she can always disengage from a bad approach.
The question is kind of apples vs oranges to me. Do we need percent damage, but also need someone who can handle the solo lane, double soak, take camps, and be self-sufficient? Malthael. Do we already have a bruiser? Tychus.
I’m gonna say malth. He is way harder to lock down and kill than Tychus. Yes, Tychus can kill faster with minigun, but Malth has more sticking power and more overall up time, not to mention the unstoppable is super useful when trying to bust tanks.
Tychus was already strong before the buff and now he is stronger, he can 1v1 to 90% of assassins, almost all melee and all the tanks. I think they should nerf his HP a bit.
At level 13 the special armor was already too good and now that they increased the duration, now it is more. Outperforms the special armor of all heroes in the game, even the Lunara armor, but she is too squishy.
I don’t even think Tychus should have that talent, because he has a lot of HP, a good escape and self-peel.
Malthael is about weakening his foes with pokes. Unlike Tychus who has to select a single target to deal most of his damage to, Malthael can deal constant damage to many targets. Someone like Morales may be able to help a tank resist Tychus, but she is terrible at helping her team resist Malthael due to how many of her allies require healing.
I respectfully disagree. Let’s say you fight at the start of the obj.
If you put their tank low he can be healed or just back and then his team can try to reengage before obj ends. And depending of the heroics used, the comps and the obj this is not always a disavantage for the team who backed off.
Killing the tank is almost a guaranteed obj past the first obj due to death timers.
If he tank is low health towards the end of obj channeling he can back off or get healed and then the ennemy are 5 to defend and likewise depending of the comp, the obj and heroics used they can try to engage your team while letting the obj be destroyed by towers.
If the tank dies they have to defend as 4 without one initiator, you likely get one structure out of it.
Of course what i said are possible scenarios that require a traditionnal comp and some knowledge of the game and a disciplined team which is not the norm.
I agree making the tank back off is an advantage and a very confortable position but killing the tank or the healer is a greater advantage imho.