Trying to Learn Jaina

Jaina feels interesting to me especially her mana management and I want to learn her, can I get some tips?

Also since they increased her CDR on her E would it make it a fitting talent when combined with other talents like Icy Viens and chill duration increase or I should go only with Q build with Icy viens?

What are her builds and when to go for these certain builds?

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Step one: play this song

Step 2: Listen to what other people say because I have no clue how to play Jaina

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Wow very helpful :smile:

But for real though is Q build the only good build? :frowning:

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Mostly, yeah. It’s just a really solid build with good poke, burst and is really really good with icy veins. Maybe the E on 7 could be good, but you gotta be much closer to get value from it, so Ice Lance is just a solid safe choice.

If you need longer poke against a hammer for example, you can go range on Q at 1 and then arcane intellect at 4.

Always go the root at 16 if you go for ring. It’s just a really good setup for your ring. Always Icy Veins. I really don’t know how this talent hasn’t been nerfed yet, it’s one of the best talents in the whole game.

If you go WE, always ult upgrade at 20. If you go ring, either bolt or deep chill, but never the ult upgrade.

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Curious is their any viablility or uses in picking one of the W talents?

The build I used to go for with Jaina was a trait focused one with Blizzard talents.

Lingering Chill>Arcane Intellect>Icefury Wand>Any(Ring generally superior)>Storm Front>Snowstorm>Deep Chill

This build is a very potent kiting build specifically good into most warriors and melee assassins. It also has incredibly good siege and threat on the backline due to Blizzard’s range.

It does, however, rely on your positioning being spot on as this build does not use any defensive talents but rather manipulates her trait into a teamwide defensive measure. It’s absolutely brutal for some teams to deal with Lingering Chill + Icefury Wand and Blizzard spam.
Arcane Intellect does however nullify the mana management portion of Jaina so the build might not be to your liking but I thought to share it still.

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No, W talents are trap talents.

Cast range competes with Icy Veins and you should always take Icy Veins (Note: even Ice Barrier is a trap talent guys, Icy Veins is FAR superior).

Radius competes with root or armor reduction, and both are just better. You really don’t need more radius on W.

I have her on lvl 34 but did not use Q build more than maybe 5 times at all, which was in games where the enemy was nothing but poke.

My usual builds are one of those:

  1. Lingering Cold - Arcane - Icefury - Heroic - Barrier - Numbing or Northern - Heroic Upgrade
  2. Fingers - Frost Armor - Floes or Icefury - Heroic - Barrier - Numbing - Heroic Upgrade

I like to go floes when i need to hit the root later repeated on more than one target. Root is the choice when they can close in fast (Butcher), the combo with the auto-chill makes it easier vs Tracer or Genji as you do not need to hit them with W or Q first.

At least one mana restoration talent is a must, or you will run out of mana rather fast.

Water Elemental is usually the choice when they are more elusive, aka Lucio/Tracer/Geni, otherwise i“d go Circle.

Deep Chill at 20 is great if they have speed boosts (but not dashes/teleports) and you really want to ruin their day in combo with Water Elemental (poor Lucio).

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I’ll respectfully disagree.

The W talents are by no means ā€œtrapā€ talents or bad in any way shape or form. It is true that Icy Veins is overpowered in certain situations but it is not a default pick by any means.
The root at 16 is also not mandatory to land Ring of Frost. In fact, if you are confident in your aim you can instead take Northern Exposure to further increase the burst of Ring. Alternatively, use Snowstorm to damage even more targets trapped inside Ring of Frost.

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Mash buttons and team wipe

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If you have the time, you can watch these coaching videos below. Kala was the coaching for Fnatic and later for Tempo Storm, he is one of the best coaches in the game and probably one of the people who studied the game more than anyone.

It is though. Never ever pick other talent over Icy Veins. You just spam your abilities so much that you can reach 10-15k damage in just a few seconds. This talent is just TOO op in any situation and will turn the fight in your favor.

It’s not mandatory but it is a pretty nice setup and you will root people for 4 seconds making them eat all your spells. If you don’t go root with ring, you should wait for a setup. Raw ring CAN be good, but it’s usually pretty easy to dodge if you are not playing against lower ranks.

That is probably the best advice lmao. Just pop Icy Veins and press everything.

I specifically talked from HL experience in high Master when I’ve had to fill in the Mage role. I’m not saying my build is the best available because frankly I don’t know but what I will say is that I’ve had some great games using this build over the more conventional ones.
The disclaimer is though that it is very reliant on good positioning and generally speaking it completely shuts the enemy team from moving around especially on choke point maps (IS, Tomb as examples).

Also I do agree that Icy Veins is strong in the right circumstances but I’m not sold on it being a must pick. In fact, Ice Barrier has a higher pickrate and in Master it’s a very small difference between the two. The builds simply serve different purposes with different strengths.
If you wanna compare to an actual must pick row you’d have to look at things like Maiev’s level 4 and Genji’s level 7. Those rows do the same thing with one clear superior choice but in Jaina’s case they are all viable in the right situation.

People like to go weird talents/not so good in every rank, that’s normal to be honest. But once you get what Icy Veins do you clearly see it’s too powerful.

I’m uploading a youtube video showing the power of icy veins, will share in like 20 min ±

EDIT: HOTS - Example of Jaina Build and Damage - YouTube

As you can see, using Icy Veins makes you have another W ready by the time your first one finished, you already had another E, lots of Qs and went Icy Veins expired you already did 18k damage. 18k damage in just 5 seconds! Plus, everyone is slowed and it helps you save a lot of mana.

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lotta people tend to fall jaina into one-trick builds, and given the tendency to faceroll the keyboard for kills, its not hard to see why, but the where jaina can order her spells does shift with some of her talent interactions and can provide situational variation is less organized teams.

The big perk of Q is that it works with a lot of talents:
reach helps keep further back (or pierces further in)
lingering chill enables Ice lance Q procs without other spells (ie, getting closer or losing blizzard threat)
Fingers of Frost adds more damage and mana control

getting Q cdr from ice lance allows jaina to sustain ice barrier (helpful for dueling) or spam more casts with icy veins.

The key part of variation for jaina is finding where you’ll be able to trigger chill procs to then combo off the other abilities as some talents needs targets to already be chilled for them to work.

ie: taking numbing blast (root) at 16 doesn’t do any good if the player is trying to lead-off with W, but if they only poke with q, they also wont be able to chill multiple targets to root more than one hero.

On the other hand, Frost armor applies chilled to enemies that have attacked jaina (basic attacks) so she can forgo some of her combo structure by taking a poke from a ranged hero, and then going into comboes after that.

Q-focus is usually easier to learn, while W and E talents are very situational.

Since cone talents tend to need targets to be chilled as is, they really only work off of Frost armor for defensive tactics to kite close range heroes (ie, like a samuro trying to gank jaina: multiple targets for cone cdr attacking from multiple sides) unless you’re leading off with a close-range blizzard.

E talents are more of a pve jaina, but still need a hero for poke for the cdr, so imo, those only stand out in the mage brawl were multiple jainas can be on one team to all benefit from chill, and then have the range/aoe and boosted damage to just outsiege the side with fewer jaina.

That said, I’d say jaina does have sequential ā€˜learner’ talents to try to adapt to player her.

at 1, lingerning chill’s extra duration allows Q poke to self trigger, so its easier to stay back and not commit to chain-chill-comboes yet, then as you get some more practice with range and build a preference for combo order (using which spell to initial chill to trigger the other spells and talents) you can experiment with other talents.

Icy veins is nice for the blow-up, but shield is handy for either dueling maps, or if there are pve targets to sustain building up the shields off one target (like a boss or immortal). The shield surge can be nice, but since jaina’s normal cdr’s allow the shield to fall off, its not uncommon for the shield to end up not blocking enough damage to offset the cdr an mana control icy veins provides.

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Another good tip: Early game focus a lot more on clearing waves than hitting heroes. You’ll get the trait quest done just alright.

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I really love Lingering Cold build, I am quite a noob w/ skill shot and I usually miss a lot. Extra chill duration makes the target toon slow longer, increase Jaina’s ability damage/ chance of combo and easily complete one of Jaina’s skill quest.
Also Arcane and Ice Barrier works well w/ Lingering Cold, after getting this talent I rarely go to a fountain or hearth to get mana and Ice Barrier adds more survivability.
Frost Armor isn’t bad if your dealing w/ Sgt Hammer and Butcher or your fighting against high damage hero. Sadly mana will be the problem with this build.
Personally with third talent I will go w/ Ice Floe it works well w/ Numbing Blast.
W/ Ultimate I am gonna go w/ Water Elemental It just got a lot of utility and great for escape tool.

  • dont kill minions out in the middle of the lane when you cant get the globes. jaina clears very fast. just wait.
  • if you took the Level 7 CD reduction on Q do not lead with Q; instead use W because it has the lowest damage. if you didnt take the CD reduction then lead with Q since it has the lowest cooldown.
  • water elemental is fun to cast on healers to keep them busy and occasionally on sgt hammer right before your team engages to slow hammer.
  • with ice barrier jaina can solo siege camps and knight camps!
  • jaina is good and lane management.

This is my general build. I use it the most and it works for just about everything you might want to do.
https://www.heroesfire.com/hots/talent-calculator/jaina#o3ga

level 1 in that build… why might you want Winters Reach instead? well you might want this if you end up facing enemies with particularly long range. Jaina has some short attack ranges. so this can help. If you end up against Heroes like Ming, Hammer, Chromie, even Raynor and Hanzo… then having a little bit of extra range can help. You may not be totally save obviously but it helps.

Moving on…
ok, now this is your high burst type of build but its the kind of thing you need to do things right (i.e rotation dependent).
https://www.heroesfire.com/hots/talent-calculator/jaina#o1G2
what you want to do here is hit Icy Veins
… lead with your Wintermute/Elemental and Blizzard to apply Frostbites across your primary and alternate targets near the primary.
then Cone of Cold and Frostbolt spam. @10 your elemental will just attack, @20 your Wintermute will be copying your abilities :slight_smile:.

tbh its been a while since i played with icy veins. you are pretty much a glass cannon at this point without your ice barrier. something i really like to have. so it comes down to if you believe your team can protect you while you blow ppl up.

…and now jaina’s kind odd build imo. i dont play this, but this is how the build is ā€˜suppose’ to look. its her AA/Blizzard build.
https://www.heroesfire.com/hots/talent-calculator/jaina#kg77

so the reason you pick up lingering chill here is the synergy for AA. the longer they stay chilled the more AA you can get on them. icefury benefits from it further to reduce your blizzard cooldown and you pick Ring of Frost to obviously lockdown heroes so you can throw your stuff on them and AA them more easier.

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Here is my feedback from another recent Jaina thread that was posted back in December:

Regarding builds, here are the two that I would recommend:

A: For large maps, uncoordinated and unsupported teams (Defensive)
1-Fingers of Frost
4-Frost Armor
7-Icefury Wand
10-Water Elemental
13-Icy Veins or Ice Barrier
16-Numbing Blast
20-Wintermute or Ice Blink

B: For small maps, coordinated and well supported teams (Offensive)
1-Fingers of Frost
4-Frost Shards
7-Ice Lance
10-Water Elemental or Ring of Frost
13-Icy Veins or Ice Barrier
16-Numbing Blast
20-Wintermute or Ice Blink

If you feel you are the target of the enemy team, pick the defensive talents (Ice Barrier, Ice Blink). If you feel you can be more offensive, pick the offensive talents (Icy Veins, Wintermute). Ice barrier at lvl 13 along with the offensive build also enables you to efficiently take any mercenary camp by yourself, so keep that in mind too.

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This is my go-to build with her, though I often switch out Icefury Wand for Ice Floes if the enemy team likes coming at my team in a group.

I only ever pick her Q build if the enemy team has movement speed boosts for chasing and her durability build if the enemy team has a lot of fast mobility abilities for diving.

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Im also bringing this one up so you will be see as a spammer!

So you still need help?
I still think Q build with icyveins is the best, I do pick ice elem as a ult, because it can greatly punish someone who is out of position.

Before lvl 7, start your combos with Q
After lvl 7, start your combos with E
After 16, with W

It helps you maintain your cooldown on your Q, and at 16 you can root or reduce armor.
Imo this is the best way to put dmg early mid and late game

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