Tower/Keep/Fort target priority

If two teams are fighting by a tower/keep/fort, how does the tower/keep/fort determine which enemy Hero to attack assuming multiple enemy Hero’s are attacking the opposite teams Hero’s? I don’t mind the change but there have been SO MANY TIMES in the past week where I dive in to snipe a low health Hero only for the tower to immediately target and kill me on retreat. In other cases it completely ignores me and continues to target a teammate.

Can someone explain the target/keep/fort targeting priority?

I think it’s the first hero to damage an enemy.

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It is the first hero to damage an enemy while in range of the fort/keep/tower in question, and it will remain locked on to that hero until they die or move out of range of that structure. You do have to be careful, as any damage in range will cause the building to target you. For example, if you are playing Sylvanas, put Shadow Dagger on an enemy, then chase them into their buildings, the next tick of poison damage will cause the targeting, even if you haven’t hit that enemy with anything directly since moving in.

There are a few weird things that will drop tower aggro, though. If you disable the building (fairly easy as Sylvanas), they will stop targeting and not reacquire a new target until someone damages a hero once they re-enable. Putting the enemy hero you are attacking in stasis, such as an Anub’arak Cocoon, will drop aggro, and being made Invulnerable, such as through Tyrael’s Sanctification will drop it as well.

Do note that the armor debuff will remain for the full duration, even if you drop aggro.

For example, if you are playing Sylvanas, put Shadow Dagger on an enemy, then chase them into their buildings, the next tick of poison damage will cause the targeting, even if you haven’t hit that enemy with anything directly since moving in.

Thankyou! Funny thing, I’m mostly playing Sylvannas. This is likely what I’ve been encountering in many cases. It wasn’t clear to me how indirect damage causes tower aggro, especially if an abrupt fight erupts.

So if you want to push ignore the enemy, and if enemy is on you walk out!

Yeah this is a necro but the information in there seems still be correct to me.

I have another question though for tower/fort/keep/core targeting. Let’s say that all 5 heroes are pushing an undefended structure and without any minions. Someone is targeted but then walks away from the structure range. Who is the next target?

Edit: and oh the question stems from that I dided miserably on such an accasion with Jaina. I was on low health but I thought I was safe about the targeting. I was farther away from the structure than our tank. But it seems that the new target is the hero with the less health. Is this correct?

Properly random who it target but most of the time I see it likes to target tanks first.

You could say the same to bosses. They sometimes ignore the tank and retarget a dmg insteed after the ground stomp attack.

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Closest hero to the Fort/Keep/Core unless someone hits an enemy hero before the structure targets the closest hero.

Closest to the structure, it is what I thought also but it is not what I am remembering. Hum… Need to check that again then.

Yeah, check the replay if you still have that, maybe even post it here.

Still would love to have old towers back with the slow insteed of a amor reduction laser that slowly melts you.

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Wasn’t a fan of the slow personally. It made players scared of pushing structures, like, even more than they already are, Even when they had the advantage.

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I couldn’t stand the slow and much prefer the current iteration.
And it was oddly more punishing to AA heroes as it had both a movement speed slow and an AA speed slow component.

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