out of 10 game 8 was vs a team of 4 or 5 litteraly can’t play anymore when they have an op comp and we are full random with weird hero
QM is unplayable unless in a group
Also run into lot of stacks with premeditated comps in ranked. Especially during weekends. I think at least ranked should be solo only. Having team setup with draft plan and voicecoms vs 5 random people is basicaly cheating.
If you want to play with friends or in team, go pest QM. In ranked you should pull your own weight.
Absolutely, it was one of the many bad decisions. Blizzard justified it with the queue situation on under-crowded servers, so they went the kill all route.
are theses all the same people?
was that mushroom I nibbled on in the kitchen secretly a bad one?
4-5 stacks are not really a problem when they are not abusing team comps and mmr like they do in QM. I just checked your profile and most of your loses vs stacks were all against high mmr stacks while your own was much lower and was mostly a two stack and 3 randoms which is the most common comp you get vs stacks in QM when it mostly prio short que time over balance.
Friends that plays together should not really be punished for teaming up in a team game but these high mmr people dont really care because they know QM is the only place they can get 95% winrate with no effort while avoiding ranked where people can actually draft against them.
High mmr players are the problem here. Not your average 5 stack full of friends that are all silver/gold players in ranked that just plays to have fun.
I dont really think there are too many of 5 stacks full of friends just having a good time. I would say it more geers towards 4-5 stack that is together only to get that 200 points bit easier.
You can que teams in several game modes. Rank should be one with even playing field.
I think OP situation is exagerated in the frecuency scope, but I don’t think is impossible with the current system. If the scenario is real, well is “bad luck”.
I’m more of blaming the game, not the players.
If the heroes were desgined more around individual outplay instead of synergies and counters, the “QM experience” would be different respect to stacks. If you maintain the centric pick nature, then you have to work around group rulesets.
As a lot of post in this forums, people relying on players doing the “right” thing instead of a game ruleset preventing them from “exploit” the nature of the game is a red flag for any new player, unless that player wanna embrace the “exploit” game mindset.
I’ll echo some of this sentiment: part of the problems qm has stems from hero design. Despite HotS effectively needing specific roles akin to diablo and warcraft parties, the hero releases saturate damage heroes over tanks and healers.
Granted, back in pre-release, heroes were built around a generic pool of talents that offered a slight adjustment on team composition (azmodan could heal allies )
with supports and warriors considered optional picks, when the design direction of the game changed, the quick composition for getting games was not really adjusted to suit the new direction. Trying to ‘force’ specific compositions doesn’t work when there’s a lack of heroes to fill all those roles.
That’s part of why I’ve generally thought the game needed talents designed around trading stats to facilitate ‘multiclass’ options instead of hoping a select few heroes could carry the idea themselves.
Though true, I don’t think it really matters all that much in what hero people ultimately choose once you get a healthy amount of heroes. Damage roles in games that have healing and tanking are almost always going to be more popular. Blizz could have saturated the game with healers, people still wouldn’t play them unless they gave them some weird design to be played in a way where they wren’t really doing their role like Rehgar.
I really miss the old generics. I do wish there were more generics to fill in the gaps. I think having skills like Lunara and Yrel helping allies is super cool. Or having Bruisers sacrificing something to fill in as tanks. I kind of like Khara in that way, like can be sort of tanky as the front line if necessary.
I love putting the wisp down for teammates. If there’s only one thing I’m going to do on lunara, it’s going to make sure we don’t get sneak attacked!
As for the topic, you can’t even duo cause a lot of time that throws you into the 4 and 5 stack pool and 3 out of 4 games, our 3 randos are acting like clowns. We are pretty beat down by the 4th game and just call it quits. Either you and or your duo partner will have to hard carry when the game keeps putting you against 5 stacks or just plan on not having much fun. That sucks for me because it could cause my duo partners to stop playing or find them selves in a 5 man to hang out in.
I don’t blame them nor any 4 or 5 mans it’s just I have to find my own 5 man to fight fire with fire
Ideally it would just consist of the folks I duo with but no one is on at the same time and some already have their own 5 man groups and they will pick grouping in their 5 man over duo que any day.
It suck to feel like you are being pushed into finding a big group or become cannon fodder for the big groups because not every one wants to be in big groups they like to solo or duo only. A few of my duo partners don’t like being in groups but they also won’t turn down the offer to be in a bigger group knowing where the real bread and butter are.
Haha I meant her cleanse, but wisp is great too. I wish there were more talents where it could be more active and finally give the Achimonde killing power we all deserve.
But, yeah groups aren’t a guarantee to be good either, which both affects the solo players too. The matchmaking has been so bad, I was grouped with a 4 man with a full bronze and silvers. Usually you only get one or two bad players, but when they group together as a 4 man, you have no choice. It’s so rare that every one on the team is incompetent. I was the poor hapless solo with the higher MMR to average out their terrible collective MMR.
Boy, were they not happy when I was telling them like BAAASIC criticism like I can’t heal you as Kharazim if you’re all the way in the back while I need to keep the front line alive or the tank should try to come to objectives on time and not be solo laning.
There was another match where I played with two duos. Each had a clear dud/semi competent one on the team. Like take your child to work day. I sympathize to some degree for wanting to play with friends who are new, but boy is it not fun to be in those games.
How is it that I play QM exclusively and don’t have this problem?
Which problem do you not have? You win >=50% of the matches against 4-5 man groups? Your QM matches are in most cases balanced?
It’s not a secret if there’s mold on it.
You know what’s interesting? 5 mans have their problems but I never seen anyone vent or talk about the drama that can happen within 5 mans on the forums. I’ve seen the ups and downs of the 5 mans. We always see the downs of solo and duo’s being posted but I never seen (or I missed the post) where something is talking badly about being in a big group.
If you’re the type that likes to play all roles, you better be equally good at them all or equally bad at them all or you will get Pidgeon held into the role you are overly good in. If you come into a group only knowing the one who invited you, you are under a lot of pressure to not be the sandbag player.
On the opposite side of that, you invite someone and there’s this harsh clash of personalities, skills and ideals on which path to take in winning a match. It reflects badly on you because you invited the drama into the group.
Some of this 5 man group drama can leads to friend break ups! I’m speaking from personal experience. You could fill up a AITA sub reddit with just 5 man drama.
Never seen (or missed the post) where something is talking badly about being in a big group?
Write “5 stack” into search and see for yourself. Many people dont create new strings about this anymore becouse there are just so many of them and all are basicaly the same.
Yeah very true. Something that I don’t think is ever really discussed, and one of the biggest reasons why I often prefer soloing.
I will do anything to support you. It’s what I love about team games. If you won’t do the same or are too preoccupied killing minions during crucial fights, what is the point? I would rather play with randos. At least then I sign up knowing I will be disappointed. As I’m sure some on the forums can attest to, I can have a pretty strong personality and I find myself having to censor myself to try to be diplomatic because it’s someone’s friend. And there are times when my teammates say something is not a big deal or to calm down and then I get even more angry because it feels like I’m being gaslit even if they probably agree with me.
I’m talking about in-group fighting among “friends” and 5 man group etiquette not randos vs groups
Man, here’s my little rant, I’ve gotten into a 5 man and mistakes were made but as a team we need to look back and go over what we did wrong and we need to practice together way more outside of draft and skrims to get used to each other and work on any bad habits, we don’t and we don’t. When mistakes are made they get so down played those mistakes just happen again and things start to feel demoralizing.
This behaviour is present in a lot of the 5 man only groups on EU.