Been playing a LOT of Azmodan and I must say this is the best build. At least for QM. The reason is, in QM, single target damage and being able to secure kills is how you win the game. Doing a lot of AoE damage does NOTHING. You could have double the hero damage of your entire team and still lose because you secure 0 kills. Which is why this build has seen the most success in all of my Azmodan builds.
In other words, Globe build is CRAP because it does CRAP single target DPS and QM often puts you and Zagara-like hero as the sole assassins on your team. Wrath build is also CRAP because you cant secure any kills and you need a competent team to be able to land all those right clicks without dying or getting CCed, and even if you do land your right clicks, no kills. Which leaves Laser build.
The Laser build is amazing because…
- You only need 200 Annihilation. Going mad crazy to get 400 annihilation will make you lose the game due to over focus of killing creeps which makes you neglect moving as a 5man, neglect getting merc camps, or with wrath build, right clicking when you should be lasering. That and Pride is overrated. Heroes have like 6k health, doing 100-200 more damage doesnt accomplish anything.
- Buffed Demons win fights. 1v1 stacking multiple Demon Warriors with Hell Rift and Demon Lieutenant = win. No hero, not even tanks, can survive the DPS of multiple Demons in their face. That is the true power of Laser build. Spamming Hell Rift and stacking Demon Warriors. Tanks won’t even be able to kill a single Demon Warrior due to their tankiness. Very few heroes can match a Hell Rift Azmodan’s single target DPS. I would like to emphasize that Laser = TRASH without Hell Rift. Its literally the ability that pushes this skill from subpar to OP.
- Sin’s Grasp’s slow wins games. The slow ensures I will get my Hell Rift off 100% of the time if I’m not CCed. In addition it allows my teammates to continue wailing on the hero trying to run away. Secures kills, secures Demon Warrior spamming which in turns secures a hell of a lot of single target DPS, and best of all is independent of Annihilation. Getting interrupted is not a problem in QM. With correct positioning and counter-initiate-tactics you will never be CCed. And even if you are, who cares, your skill has a short cd. I cannot emphasize how games turn on this ability. I went from 1 enemy hero death per fight to 3-4 enemy hero deaths per fight and won the game.
- Insane merc killing power. Master of Destruction blows up Elite camps.
- Boss solo. Hell Rift->Demon Warrior->Hell Rift->Demon Lieutenant->Hell Rift->Demon Warrior etc. is how you solo bosses. Sin’s Grasp’s cd reduction is mandatory. You cut it close, and you gotta only have 1 demon out at a time because of the Boss’s AoE stuff, but do it right and you can solo bosses without Demonic Invasion.
Here’s the build.
1 Greed - 160-170 annihilation + Tide of Sin = Wave Wipe. Throwing these out across 2 lanes constantly is how you win the macro game with Azmodan. Laser getting a 25% range increase and demon warriors getting 25% attack speed is just a side bonus. Main reason for Greed is across the map wave clear a.s.a.p. You need literally 100 more annihilation (260) to accomplish this without Greed.
4 Hellforged Armor - Demon Warriors with no talents is total glass. You need them to be unkillable to stack them in a team fight.
7 Master of Destruction - Art of Chaos is terrible, Bombardment is terrible without Wrath, which leaves this guy. Blows up Elite Camps. Also blowing up a mage creep will net you 10 annihilation per creep wave. In addition generates Annihilation v.s. heroes.
10 Tide of Sin - I played with Demonic Invasion a LOT. But the 80 sec CD hurts it a lot, doesn’t really do that much fort damage, doesn’t do anything in a team fight (really, tanks shrug it off liek its nothing, and its really hard to trap anyone in it), and wave clear is how you win the push game, not fort damage every 80 sec (longer if your team has no map control). Greed + 160-170 annihilation = Push 2 lanes at once. This is how you start pulling your weight as Azmodan since Azmodan is a subpar fighter. Therefore it makes sense to get his wave clear up a.s.a.p. instead of super lategame.
13 Brutish Vanguard - Demon Warriors are now really hard to kill. The slow has won me a lot of 1v1s. Enemies can walk out of the slow range but the new Demon you throw in his face will slow him again. I have successfully kited Melee heroes to death. With Sin’s Grasp’s slow on top, your target will be crawling around.
***Important to note you can’t blow up mage creep anymore because they will die before you hit 2.5 seconds. So get your annihilation stacks by using Demon Warrior’s aura to get everyone’s hp low enough for a Tide of Sin blast.
16 Hell Rift - Literally the ability that wins you fights. I think I’ve talked enough about how amazing this skill is.
20 Sin’s Grasp - Literally the ability that wins you the game.
Gameplay is simple. Go crazy for 160-170 annihilation. Afterwards push two lanes with Tide of Sin while mercing or 5manning. At 16 gain confidence because you can win virtually every 1v1 and have enough damage in a teamfight to kill. At 20 start being a murder machine and carry your team.