Not sure if it was intentional, but it’s bad.
Playing exclusively on Elite (except when Matchmaker forces Adept / Veteran A.I. for some reason). I’m seeing a lot of weird, inconsistent and plain and simple dumb A.I. decision making all around.
Had a match on Warhead Junction where an enemy Sylvanas (Elite, they were all Elite) blindly just went back to one of the nukes to claim it while completely ignoring us in her way. Similarly to how A.I. Murky would “normally” (it’s been an issue with A.I. Murky for God knows how long by now) just try to go back to one specific spot to lay an Egg there after respawning (in a build where there’s fake Eggs) while ignoring absolutely all threat along the way.
So that Sylvanas did that. She died the first time 'cause I and a teammate got there, she was already claiming it but we interrupted her. Prior to the patch they themselves would be disengaging the claiming process and LEAVE THE F- OUT if too much threat was detected nearby. But that time, she just kept on trying to claim it for 2 or 3 seconds (like a HUGE delay happened in decision making) and by the time she was almost dead THEN she disengaged the nuke claiming process and trying to escape, but died.
As all that happened other enemy A.I.s shows up (including a Genji and an Illidan), we fought a bit and that gave Sylvanas time to come back. By the time she arrived their Illidan was dead, losing too much time kitting around in small circles making it super easy to kill him, and Genji was just acting without purpose sometimes approaching us, sometimes kiting minions near the lane… sometimes approaching the nuke but then moving away. We played cat-and-mouse games with those two… and then Sylvanas shows up, giving me and my teammates a smile as she nonechalently goes for the nuke “Oh hey guys, if you don’t mind I’ll take this ok?” Well how about a big NO!?
So we killed her. Also the enemy Chromie would miss her shots MUCH more often than before. It’s very easy to notice now compared to how much of a living nightmare she was prior to this patch. Not only that, but there’s a lot of delay for decision making in general. Like she stands there moving a bit before FINALLY throwing a sand ball at someone. Prior to the patch she’d have thrown 30 at that point.
So I’m no coder, but I do play Versus A.I. 99.99% of the time and it’s been 3 years for me like that by now. I don’t have the technical terms to express what’s actually going on but I can see game-play wise and behavior wise (which is stuff you as a gamer usually start to memorize after a while) that a LOT of things went wrong with this patch’s so called attempt at improving A.I. behavior.
Not sure what was “improved”. But if it WAS intentional then the direct result is a complete dumbing down of the A.I. even on Elite, making everything easier and now very boring; there’s barely any challenge now. It literally feels like the A.I. has been set on Beginner and is overwriting all other difficulty settings. Maybe THAT is actually what’s going on. Maybe it’s a difficulty-related bug. Then again we’ve had a PTR last week for this, yeah? No one ever noticed? No one tried VAI during PTR?
Anyway. Please, HOTS team, fix that crap.
Thanks.