The most imbalanced the game has ever been

As of the last patch, I want to make the argument that this game has never been more imbalanced in its history. (Post Beta)

Some heroes are turned up to 11.
Some heroes die on loading screen.

It’s gross to see such a discrepancy. The main culprit is the lack of creative game play. Soaking lanes and being passive and waiting for another team to make a mistake is the meta. The game does not reward aggressive play, creative play, or bold hero selection.

Even with a variety of maps, the game is the same. Soak — Turtle — Wait.
Any heroes that are built to be played creative, aggressive, or differently then the Soak,Turtle,Wait meta are going to underperom.

The secondary reason for the massive imbalance is insane amount of crowd control that is baked into the game. It’s unreal. At the highest level play where your team is all on voice, and que’s as a 5 man, it can be mitigated. OUTSIDE of that, heavy CC rules the day. And this further boosts the idea of being passive and waiting for the other team to make a mistake.

A good way to open up the balance in the game is to nerf CC, reward creative and aggressive play/hero comps, and devalue passive play.

6 Likes

Currently the biggest winrate difference is 16%.
3 patches ago it was 21%.

This games’ History (post beta then) had Heroes like: release Ming, Fenix, Maiev and so on.
You are jsut objectively wrong on this part.

Baseless exaggeration.

Once again…

I’m sorry to pop your bubble but the more balanced the Heroes are, the more cautious they need to be, hence those who know how to play rather wait for enemy msitakes than to risk feeding/throwing.

What is “creative play” supposed to be?
Or “bold hero selection”?
Agressivity is rewarded while climbing. Creative play is rewarded by surprising the enemy with something they didn’t expect.
It seems like you just have some biased gut feeling which you can’t describe (maybe cuz it has no merit) and you use buzzwords to make it seemingly more impactful.

That’s just MOBAs being MOBAs. Why would you draft a team that can’t keep the enemy in their dmg over those who can? Thus most new Heroes need to have similar amount of CC than the previous ones, to be considered as an option for Drafting.

You don’t need 5 ppl on voice, the high lvl is enough.

How do you want to reward being aggressive? Like the first person to shoot (even if the enemy did everything well with no mistake) wins? Being able to dive whenever you want without the fear of being countered?

Punishing mistakes imo is rather aggressive.
Also Heroes like Sonya, Diablo, Garrosh, Imperius, Hogger, Uther, Rehgar and many more who are aggressive Heroes are or were meta.

Like I legit can’t see your point. It feels like you’re talking from inexperience and frustration.

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Anub’arak and Diablo are probably the most aggressive tanks on the roster, and they are two of the best in the game at the moment.

You might want to give a few examples. I honestly cannot see the things you’re referirng to.

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I guess he is referring to the Episode 28 of carbotAnimation.
If I understand the main issue here is the game was designed to be team oriented.
When he is speaking of agressive plays it is a reference to heroes like Genji or Illidan, they are currently not performing very well… nearly all the heroes designed to be agressive and less team oriented are now in the same situation. That is why for exemple, long time ago, Nova get nerfed and nerfed even if she had a terrible winrate. Same goes for Genji, Valeera, Illidan … those heroes designed to be playmakers without the need of a team are not fitting for a team oriented game.
I looked at the tiers lists and none of the « agressive » heroes are tier S.

Power creep is pretty standard in games like this

The devs have been doing a great job

Well, you’re right imho. But it seems that boring shows tend to be the new Activision vision of MOBA.

Nothing you said makes any sense.

How is the game imbalanced?

What heroes are turned up to 11?

What heroes die on loading screen? What the hell does that even mean?

There’s plenty of creative and aggressive play. You generally only see passive play in professional games because of how much is at stake.

You don’t win games by chasing people around the map and getting kills. You win the game by taking down structures and controlling the map until you have a large enough advantage that you can destroy the enemy core.

Literally any MOBA has just as much CC. If you don’t have a cleanse, you can bait their CC and make them waste it.

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Genji remains one of the strongest picks in high level play. A god-tier Genji can basically do whatever he wants.

Illidan is very strong against comps that lack burst damage and heavy CC.

Valeera can shut down any hero and walk away without being punished.

2 Likes

Then you haven’t been playing enough.

Release Samuro was a 15.

I gather you haven’t been playing HOTS for long, or you would remember on release Li-Ming! The game is very balanced now, other than Falstad W build being a bit overtuned.

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Release Maiev was nasty, too.

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Everyone is entitled to their opinions, but I’m just surprised no one ever mentions release Garrosh. It wasn’t just the strongest hero release in this game for me, it was the strongest hero ever released in any game I’ve played with maybe the exception of Brig from overwatch.

He could literally pull you out from behind the saftey of your gates and throw you into midlane then taunt you for 2 seconds.

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I wonder how many people defended the most broken hero at its time(garrosh) just like how DW had his supports that claimed he had counterplay and to stop crying it was the end of the world

Maiev is still super strong though, she’s just not accessible to the masses.

Oh, I know. The point was more that she was completely out of control when released.

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Ye :clap:

tank maiev lol

Correct me if I’m wrong, but didn’t Garrosh barely have a positive winrate on launch? He was a hardcore one-trick-pony on release, that became completely pointless if the combo ever failed.

Don’t mistake my intent - his kit was a sin against good game design and general sanity - but I don’t think he was actually overpowered. It was just a perception thing, because it was such an awful thing to play against.

3 Likes

I think I PTSD Garry out of my mind. Yes he was horrible, he basically had a huge “no go” zone around him.

Lots! Measure for measure, far more complains about Garry.

I think you’re right, then they over buffed him a week or so later.

Sort of. Valeera generally can’t burst anyone by herself unless they’re caught completely alone. Even then, most of the roster escapes.