Let’s try and understand the logic behind this new hero.
First: Why choose Orphea over another more desired hero? Blizzard chose one of two options, but they picked the option that is less desired by the majority of Blizzard fans. Blizzard fans certainly wouldn’t have chosen her over Mengsk, Belial, Imperius, Zoltun Kull, Deathwing, etc., but what about outside of the playerbase? What about players who have no attraction to the game because they never grew up playing Blizzard games? Could this appeal be to the typical LoL player? By judging the loli characterization and playstyle of Orphea, it seems that this is the case.
Second, let’s look at other instances of Blizzard trying to appeal to “bigger audiences”, and what that will mean for the future of Blizzard games. Let’s look at the new mobile game for Diablo. This is another perfect example of what Blizzard fans don’t want, but if Blizzard is looking elsewhere for customers, then they don’t care about pissing off their fans. They want more. They want the mobile market, which is the biggest gaming market in video games.
So, it looks like Blizzard sees more profit to be made in trying to appeal to the larger market of non-Blizzard fans. This trend will end in one of two ways: either they succeed, in which case if you are a Blizzard fan, you will be pushed out (or you will conform to their new games model. Get used to mobile trash and LoL styled games). Or, they will fail and… who knows? Go under seems like a stretch, but certainly become a shell of it’s former self. In which case, the Blizzard fan will still lose, as all of the iconic games you grew up with will become “Diablo 7: Diablo’s Dad”, or “Warcraft 9: Here’s another demon invasion”.