The in-game credits needs to be updated

In the Credits option, there are 4 versions: 2015, 2016, 2017 and Current.
But after I saw the current credits, I legit felt bad. Cause many of those people mentioned in the credits are no longer working for the dev team and some of them even left Blizzard.
Please update it ;-;

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Fixing credits should be really low on the totem pole for priorities. Few people should view credits, credits don’t do anything for gameplay, and it’s just there for decoration

Hero balance and hero amounts should come first. Then maybe trying to get competitive play again.

Exactly. I mean if the current credits were correct, the game’s development shouldn’t be so slow.
Also I know. It has nothing to do with the gameplay.

Credits are to “Give Credit” to the people who worked on the game. It isn’t a list of people currently working for a company…

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Oh. I thought it’s just for people who are currently working for the dev team.

I’ll pass this to QA, who I imagine will pass it up so someone who can get this into gear.

I imagine it is an oversight.

You think the balance designers do the credits?
???

Seriously?

They are likely out of date in regards to everyone. It would be smaller.

To note a lot of non-core developed roles are people who will work on multiple games with Blizzard. Such as localization.

It should be the list of people who worked on the game in the time specified.

So someone in 2016 may not be on 2018 credits.

Someone could be on 2016 and 2017.

Well, they could be cumulatively updated. But I do not believe they are.

Well, giving credit where it’s due is considered part of the ethical best practices for software development, so it’s a little more than “decoration” for some people.

Two examples:

  1. Many Open Software developers ask for credit and only credit in exchange for using their code.

  2. Back in the day, a lotta game developers (especially japanese ones like Squaresoft and Konami) had a policy of “hiding” their best talent behind pseudonyms in the credits.
    This was supposedly to make it harder for other companies to “poach” their empolyees.
    Nowadays, that’s considered an “evil” thing for a company to do, since they’re essentially preventing their workers from having other options, so the company doesn’t need to offer better incentives to keep the talent, and can continue to underpay them or stuff.

… What were we talking about?

Oh, yeah! Credits!
I didn’t even know there was an option to see the credits in HotS :sweat_smile:

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And in movies, and music, and TV, and books, and scientific papers, and…

Yeah, credit is basically everywhere, and it does matter.

(Note: I quote you, it is in agreement and fleshing it out a bit more. Not tying to “correct” you).

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They should hire more hero developers than whoever is able to correct the credits error

It doesn’t work like that.

Large Businesses don’t run like that. Exceptions noted.

They’re not an indie studio.

Yeah, I abuolutely agree.

But in my Software Engineering course a few years back, the teacher explained about ethical best practices with a little bit of an implicit “indie idealists say it should be like that, but you shouldn’t expect it if you go work for a major company” vibe (or at least it felt that way to me).

That’s why I said “For some people”

“Whoever would correct this” is probably a position that is filled anyways 'cause they need them for some other not-exactly-development tasks (like, IDK… Updating their web page? which usually takes a long time BTW :stuck_out_tongue: ).

Also, yes, they should hire more hero devs (probably), and they should pay them more competitive salaries (certainly), and they should advertise the game (I think), and they should find a way to do all that profitably.

At least they are hiring, as seen in that other thread (though it’s not a hero designer position)

I’m saying if there’s a trade off between positions, I’d rather have more hero designers in the % ratio of their workers compared to other positions

there is not. Provided they work like 99%+ of corporations.

Plus, currently, I believe the bottleneck is in their art department, which is why they’re working to open up their art pipeline to make it faster.

Well yeah, as players we can’t know the specifics of the internal situation at the team/company/whatever.

But I suppose if they have more people working on heroes/features/balance, we players would better appreciate that more visible change, compared to other things (in other words, most of us would prefer that too, or at least we think we would).

That said, the other day there was a notice saying something to the effect of “SEA/AUS/NZ are having issues; our engineer is investigating”, and my first tought was “ouch! Engineer? singular? 'member when Blizz was known for their amazing tech support and customer service?”
So there is some visible improvement brought on by other positions too :stuck_out_tongue:

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multiple engineers, but, well, there are a lot of things where it doesn’t make sense for one game to have someone specifically for them.

There isn’t much of a point of having 10 people work on something if the 9 people are duplicating the work of the 1.

Matchmaking would be a good example. You would have multiple matchmaking engineers in Activision-Blizzard, but they would move between games as needed.

It’s like localization, there is not much of a point of every single game/team having their own set of localizers.

So you might have one person who localizes everything to German, for Diablo/OW/HotS/SC/WC.

(Given WoW is massive, i imagine that they have a team of translators/localizations people, and other Blizzard games borrow them as needed).

Just forgot it has been confirmed that in-game credit also need update that seek to fine more job.