Good job changing an exciting talent that actually required some decision making in order to be picked and used into something bite-sized and safe for plastic league plebs to use!
No wonder this crap is dying.
Good job changing an exciting talent that actually required some decision making in order to be picked and used into something bite-sized and safe for plastic league plebs to use!
No wonder this crap is dying.
…what? Is it not good? Yeah it’s on a 20 sec CD, but it refunds 90 mana now. That’s incredible for one of the most mana-hungry Heroes in the game right now.
Was this talent really exciting?
Were you really picking uther and not picking GoAk or cleanse?
At worst it would affect main tanking uther but that’s ultra niche.
Or you could manage your mana pool and regen better.
That’s like seeing an Uther at some back line too scared to step out and hit things to regen mana. Has no faith in peeling(even though he can peel for himself).
It’s wood league, roll-your-face-on-the-keyboard kind of changes that are making this game suffer. People want skill cap. They talk about raising skill cap on heroes and then they do the kind of crap they did to Sylvanas and look where she ended up? SHE ALREADY HAD A HIGH SKILL CAP!
Point being is that if you are listening to the majority of these people with next to no real MMR rating who are complaining about heroes, you are part of the problem.
Samuro skill cap change was too excessive and will drop him completely off the charts now.
-Stitches did not need the extra health.
-Cho’gall only needed nerfs to one or the other - not both.
-Sylvanas is a work in progress (Should of just reworked her trait and put it on CD and left her the hell alone)
-Zag is the running joke of adjustments. I guess dev’s aren’t too happy with people split pushing with her either.
-The rest were warranted. Could of use some range reduction on the sweeping range of Fel Claws on Malganis. That has to be the easiest way to fix him. He can reach too far with Fel Claws in the duration of it’s timing. Reduce the time between claws and Range they Claw at and he will be instantly fixed. Added functionality on unpicked talents will compensate.
Even if the current talent is stronger, it has worse design because it’s sterile and basically forbids any exciting situations or interesting plays, when compared to the old one.
I play Uther. Could you explain a scenario?
Really though? As far as I see the only “interesting scenarios” it kills are enemy team doing a terrible draft and then transitioning into hitting uther repeatedly with stuns but not chaining them so hard as to actually kill him. So, bronze league uther gets nerfed, every other league uther gets buffed.
I would also like to know what these alleged “exciting plays” are supposed to be that are no longer possible with the 20s cooldown.
All i see so far is that one is guaranteed to actually use Q at least once due to the additional mana gain on CC.
here is how i see that talent tier as a whole since it deals with disables.
Armor of Faith - best used against short duration single CC like a muradin throwing his Q. its kind of pointless to take Guardian of Kings for such a stun because you get no use out of it. Also, Hand of Protection doesnt give you any real benefit because it happens too fast usually. There really isnt a reason. So Armor of Faith it up and if you get hit you get mana and another heal.
Guardian of Kings - best used for continuous CC or long duration CC. like maybe they have a Malfurion that likes to root you. in that case you have an oportunity to throw down a heal on the person that might get hit giving them more armor.
Hand of Protection - …and here is the cleanse conundrum. Guardian of Kings vs Cleanse. why not just cleanse someone and take them out of danger vs letting them sit there and take damage. right? the issue i find here is i tend to be able to save more ppl with that armor upgrade than being able to pull one guy out of danger in the case of him getting stuck somewhere because of a root of something. in which case i could probably divine shield him or something.
edit:
i like uther more now because all i ever picked was GAK. maybe i have a reason to pick AF now.
My guess is that the 90s CD of Cleanse does not cut it vs chain-CC with much lower cooldowns, while the armor is on the same CD as your heals effectively.
Though again i’m not an Uther player so i might be wrong here.
You don’t.
If you did, you’d knew.
Not only that, but it doesn’t take a genius to figure out that lack of CD allowed for plays by knowing when to pick it and how to risk getting CC’d for the reward.
Now it’s just a safe and bite-sized silly talent that became a dull pile of crap like everything in this game is becoming.
I don’t know if you know this, but Auto attacks from uther lower the cooldown of his cleanse by 5 secs.
This technically makes it possible for Uther to have the shortest cooldown for cleanse in the game.
However if he isn’t AA then it’s usually not worth it.
I did not know that.
Can he get it to under 15s regularly? As a lot of stun/root abilities in the game have this or lower CDs.
The Shortest cooldown for a Unstoppable cleanse is lili’s at 40 i thought but reasonably i think Uther can lower the cooldown by 30-40 seconds.
I might be wrong on the shortest cooldown cleanse part, i guess what i meant to say was that he is one of the few heroes that can have lower cooldowns on an unstoppable.
vague rants like that are probably part of why blizz “doesn’t listen” to people that claim they know. While the implication to you seems obvious, the capacity to not express as such in a non-hostile way pretty much comes of like showboating or trolling with all the crap that gets bemoaned here as is.
People just learn to filter this stuff out and then not care, and you’re not giving them a reason to care either.
Oh yeah, sorry for already being freakin’ sick and tired of Blizzard doing these dumb changes out of the blue when they are not needed.
Previously it was a talent which you had to know when to pick and how to play in order to get the most of it.
After all, you expose yourself to the enemy’s CC, meaning you are taking a great risk, but will also reap a great reward if you pull it off.
Now… now it’s just another sterile talent that became that way because some idiot on the team got scared of something actually being fun and effective in this game.
because the other team is totally not just going to stun uther regardless.
Granted, I’m being more obtuse on this cuz my foray with uther is for shock-tank shinanigans, at which the cdr just seemed like the sort of mindless balk you’re concerned with the change being, so the outburst seems silly in that regard ![]()
nani
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TLDR - walking in and out of Stukov silence or walking into Malf roots on purpose was “fun” and “pro”. Bah, weak end of the rant.
So previously it was 12 seconds, up the 8 seconds, now with a 20 second proc with an added bonus of 90 mana with the same functionality. This might be a transition to be less of tank and more at the backline. I guess if you’re team knows how use Uther as a tank, then this is pretty bad for you. Where there’s only one place I know people use this. I guess now it helps when Uther is in the backline getting ganked and instead of being in the frontline.
Compare to the other talents though at level 7.
It’s either Cleanse or AoF.
The Mana buff is not that bad TBH.