With the target priority of towers in other games, there are very few complaints about it over the years, so its clearly not bad as what some hots people think.
So to now respond to the defensiveness of this and current towers:
After thinking about it some more, I think I need to change my course of thinking and instead say currently, its not fair and not fun when your opponent can safely attack you under tower. Its YOUR tower, it SHOULD defend you no matter what, it makes sense.
Also with the current iteration (whats on the live servers right now): It makes for no decision making whatsoever. It takes no skill and there is no counter play. There’s no baiting, there’s no stunning, there’s no grabbing, there’s no sleeping, there’s no polymorphing etc. to punish a tower diver. It makes the game boring to not only play but also to watch. I want to watch pros do some sick baiting, and other sick plays that punish divers. Being powerless under your tower is a terrible feeling, and it makes games boring and not good to play or watch.
With the new target priority changes, everything will change for the better, and I guarantee you, since this is not your traditional long laning and long games moba, you won’t notice it as much as other mobas.
With the new changes, the defending player will have way more fun defending knowing they won’t be powerless and watching pros will be much more exciting. Tower diving will be much more fun and satisfying to pull off. It feels terrible tower diving right now because no one can punish me for diving at a bad time or at all.
Give it a chance these next few months, and while not everyone who’s against it will be for it, there will be more people that will be for it. It takes time to fully see this change and why it’s good.
This game is so objective based (camps included) that I don’t think it will add much to defensiveness.