The best way to balance Auriel is simply to remove Rez

Let’s face it - there is simply no way a resurrection mechanic can ever be healthy to the game. It can either be completely useless, or disgustingly broken. Old rez was useless simply because it doesn’t stop your opponents from gaining kill gold and it’s only good when you’re ahead. So what did they do? They buffed it so it became the most braindead, “click R to remove all positioning mistakes your ally made” with no counterplay ult in the game.

Compare it to ancestral heal or divine palm. Not only do they require the target to be ALIVE, but also, you don’t heal them to 100%. Rez COMPLETELY heals the target from 0% to 100% AND you don’t have to learn the skill of timing. Whether it’s the old, worse iteration of Rez or this new, unfun one, it takes absolutely no skill to rez someone, which is the problem with this ult.

If you ignore Rez, Auriel is a very well designed healer. She has one skillshot stun where if you hit it, it rewards you with CC and more healing. She also has to deal damage to heal (along with teammate’s damage), and Q rewards you to hit the centre. So in terms of basic ability Auriel’s kit is fine, it’s this braindead, no-counterplay Rez ult that’s making her unfun to play against and first-ban in draft. The other ult, crystal aegis, is very well designed.

You may say “throw your KTZ combo on the rez target” or “throw a concussion mine on the rez target”, which, are valid statements, but you can also do so on a crystal aegis’d target, a divine palm’d target, or a Whitemane channing her W. The point is, there is zero skill needed to resurrect someone, in a game that emphasizes skill and good play.

Solution? Simply remove Rez. Give her a brand new ultimate. I have an idea:

Make an altered angelic flight a level 10 ultimate. This will give her global pressure since right now the only global healer in the game is BW. It also changes the way you play Auriel - after 10 you can soak lanes with her, since her waveclear is actually very good, and during a teamfight you angelic flight towards your team.

Then give her a level 20 upgrade to angelic flight and a brand new level 20 upgrade that provides boost to her healing, something like “your energy passively recharges”.

4 Likes

Uther has a rez mechanic since… the beginning? And ppl had no problems with it. We could also say that Murky and Leoric have something similar. So claiming it’s not healthy is… questionable.

How about no?
Rez was “useless” and now “broken”, but the two versions has a lot of inbetween iterations, so my opinion is that Rez can be balanced, and they purposfully overbuffed it from its up state so ppl will pick it and they can get enough data to fine tune it (like making it only 75% Rez or other solution).

Angelic Flight is a niche lvl 20 but can see plays, because Auriel can get use out of it with her Heroics. But if she has no Heroic but Angelic Flight… what’s the purpose to have it?
Getting (pseudo-)global when the laning phase ended is a powerspike -what Heroics should be- and… what does she use it for? She’s not a good laner and it won’t change because she can fly like Falstad. She can’t wombo-fly for a quick Rez or Crystal. So she can soak longer to join a fight where she has only her basic abilities to use? That doesn’t strengthen her kit, so what’s the point?

No. Just wait till they nerf Rez and everything will be normal.

5 Likes

Res is honestly pretty close to being balanced.

It doesn’t need that many nerfs.

8 Likes

Yes, he only rez’s himself. It’s not comparable to Auriel rezing a Cho’gall and you have to 100-0 the Cho’gall twice. Self rez is different from clicking R to remove all the mistakes the ally did.

Auriel could always Rez Cho’Gall yet it was considered a bad ult.
The main problems come from the lvl of Rez (100%). So nerfing it will make it fine imo.

4 Likes

This 100%.

Where were the complaints about Rezz for the first 3 years since Auriel’s release?

Again, where were your complaints from 2016 to 2020? Rezz has been in the game that long.

1 Like

Auriel thinks shes Jesus, but you know shes the flavor of the month now.

They should notify the enemy when she is resurrecting, like when KTZ and Malthael return instant from death. Lets not forget her health should be in half when she rez herself

1 Like

I’ve been complaining a lot about res lately but I don’t want it gone. I like the res mechanic, even the self res.

I think the biggest problem is the full health thing. Pull it back to 50% but keep self res. There’s a myriad of options to Nerf it without making it completely useless.

no it was not, the point was to provide a cut death timer with a potential for going back in fight, it was nicely balanced, under-rated, under-used and now over-buffed

Increase cooldown. Then we good.

2 Likes

I think it needs to apply a heal over time rather than bring the character full health. Like… Revives the ally with 50% health and heals for maximum health over X seconds.

9 Likes

Ooh that’s a cool idea.

There are many ways to buff / nerf res to make it balanced as others have mentioned. However, none of this changes the fact that there is too much design overlap with aegis.

Kharazim can choose between saving the life of one person or dealing high % damage. Auriel has the choice of saving the life of one person or saving the life of one person. Wherever res lands in terms of balance, players will just choose which ult is best because they do pretty much the same thing.

I agree that it should be removed because as you said, aegis use requires an element of skill. However, it would make for a great level 20 standalone talent. Imagine having access to both aegis AND res?

4 Likes

Self-rezzes are different, and keep in mind that a huge number of heroes had that Resurgence of the Storm or whatever it was in the beginning of the game, that gave you a 5 second rez timer every 2 minutes. And it was removed from all but a couple heroes, and even with the heroes that kept it, it was reduced in effectiveness (Greatly increased death timer on next death, rez at 50% on location, ect)

1 Like

At 20, hers comes at 10.
It only works on himself, hers can be used on any ally.
He only comes back with 50% health, she comes back with 100%.
His has a 180 second cooldown, hers is just 80.
He revives after 8 seconds while hers is 3.

3 of those were improved in this version of Ressurect.
So yeah, I think there’s a balance point between those.

I think it should go back to 5 seconds like it was at, but allow them to move their spirit while they’re resurrecting so they aren’t just focused and killed as easily.
Bring it back down to 50%.
And let her remain able to use it on herself.

I think that hits pretty much in the middle.

I think that could be changed by shifting the emphasis of Crystal a bit more toward the aoe that generates hope.
People often run toward a rez target to rekill them, but they sometimes run from the crystal because the more enemies it hits the more aoe healing she has, even if it doesn’t save that one hero, though it usually does that too.

1 Like

While I would like the removal of Resurrection fron Auriel in order to have Mercy implemented into HotS, I don’t think that the mechanic per se is broken: it just need some tune down, like a longer cd and maybe give the target just 75% of his health back (improved to 100% at level 20).

Lets face it Res was in the game for 3 years and was the least taken ultimate in the game. In fact in the original version of auriel Res was so bad that the knock on her was she had only 1 viable ultimate and that one sucked too.

So no its not res thats unhealthy its the 40 second cool down, FULL MANA, full health and 400% speed boost at 20 that are game breaking.

If res had a 200 sec cooldown or
if res had full life no mana and a 60-80 second cd,
if you res’ed in the Hall of storms instead of in place,

Res wouldn’t be as bad as it is. Its just a matter of balance. Right now its too good.

1 Like

People who complain about the health portion, there is a reason why Res is just about useful at 100% and it’s called burst damage. You have a neat very visible timer that even helps you to land your abilities on the freshly resurrected target. Afraid of damage mitigation? Stun them. The solution to Res shouldn’t be in the health recovered. The way currently Res works is somewhat the problem.

I can see 3 potential solutions:

  • Change so resurrect spawns the target right next to Auriel. This would mean having 50% HP and mana would be far less of a problem.

  • Keep the resurrecting in place mechanic while reduce HP to 75%, 50% mana but also provide 1 second of unstoppable upon return. Also make resurrection timer random from 2 to 6 seconds with the countdown only seen for allies.

  • Just increase the cooldown of Ressurection, lol.

Disagree - they could make it more interactive. Example:

Rez restores 50% HP of the target. During the Rez, the target gains a shield equal to 50% of their max HP. Enemies can attack the Rezing target, depleting only the shield. Any shields left, upon Rezing, heals the ally for that amount.

This allows some counter-play and still rewards clutch Rez’s.

Leave Auriel alone. Lets remove this cry baby thread and replace it with something positive.