Teammate played bad but blamed me, I HAVE NOTHING TO DO BUT BLAMING HOTS

teammate played bad but blamed me, using very bad words, I tried my best to win and I did not blame anyone, if the one who blamed me is the worst player in our team.

WHY? because in HOTS, there is no system to judge who is the best player and who is the worst one. If win, everyone think I am the best, i am the one carried. If lose, everybody blames others, NOT MY PROBLEM.

SO IT IS EVERY IMPORTANT FOR THE GAME DESIGNER RETHINK THIS PROBLEM.

3 Likes

one can’t fix perception issues or self-entitled kids

9 Likes

Sounds like they’re an unhappy person or just unhappy and going off on people in a video game. Report for language and move on.

Good on you for trying you hardest (I personally always try to win!).

Are you suggesting the person who is complaining is the worst, or staring they are the worst? It is unclear.

That is because the game has, depth!
Put the game in front of multiple Diamond or Master/GM players, and I bet there would be consensus on who is best/worst on each team in the game.

It might be hard for you to see, but usually is it possible to tell… the issue is the statistics do not often tell the full story.

I mean, I will say i’m Playing badly even as we’re winning. And your experience while losing is often not my experience when losing.

But that may due to the level of players we play with. And that does not mean it isn’t an unfortunate problem.

What exactly is the problem?
-That people complain and blame others? Because that is sadly human nature for most of us.
-that you feel it is hard to tell who is doing good or bad?
-that you feel allies cannot tell who is doing good or bad?
-other?

Because 2&3 sound like an issue of people not having enough game knowledge, and there is not a good way to fix that. A more in depth tutorial would help, but would not solved if at All. Only the magical explanation that everyone understands would work. And that’s about as likely to happen as the magic compilers that computer architects have designed CPUs such as Itanium around.

1 Like

I blamed a teammate for taking Thrall when we needed good CC, he blamed me back for taking Azmo instead of taking the CC, even though I said we needed it…Thing is I topped the game in ever stat but kills and damaged tanked, and had half my team’s kills.

I was right, we needed CC, but I also knew I could do a lot more as Azmo, while my teammate thought he could do more as Thrall, and got completely trashed repeatedly.

Yes, the ranking system is garbage. Because it calculates individual skill based on the team as a whole’s performance, and then matches you based on that skill rating. The solution was attempted but people complained at the huge swing when the ladder reset. I went from being in either silver or gold, to bronze, which initially upset me, but then I found out I got performance points based on my performance in game when compared to those of similar rank with similar heroes. I was gaining about 100-170 extra bonus points when winning, and losing 70-100 less points when losing. I was climbing ranks with a negative win rate, and that is how it should have been. Because my actual skill far exceeded that of the players I was being matched with. Then Blizzard announce they incorrectly placed people in placement, reset the ladder, and removed the new system that actually accounted for individual performance.

At this point I very much doubt matchmaking will ever be fixed, they tried, failed, and instead of learning and improving it, they scrapped it entirely. Your skill rating will forever be determined by your luck with matchmaking, and your actual skill has only as much impact on your rating as you can make in the game, which is all too often, not enough.

1 Like

If you played well and know you played well then that’s all that matters. You did everything you could to help win but the team just couldn’t pull it out. It happens. Don’t worry about someone going after you. More often than not the players that lash out are the ones that are themselves struggling.

It clearly isn’t all that matters, because the system doesn’t care how well you play, it just cares if you won or not. In fact you can say, that playing well is entirely irrelevant, unless your good play leads to a win.

I have a 30% win rate so far this season while consistently being in the top 3 in the game (including the winning team), often being the top player. I know when a call is bad, and what should be done at any given point in the game, but I can’t get people to listen, and I lose game after game due to teammates making bad calls, or ignoring good calls.

Even on a personal level, it feels like garbage to know I outplayed everyone in the game, and lost yet again because of teammates, because it happens more often then not. Even winning feels bad as I only win because the other team is worse than mine, and I have to watch my team be stupid again and again, while hoping the other team is worse.

How can anyone feel good knowing they are better than 90% of the people they are getting matched with and yet have no control over their win/loss rate?

1 Like

You are contradicting yourself. If you knew a hero with CC would do better, why did you pick Azmo who has literally no CC? Seems to me you wanted to play azmo and blamed it on others for not picking what was needed in your place.

Thrall has CC, best CC for a bruiser. Both his ults are aoe CC (one of the best in their class) and his W is also a root.

If you still thought you didn’t have enough CC with thrall (doubtful, unless your main tank was dahaka), then you should have picked someone with CC.

You are to blame as much as him.

And unless you are diamond+, picks don’t really matter. You can always offset bad picks with good play.

1 Like

If you are being harassed, block and report them.

There is no objective way to determine who contributed the most to a match, and a computer certainly isn’t going to be able to do it reliably.

Even if it could, saying “these are the players from best to worst” would just encourage extreme toxicity and it shouldn’t be a thing.

1 Like

See it is people like you, that make me really detest my teammates. Your logic is that because I correctly identified the problem it was equally my responsibility to fix the problem, without considering my capabilities to do so, what other problems may exist, or what I could do if I was able to fill another role.

I pointed out the problem because I saw it was an issue if I took Azmo, and there is no reason to not take Azmo in a match as there are no hard counters for him, and he can easily dominate team fights. Not only that, but I can carry 1 bad player as Azmo, unless they are actively throwing. I can’t carry people with a CC pick.

Thrall wasn’t the right choice, I said Thrall wasn’t the right choice, he picked thrall anyways. He got crapped on, I led the game in everything. I had something like 50% more hero damage than the opposing Ming who held second, and had 7 kills with no deaths.

It isn’t equally my fault. I judged the situation, made the right pick for me, advised him that his pick was wrong, and why. All of which was pretty clearly demonstrated in game when I dominated and he died repeatedly.

Additionally, picks do matter, they might not make a big difference at lower ranks in most matches, but there are certain picks that always have to be counter picked, like butcher. If you let them pick a butcher without picking targetable CC, you deserve your loss.

1 Like

So you say you can carry one bad player with azmo, but you clearly didn’t. So azmo was a bad pick.

And unless you give a replay to analyse, we have only your word for it.

1 Like

Yes there is actually, your in game stats, compared to the average stats of players at your rank playing the same pick. Also, it would not encourage toxicity, it would remove it, because people could be ranked based on their skill, not their win/loss rate.

Skilled players will win games, not pad their stats. This is the exact thing that they tried in overwatch, and people got boosted way above the rank they deserved. People with barely 50% winrate were climbing to grandmaster because they padded their stats well on heroes not many people played, such as torbjorn or symmetra. That should not happen in hots unless you want a similar crisis.

3 Likes

I said Thrall blamed me, I did not say he was the only bad player. He was just the only one dumb enough to try and shift blame to the Azmo that had half the teams kills, no deaths, top siege damage, top hero damage, and top xp gained in game. You are truly an idiot if you think Amzo was a bad pick when I used that pick to have the best stats in game. you sound like the kind of player that plays like garbage then insists it was equally everyone’s fault, even if you are the one making/following bad calls, and your stats are the worst on the team.

You are basing your judgement entirely off my word in the first place, so saying that is entirely meaningless.

Show the replay of the match and we all can see eho did what and how well.

2 Likes

Being the least bad among bads isn’t an achievement worth of changing the entire match making.

So, upload the replay.

And the other guy thought the exact same thing of you.

2 Likes

Wow, that is ignorant to an extreme. Overwatch never had a rank system that was largely influenced in that way, but it did take it into account. Also, the number of people playing a pick is irrelevant to the average skill of the people playing a pick. If someone is better on average with a pick then a master ranked player playing that pick, then that player deserves to rank up. People ranked up to grandmaster one tricking because they legitimately were better at that pick than anyone else. Whether or not they were measuring the right stats, and weighting them correctly is the real issue. That is the real reason why people could pad stats with Symmetra. It’s not that a skill based system can’t work, or doesn’t work, it was just not implemented correctly. For example, Symmetra’s shield stats were not tracked. So anyone using her tele ult instead of her shield ult would appear to be doing more, which allowed for stats to be padded. Skill based ranking wasn’t the problem, it was that they never added all the skills in to the ranking system. The “crisis” as you call it, wasn’t even the issue you are claiming it was.

Not only that, but you can’t carry in hots. You can to an extent in Overwatch, or at least have a huge impact on win/losses, because there is a much higher skill ceiling in a 3D environment than a 2D one, not to mention pacing is faster. On top of that, hots directly handicaps good players with bad players by means of shared xp. You can be the best in the world, but you cant soak 3 lanes by yourself. Their are 5 people on each team, at most you make up 20% of your teams potential capabilities. Skill can influence games, but most wins and losses are predetermined by the relative skill of your teammates and opponents before the match even begins, more so at lower ranks where individual skill ranges from trolls throwing to GM smurfs. Stats reflect individual skill, ranks reflect team skill, teams are based on matchmaking luck, individual skill is determined by the player, accounting for the handicap of shared xp.

1 Like

Lol, “least bad among bads” So you are saying the other 9 players in the game were worse than me? Because that is basically my argument. I was the best in the game, still lost, still got deranked, still have to get matched with similarly bad players pretty much every game, where I will again likely lose while outplaying everyone.

I wouldn’t mind uploading the replay, but I don’t know where I would do so.

  1. Looking at the stats is not a good way to determine who was the best player in a match. Do you know what stats-padding is? There are players who focus too much on getting high stats (which is very easy to do as Asmodan by the way) while not being that effective. Players who stay mid all game long and fight constantly just increase their stats but completely ignore the whole macro game are not contributing as much as they think.
    There are also a lot of ways how a player can contribute a lot without producing any stats (bodyblocking, forcewalls, vision and many other utility-abilities). So it works both ways: having high stats doesn’t automatically make you the better player, having low stats doesn’t make you the worst player. Stats need a lot more context for correct interpreting.

I made a smurf account once and i was able to win pretty much every game alone because the difference was extremely big. It did not really matter what my team mates were doing because the enemy player played as bad as them.

Better/good/bad/worse are all relative words that have no meaning with more context. Just because someone feels better than other players doesn’t mean that they actually know how much better they are - maybe it’s just a tiny little bit. It matters a lot how big this difference is. A silver player might assume that he is a lot better than all those bronze players but i guarantee you that this silver player will not have a winrate over 70% among bronze players. A GM player will probably have a 90% and bigger winrate among bronze players.

This whole topic just seems like you have some misconceptions about relativity which makes you use the stat-screen wrongly and get the wrong idea how well you and others perform. It can surely be true that you are better than 90% of the people you are getting matched with/against but probably not as much as you think.
Do you blame that Thrall player on your loss and move on or are you trying to figure out what YOU could have done better to get a win?

2 Likes

…

  1. Stats are a very good indication of player skill. Yes there are other things that add up, but they tend to be situational, where as things like damage dealt/tanked and kills/deaths always means something. It is almost impossible to pad hero damage without engaging in team fights. Also, as Azmo I play back-line, but i still body block both to cover teammates, and prevent enemies from fleeing in the few situations it is good to. When playing a tank I do that as much as possible. I agree stats need context, but being the best stat wise in game on a team that lost without taking a single fort…that says a lot. Only way I topped siege damage was by covering lanes, and the only way I topped hero damage was by engaging in every team fight, while covering lanes.

  2. I said this in another post, but when you smurfed did you leveraging your main account so people listened to your call outs? Because I have yet to see a high win rate smurf who doesn’t. That isn’t something that a non-smurf can do, and in my experience about 75+ of my call outs are ignored, and almost always lead to a loss. Honestly I enjoy matches at higher ranks more than lower ranks because the number of stupid things my team does decreases. I think I actually win more as well because when I assume my teammates know game basics, I don’t find out they don’t and pay for it.

No, I don’t. Stats indicate probably about 80% of relative skills. Anything like bad positioning is reflected in stats as deaths, so in some way or other most of what happens in game is accounted with stats. I use stats as a metric of discussion because it is data that is quantifiable. Otherwise I would have to explain each situation and why what my teammate did in that situation was stupid. Which can get complicated because something that is stupid with one pick/comp, might be clever with another. People at lower ranks don’t understand that. They see the pros do something and assume that is the way it should be every time regardless of comps and tactical situation.

I blame that Thrall player for contributing heavily towards the loss specifically for taking the wrong pick to deal with the opposing comp then failing to make a noteworthy impact other than dying a lot.

Honestly, there wasn’t much I personally could have done better. I could have chosen to use dunks to support my team instead of splitting them to lane clear, in an engage they should have backed out of, but it was unlikely to result in a kill. and clearing the lane was making it easier to hold once my team lost the objective.

I already know what needs to be down in order to improve my win rate, and that is simply communication, but the problem with that is unless I can point to a high ranked profile, most of the time I get ignored, which just adds to my frustration as I see something happening or an opportunity, make the call, get ignored,and the team gets wiped or we lose that opportunity, only for my next call to be treated the same way, resulting in yet another loss that would have been preventable had people just listened.

That is really it. I don’t play enough for my mechanical skill to be perfect, but It is pretty solid, and when I was playing a lot I averaged 3-5 skill shot misses a match, depending on how mobile the other team was. I consider that to be pretty good. I have excellent situational awareness, and unless I am tired, or unfocused, I have great map awareness from my years of playing starcraft and other RTS’s. I understand what makes a good comp and a bad one, and how to utilize non-standard comps like 5 dps to win games. The real issue, is the automatic push-back I encounter when trying to make calls in game from people who see me as their same skill level. Well that and a lot of the time I don’t even bother trying to make calls because I already have a good idea of what to expect. Quite frankly, I would have to play a lot more than I do if I wanted to improve my skills, and the amount I can improve them is extremely limited, and I dont really want to take the responsibility of having to lead every team I am part of. Oh, I could also stop solo queuing, but again that is a level of time commitment and seriousness that I simply don’t want to put into the game. This is something I play a few nights a month, not a job.