Team comps with unfair advantage in QM

I notice how much of a problem this is now a days. it’s ether teams with a mobility advantage or a team with high cced while the other team lacks both of these things. I can go on and on with more examples but how about we list examples of unfair team comps because now days, it seem like a big issues on why QM games are not fun. perhaps blizzard should make some rules that at least tries to balance, cced, mobility, and AOE for both teams.

I’m not saying games should be perfect but when one team has a genji medivh johanna or ETC, liming or valeera, and anduin while the other team has squishys that lack mobiliy and escape along with bruisers and tanks that have little too non great cced then I think that’s a problem. I think some hereos are just too damn OP that have terrible design for a moba game such as genji and I don’t mean to be that guy but we all know its true.

I think blizzard made a huge mistake designing overwatch heroes the exactly how they are in overwatch. These heroes are just not fun to play against and its always been a issue. Mei seems like the only hero that was deigned different and even she feels broken.

1 Like

Thats how qm is. Just one giant mess where premades has the ubber hand 60% of the time meanwhile your team ends up with full mage team againts a aba/genji comp like i got now.

And Aba ofc hides in spawn where no one can kill him and then think he is good when he wins without doing anything but hatting Genji.

5 Likes

genji, medivh, and enduin along with valeera is pretty cancer too. I don’t understand why its a crime to have some rules that tries to actually make balanced teams. nobody plays draft so people need to stop making that excuse because in most cases people don’t know how to draft anyway.

Typically a good rule of follow is…if your opposing team has better team fight than you, don’t engage to the point you’re just feeding. Out macro them. The design philosophy behind Blizz is pretty much: “does this hero do well against heroes? make them worse at macro then.” Genji, Medievh, Mei - all good heroes to secure kills but garbage wave clear and camp clear. Not saying their balance is stellar, but they haven’t really broken…until maybe Hogger anyway.

Also before someone quotes that: not saying to never fight. Just pick your battles wisely.

5 Likes

I mean that’s true in all but what if its a map that focus on defending and team fighting ? such as battle field of eternity, hanamura, or cursed hollow ? their are plenty of other maps. but the truth of the matter is, your meant to team fight in this game, you can’t just avoid team fighting 100% of the time and even when you have no choice too engage then you still lose either way because the team has too much of a advantage.

I think blizzards design philosophy is trash and has always been garbage which is why this game has been held back so much too the point it can’t compete with other competitive games. I want the game to actually balanced and fun to play not filled with heroes with broken mechanics for a moba and match making rules that makes the experience terrible. I don’t care what blizzards stupid philosophy is at this point because if it doesn’t work then it doesn’t work simple as that.

There’s so many layers to the draft portion of the game, QM included even though it lacks a real draft. If you have a team of Genji, Medievh, Johanna, your wave clear is booty and you’re going to have issues where some your teammates are going to get stuck on a wave longer and miss important rotations, or they’ll take longer getting camps so they lose out on more exp. It’s not as simple as “just team fight, you have to.” It’s not even as simple as “go catch the soak and you’ll win.” You HAVE to play to your team’s strength in QM for the best chance of winning.

Also to offer another perspective, we’ve had thread(s) where people are on the complete opposite side of you on the matter. Where macro oriented teams have a complete edge on the team with more kill pressure because there was no way to keep up with the macro oriented team and they fell behind on levels and structures which leads to a loss. People argued with these individuals as well. So who is right?

The only unfair thing I see in my QM games is a wide mmr range, both on the same team as comparing both teams.

3 Likes

Well That may be true and im not saying it’s completely impossible to win but at the same time, if the enemy team is on point at getting camps and soaking then what ? I have seen plenty of situations where it was easy for the other side to steal camps and bosses because they had the better advantage. Yeah its possible to win with camps and soaking if their not paying attention but that to me is just relying on the fact that you and your team are hoping their not that good because of the unfair advantage they have.

Thats how its always been and you can play in a group and twist the matchmaker to your favor aswell with certain character picks that queue against a weaker character.

1 Like

Yea. This thread is asking too much at this point of development. MM will never be “perfect” in QM, it will prioritize fast matches like the name says.

1 Like

Population too low to meet demands. Adapt.

Draft mode, the way the game is intended, also alleviates much of this issue.

Blizzard should merge qm and unranked and just have a selection phase in this mode like LoL does with the Summoner’s rift.

3 Likes

I don’t think that teamcomps can be truly unfair when the main roles (Tank, Healer and Assassin) are mirrored in every match and the rest being Flex (“duplicates” of those or “sub” roles like Bruiser or Support) gives no true advantage.
I often won the matches where I thought the enemy had the better comp.
Ppl rarely guess correctly the winners on the “Guess the Winner” threads.
And every “this comp was better” thread had a similar one when the otherside complaines as well.

2 Likes

point in case, i won today when we had 3 healers and 2 bruisers, hardly a meta team, vs a full meta team

comp means nothing compared to how well the players cooperate or what their skill levels are, i’m sure a 5 healer team can win a full meta team if they’re skilled enogh

1 Like

Butcher basically forces me to try new heroes in AI. If I go into QM with Tyrande, I’m probably gonna get mobbed on by one of the 2904325325 brainless Butcher players abusing the system

Yeah, skill/mmr matters much more than comp. When I look at my QM games, I can say with 100% confidence that 99% of the games were lost/won because of people’s mistakes, or someone just tilted/trolling/afk/AI etc.

It’s pretty rare to lose or win just because of team comps.

2 Likes

Drop a Lunar Flare on yourself just before he connects. :grinning_face_with_smiling_eyes:

1 Like

Wanted to put this in GG WP:

Diablo (me) + The Butcher (group) + Li-Ming (group) + Stukov + Hanzo

vs

Cho + Auriel + Malthael + Valla + Gall (full premade)
Braxis Holdout

We’d be able to get the Cho’Gall kill but the rez was madness. So we had Butcher interrupt it with Lamb (due to its range). Our core was at ~30%. And we couldn’t end the game early so it went to lategame. Was tough, but we won.

I do wonder if players were given the option of “Quick Queue Trash Match” or “Very Long Queue Quality Match” if people would really wait the extra time for quality. If the past is anything to go by, I would gather it would be no, people didn’t want to wait an extra two minutes for better QM comps.

1 Like

QM is designed to get you into a match ASAP so I never expect to get quality matches. But believe me it used to be much worse. I remember the time Cho’Gall came out and i qued as Stitches and got matched with a Cho’gall, LT Morales and Abathur. Now according to the match maker that is a some what balanced team (2 tanks, 1 assassin, 1 healer, 1 specialist). Now the team we were up against was the same comp but it was a ETC, Leoric, Kael’thas, Malf, and Nazeebo. That was a miserable time.

1 Like