Teach me...Uther!

Inspired by the recent Samuro thread here: Teach me Samuro! - #14 by Jamuro-11865

My main “use case” would be QM, and possibly unranked/low-ranked matches with random players. That said, I’d like to know about using him effectively.

Open questions:

  • Does Uther typically see play/function better as a solo healer, or off-healer/support?
  • Are there certain map/group composition combinations where Uther has a particular advantage? What are they?
  • Are there certain map/group composition combinations where Uther has a particular disadvantage? What are they?
  • What sorts of criteria guide talent choices? For example, how might you make the decision to focus on enhancing Holy Light VS Holy Radiance?
  • Would you more-or-less rightfully earn the ire of your team-mates by building Uther as a damage-dealer and/or stun-locker (to the extent possible – lolret :wink:)?
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He is good second support/off-tank. As solo healer you need special comp.

Welp, he is bad on maps, where you need to spleat for object (Dragon Shire, Braxxis), but maps like ToD or Warhead Junction can work. Other are fine for him.

After one moment I started to pick Holy Light all time, because Sustain heal every 6 seconds + poke, and it helps to finish someone often.

Idk how you can make dmg-dealer Uther, but as stun-locker he is the best one. Mobile heroes suffer vs him.

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So then…not a great pick going into QM, because you have to hope that either you happen to get that special comp, or that someone else also rolled a healer.

I guess that’s true. I brain-farted and thought that Holy Shock and Holy Fire are on different tiers.

He can work as solo healer, but works better in double healer comps.

Uther Talent Calculator :: Heroes of the Storm (HotS) Uther Build Tool This is my usual build as him.

I played him a lot when Genji, Tracer and Lúcio were popular. Since once he got them, he can stunlock them out of existence.

Uther can be a sololaner (I think especially at low leagues where ppl probably don’t know how scary he can be, since even at high ranks I surprise ppl).

The only problem with Uther (especially as solo healer at low ranks), that he can’t keep his team alive and at full hp in a long sustained fight.
You need to be aggressive with him and decide the fight quick.
If you die in the process (but got at least one kill), that’s fine, since after death, your trait makes you an excellent healer.

Uther is also really good Healer for tanks who lack CC or peel. Like Blaze, Arthas and Tyrael.

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Depends. Uther’s biggest weakness is against superior range high poke. Examples are Sgt. Hammer, Li ming, etc. etc. Such compositions Uther will have to play side-healer.

Against dive-heavy compositions and womb-combo compositions, Uther shines best. The more melee, the better as well. You’ll find Uther is a strong counter to Genji, Tracer, Illidan, and other similar compositions.

Uther works well with any blow-up composition, the faster the team fight the more effective the Uther. He’s weak against compositions with better sustain than his own.

Generally speaking, Silver Touch + Holy Shock is a pretty solid pick in any situation. Divine Storm vs. Divine Shield depends on the number of melee, or how much a target needs to be shut down, or the CC potential of the enemy team.

Rule of thumb is that three melee or more is a good pick for Divine Storm. If they have illidan, tracer, zeratul, going Divine Storm is also a good choice.

There are more reasons than these to go either, and I could go into a very long list of each, which I won’t.

Probably not, as long as you aren’t giving up Divine Shield for a silly reason to go Divine Storm.

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Very interesting! It seems to me that rather than a central “theme” guiding the talent choices, per se, you are talenting for versatility and, well, annoyance. I like it, thanks for sharing.

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I also like to play him as a murderball. I’m super aggressive with him.

Here is a game I played as Uther (double Healer comp, but the latest of my games with him (keep in mind, I did had lags and latency, so my performance is a bit worse than it could be)).

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I have some of the most fun in games as Uther. I used to go for an E build variant, but lately I’ve found his W quest at 1 to be fun to play with as well. He does terrible against sustained damage as his heals have high mana costs and long cooldowns. Obviously you can’t help what’s on the enemy team in quick match, but if you do ever decide to play unranked draft or storm league I’d watch out for that.

Never try to keep your team topped up. That’s not what Uther does. He’s great at burst healing and preventing large amounts of damage for a period of time. I do think he needs a bit of a rework to his trait. His healing style is reactionary in practice, while his trait is something that should (in theory) be applied preemptively when you anticipate a large amount of damage incoming to your team.

He’s got a versatile kit. There really aren’t any “bad” talents for Uther. Benediction is literally never a bad choice at 16. Tyr’s Deliverance is insane when you’ve got another healer or a lot of self sustain on the team. Beacon of Light just makes him better at healing himself than he already is (which is really good).

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I might post a more detailed reply later but for now I’m just gonna put in a plug for Q-build Uther. It’s the ideal one for divers (allies) because of the Q range, the reduced cost lets you spam it for Holy Shock, and usually you’ll pair it with Divine Shield.

E build is good for shutting down a diver/dive team. W build is good general sustain-y-ness, it also gives you more frequent W poke. So it’s definitely the most versatile. I just spam Q build because I’m obsessed with holy shocking and lategame Beacon of Light BM

Uther is insane with heavy dive/murderball comps like Karabars mentioned, he’s really good at helping you get kills and if you have Genji/Maiev/good draft iterations of Malthael, Divine Shield basically wins you the game.

As a solo healer, Uther excells particularly well against burst damage and is a hard counter to melee assassins and dive compositions. He also is a strong enabler for many heroes like Genji, Kerrigan, and Illidan and works really well with dive.

Uther works very well in melee heavy compositions. He works well in compositions built around Genji, Kerrigan, Illidan, Malthael, Zul’jin, Greymane, and the Butcher.

Uther also has a follow up stun in his base kit and therefore can follow up tank cc/displacements with a stun - especially if he went divine storm instead of shield - so he works well with Muradin, Stitches, Diablo, and ETC.

He also works very well with Tyrael - Sanctification + Divine Shield is very strong.

Maps aren’t necessarily relevant to Uther, but if he’s enabling a particular like Kerrigan, she’s particularly strong on Infernal shrines.

He has a difficult time dealing with sustained damage, this is his achilles heal. Heroes like Lunara, Gul’dan, Nazeebo, etc.

His long cooldowns and high mana costs make long drawn out fights very disadvantageous for him.

Easy. You need the mana cost reduction from Q, so Holy Light 100% of the time.

Your build is basically going to be:

1: Q
4: Q
7: Cleanse
10: Either ult, situational
13: your choice
16: Benediction
20: Redemption

There’s very little variation from this build.

No, you will earn their ire if you are bad and/or if you pick him into a composition with heavy sustained damage.

Other than that, most people won’t pay attention to what your build is because most people don’t play healers anyway and fewer still play Uther.

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Your post looks way more professional then I did ^^

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Honestly, Uther is an awful hero. He is lackluster compared to the other options (spoken as high level Uther btw. I dropped him for obvious reasons).

Abuse his incredibly oppressive stun spam, negate any and all meaningful burst, and generally frustrate your opponent to no end by being unkillable no fun allowed hero

He is fine if he was any more powerful he would literally ruin the game for everyone else

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Not so obvious to folks like me. Please elaborate.

Clearly not so high level of that’s what you actually think of him.

Armor does not stack anymore. Only the highest value armor ability is applied to the hero at any one time.

Uther is a partially healer and partly a tank. Do not be afraid to stand on the front, remember that whenever you heal your allies, you also heal yourself. Try to spread the damage between the two heroes.

Never cast the Divine Shield on you

Learn when it is worth dying for a team and healing after death, about 3x stronger than in life.

Uther is a healer who has a long CD. For this, it is not good at long-lasting TF. I do not think there is a poor map, but a good map is ToD.

Uther is strong against heroes with burst dmg, but weak against heroes with sustain dmg and poke dmg.

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That’s a very interesting way of looking at it, thank you.