Tassadar rework sucks

Only tested it in the try room, but it feels really cool.
Kinda love black hole a lot.

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they call him useless before he makes it to the game i believe people will enjoy playing him and he’ll be popular unlike before rarely anybody plays him. i’ll give him a shot after he’s released ingame cause his abilities look so cool now and force wall not an ult anymore = perfect


me too i watched NotParadox video actually loved it. combo with force wall and he actually hurts now no more tickling.


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I understand that people will enjoy yet another dime a dozen ranged assassin.

But that is why i always laugh at we need “more tanks and supports” in this game threads.
The guys don’t even understand how support worked and called him useless.

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yeah before they thought his job was “to deal damage” while he should “help his team” secure kills and protect them with walls / use walls against enemy team etc… but i guess many people took that as “booo no damage trash hero” when people don’t understand what that hero’s role and what he should be doing they’ll immediately call it a trash hero.


it’s just ridiculous how some people lack brain cells some times…


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Actually the only reason I’m sad :frowning:

gonna disagree, i actually like Tass becoming the mage that he should have always been!

people saying “oh but he was so unique before!”
he was a support hero with a beam auto attack (but he also had an aoe skill)
he could shield his allies and block enemy paths with his ult…
i’m describing Zarya. :laughing:

i like how his new build makes him a super versatile damage dealer,
he can do long range aoe/skillshot builds, he can do AA damage builds,
he can focus on slows and control, he can even focus on being tankier.

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Speak for yourself I love tassadar from Starcraft 2 lore and have played him in this game extensively. I love the rework this is what he should have always been.

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You are very wrong. I guess you are one of people, who didn’t undestand true power of old Tassadar.

How exactly was he unique?

He slowed on auto attack and healed on bubble if you autod?

I mean, if bubbling was unique, it wouldn’t be on zarya, if auto attacks healing as unique it wouldn’t be on rehgar, if self stasis was unique it wouldn’t be on every other hero talent. The only thing unique to him was being able to wall people in from range which is still in his kit.

What exactly did this rework do? Make him more magey and remove his more supportive nature but keep his ability to wall and make it baseline.

That’s still pretty unique imo.

Both things can be true. I liked his kit and have him at level 81 currently with a 63% win rate not including a i. But it never ever felt like the actual tassadar from Starcraft and Starcraft 2 the high Templar. I play this game because I enjoy the heroes from blizzard lore and the more accurate they are to the universe they come from the better. This changed was long overdue this is how he should have always been.

I am 108 level Tassadar with 61.9% winrate without AI and Brawls.
My Tassadar games include only games of his old version, I didn’t play him even once when he was able to solo support.

If people wanted Tassadar to be real High Templar, he has to have more HT abilities.

And as i told before, it would be better to add sentry hero to get Tassadar’s support abilities, when Tassadar becomes damage dealer.

  • had one of the best escapes as baseline
  • was a moving scout tower every 30 (15) seconds
  • had “delete X hero for 4 seconds from battleground” ability
  • was able to shield almost everything
  • one of few heroes, what could stop unstopable heroes by Wall
  • only few talents on his tree were bad, when other were decent-good
  • endless slow from AA
  • good sustain from shield by AAs or good anti-burst (with Armor)

And most important

He was Swiss Army Knife of Heroes of the Storm

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Again both things can be true. I wasn’t stating my tassadar stats as a measuring contest. I simply throw them out there to show I also enjoyed him and his old kit. I agree that his kit should have been given to a new hero and have his abilities completely reworked but this is what we’re getting and this is much better than what it was in my opinion as far as making him accurate to his lore.

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Nah, the player base just didn’t know how to use him hence the complaints and the rework.

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But people, what knew how to play with Tassadar on their team, were winners.

For example, Sami’s winrate increased very hard after our games.

If you wanna rescue support Tassadar visit this post & vote , En taro Tassadar

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It doesn’t matter whether I like it or not. That’s the point.

Though I always embrace change so I have few opportunities to dislike it.

That was said of every remake.

Also, Tassadar players were the ones mostly asking for a rework. It’s not like other players complained that he was OP.

hah LOL.

The OLD old Tassa was overkill, one of the best heroes in the game…

And then Tracer arrived.

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I always. Embrace. Change.

I doubt that. :slight_smile:

Well, well, nevermind. Off to reddit to support the poll I go.

Well I guess I’ll never understand cuz he’s gone forever

Why exactly do you doubt it?