Tass basic attack buff

Tass’s basic attack needs buffed in range or damage

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Perhaps, I hardly ever see a Tassadar with his trait at maximum accumulations.

“vos”?

Sorry it was a mistake from my translator, but I already corrected it.

I actually agree with this. However, he already has a talent that adds range, so, what he needs is more dmg to his basic attack.

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wait-wait-wait
Are you write down your thoughts on your language, you copy it to the a translator softver and then you copy it to here?
wow. modern technology is awesome.

I started just like him, now I actually can speak English. Google translator is an amazing starting zeratool.

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No, my browser has an automatic translator set to Spanish.

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His range is fine. His damage is atrocious. If he doesn’t get baseline he should have it worked into his quest.

Am I the only player who loved his old auto attacks where he threw small missiles at enemy players? You could stutter step with them back then and get lots of kills that way.

I know he’s reworked so it’s never coming back, but I miss that.

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I would prefer this kind of AA than laser. I hate staying still and AA and get dmg in my face.

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Exactly my point, stutter-step Tassadar moves constantly and can push out lots of heroes away from lane. That was from 2015 to 2017.

Laser aa Tassadar (which wasn’t even a thing until they made his removed lv13 talent (Distortion Beam) into his default AA) is a sitting duck for all sorts of skillshots and spells. And by the way - Distortion Beam was a noob trap talent with 1% pick rate.

I think whoever redesigned him is not high MMR, because sitting still in HotS is very bad against good enemies. Good players must move all the time while attacking. But Tassadar can’t do that now. Just my opinion.

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Which is why they gave him insane damage to compensate. Yes he is stationary but with some builds he can output >1k damage in a line every 3 seconds on top of whatever his auto attack and psionic storm does in between. He is one of the highest damage ranged heroes.

Because he is stationary he shares weaknesses with heroes like Sgt Hammer, Whitemane and Guldan who are also stationary reliant heroes. This gives him counter picks but also means that he works well with allies that can help protect him while stationary such as Mediev, Zarya, any hero that gives armor or can reduce damage of key enemies and the like.

Even though Tassadar is stationary he has a lot of protection to help him be so. From fast shield regeneration to high spell armor. He is certainly one of the tougher heroes to kill unless heavily focused.

If stationary really is too dangerous (hard countered by most of the enemy team) then there is always Archon at 10 and 20 which has high tier stutter step.

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Good points, I’m not experienced enough on new Tassadar to know how powerful his new assassin abilities are in hands of good players.

I can only speak for his AA which I had extensive experience of back when he was considered one of the strongest heroes in HotS, both in ordinary games and in pro play.

There must be big rewards for forcing the player to self-root while casting or attacking. Sometimes, this is unachievable, like with Gul’dan, so they just abandon the idea of self roots and gave him Rain of Destruction that doesn’t need channeling / self rooting in one spot.

Tassadar only has 2 mechanics forcing him to be stationary. The first is his auto attack, the second is his beam sweep.

Beam sweep can have range upgraded pushing it to the long range category meaning that outside of dive it is hard to take advantage of him being stationary during the cast. Even if heroes can, he usually has the advantage in the match up as he has access to both a fast regenerating shield at 4 and spell armor at 13 which makes him highly resistant as most long range damage are spell type and he can fire back at the usually squishy heroes for equal or more damage thanks to the ability range. It also pierces innately unlike many similar ranged abilities so he can take advantage of minions or allies to shield him. His auto attack range is also improved by this build so he can usually auto attack something in-between ability casts.

His auto attacks locking down is mostly aimed at a enabler role. Specifically with a strong front line he can combine the multi hit with -physical armor to allow even more damage from allies. On top of the auto attack providing sustained damage to the enemy team, it relies largely on psionic storm for the rest of its damage. Works best with burst heroes like Greymane or Butcher who themselves lack physical armor lowering abilities. Between their auto attack damage, your own and the psionic storm it is possible to burst down squishy heroes in a second or two. Shield Wall play is critical for this as you can force the enemies to take the combo. This still leaves Tassadar quite vulnerable to piercing and mid-ranged damage or CC since he is stationary.

If one really cannot be stationary then it is all about his Psionic Storm and Archon. Archon has high tier stutter step, being slow attack speed high splash damage with high responsiveness. Psionic Storm also has very little cast time. Archon also adds an immediate toughness boost. One can turn the auto attack support damage build into this build very easily by changing the ultimate. Although one no longer gets advantage of the level 1 talent, one also is no longer locked down at all so are free to stutter step and reposition as other agile heroes go. Of course this is just a bandage onto his lack of mobility, he will still retain the large collision radius which will make skill shots easier to land on him than other squishy heroes.

A less obvious mechanic of his is that chaining psionic storm into another psionic storm will inherit the damage ramp at the position of the first storm. This means 2 of his talent choices allow for a second, very painful, psionic storm to be used on top of anyone who tanks the first. The auto attack talent allows you to reposition the second storm after the free, every 20 seconds, one is cast allowing it to deal 2-4 ticks to even escaping heroes. The other talent is the opposite, relying on beam sweep to proc the second follow up psionic storm and is better if your team comp can lock them down in roughly the same location.

He had stutter step, but I would not say you could get lots of kills that way. His DPS was sooooo bad (if you got the +atk on storm targets, it was okay). On top of that it was also super slow. But, that was fine because you were mostly just psi storming, shielding, and repositioning for that optimal range while not dying.

When they gave him the beam, I absolutely hated it because of precisely the reason of having to stand still which just made him a lot more boring. Eventually after like 1.5 years of almost constant patch buffs, he got to a decent place lol. The new beam can be interesting in that it interacts with your spells in different ways, but without any of the survivability, so I mean if you like him, you like him.