TL;DR:
In order to minimize the negative impact an AFKer has at the start of the game, have the AI take over for the AFK player when the gates open, if they have taken no actions. Instead of waiting until several minion waves have been summoned.
This is a proposal that is aimed to limit the negative impact of people who are AFK when the game starts, and do not return before the gates open. This would be done by causing the AFK timer to be reduced to the the duration between the first hero spawning, and the gates opening. So the AI would be able to get into or near a lane with the first minion wave.
This allows teams that utilize pings (to control where the AI player moves) to not be put at a disadvantage solely due to the other team having more players in the stage of the game where it matters the most.
It would also mean that players who took “just a bit to long” to return to their keyboard, after leaving for any reason, would end up closer to the lane, or in the lane. Meaning they can get right into making meaningful plays and interacting with teammates and enemy players.
Currently, based on my experience, the AI waits a generous amount of time before picking talents at each tier, but I have not confirmed this is the case at level 1. IF this is not the case, this would need to be changed to prevent this suggestion from causing large issues for players who are just AFK just a few seconds to long.
This suggestion would not change how the “Normal” AFK timer works, or how AFK players are punished.
At the end here, I Would like to also request a message “alt-click the AI player to have them follow you” or a similar message pop up when a player disconnects, or if an AI player has not been pinged for a long amount of time—say every minute or two.
original post:
TL:DR: Make it so anyone AFK from gaming finishing loading to the gates opened instantly have an AI take over for them. Instead of now, where it takes another minute or two from gates opening for this to happen.
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**This is a proposal/suggestion about changing the AFK timer _AT THE START OF THE GAME_ to have an AI take over an AFK players heroes earlier, due to numerous benefits it would provide for the gameplay experience.**
_So, this feels to me like I've got a wall of dense text that is hard to parse... I plan to go back and rewrite this when I'm 100% sober. Sorry if it is impossible to read/comprehend._
Currently, the AFK timer at the start of the game (and throughout the game) takes about 100-150 seconds from a player going AFK to the AI taking over.
**The suggested change:**
-If a player has imputed _no keyboard/mouse actions_ between when the game starts, and when the gates open, have the AI immediately take control of that players hero.
**things this change is not:**
-this is not a change to how the AFK timer works in anything outside the start of game.
**Issues of current system:**
-you are down a player for the very start of the game, which is when it matters most. Early soak is super important. AND, even if the player returns 15 seconds after the gates open, you might have missed a whole wave of early game EXP.
-If there are ever multiple AFK players, sometimes the AI can take so long to kick in that the enemy team can get a substantial advantage in a way that you can do nothing about.
**How this helps things**
-If a player returns a couple of seconds after the gate opens, they're already into a lane.
-If a player never returns, you've got an AI That you can micro-manage by having them follow a player, or leave them in a lane earlier.
-If a player returns a little late (After gates opened) their hero is already getting to, or in a lane. Which means that you get the player in the actions sooner.
There is one large thing this concept that this idea lives and dies on: **How quickly does the AI pick talents?**. I have often noticed, both watching talents, and in personal disconnections, that the AI often waits a level or two before picking talents for later talent tiers. **I do not know if this is the case at level 1.** If this is the case at level 1, I think this change is purely positive. If it is not, there may be problems that would require additional development time to make this not punish a player who *just made it back* as the gates opened.