Strongest Combination Move in the Game

Hello, Blizzard Community

I am here to describe, today, what I believe to be the strongest combination of moves in the entire game. However, as that statement alone falls a little short of describing what I’m about to say I will explain in more detail below.

This combination of moves is what I believe to be the highest damage capable by a single player (to a single player) in terms of burst damage which I define by damage calculated within 1-3 seconds of engaging an opponent.

Although, this move and all damage inflicted can be performed within a single second.

Now, to explain the combination itself… it is performed by Butcher stacked to around 300 meat and is based on damage inflicted at levels 15-20. It uses a Furnace Blast (primed) as well as instantaneous strikes initiated by Hamstring. Basic damage is expected to be around 800 damage per swing. But for the sake of the analysis I will be rounding it to 1,000 damage (deducting later).

The Combination:
Charge (1,000), Furnace Blast (2,000), Basic Attack (1,000), Hamstring (1,000), Instant Basic Attack (1,000).

That is 1,000 + 2,000 + 1,000 + 1,000 + 1,000 = 6,000 total damage. This is a rounded figure. If you remove 200 points from each of the basic attacks as well as the hamstring the damage becomes 5,400 total damage.

However, it can also be assumed that because the charge does an additional 10% of a persons health-bar it can be considerably more than 1,000 and Furnace Blast may give or take a couple hundred points as well.

In conclusion, this combination move inflicts between 5,000-6,000 damage which is more than most characters entire health bar.


I feel like I have given away one of my best secrets on this game having posted this for everyone to see and make use of… but, I feel this particular character is difficult to use well if you lack battle intuition so it’s not like many people will be able to make effective use of it anyway.

But if you are going to try to use it… to get the damage in the best advice I can give you is to hit your opponents before they have their wits about them. Hit them with it before they ever see it coming.

The strongest combination in this game is mutual assistance. Single players go through the woods

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This has nothing to do with solo play vs. team-playing. It’s just the calculation of a combination move. Please don’t post useless comments.

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monkaS this won’t turn out well

Here’s the thing: If Butcher gets to 300 meat, he deserves to be able to one shot people.

The core of Butcher counterplay is deny him meat. Even if we assume he had to grind 0-200 on minions, (which is slow as heck but there’s not really any way you can stop it from happening aside from keeping him dead at all times.) He would need 10 hero kills in the span of a few minutes (since the game’s already nearly over) to reach 300, which means you or your teammates are not doing their job of denying butcher meat.

By reaching this point, Bucher has earned the right to oneshot people. Because either he’s really good, or you’re really bad.

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FRESH MEAT

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It’s hard not to see Furnace blast coming honestly.

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10% health damage on charge will be like 300-600 on most picks barring some tanks who will take 700 and the outliers who can hit 10k hp in a game will be the outliers taking 1000 damage. Charge itself does not have incredibly high damage so this figure of 1000 damage on charge seems kind of weird. This is also happening in a vacuum where they get caught by furnace blast.

But more importantly than this is that I’m pretty sure without ults, three void detonations by Probius are probably the most damage you’ll see for the least effort. Everyone else is counting on variables to be in their favour which is, again, just kind of throwing numbers into a vacuum.
There’s also Nova hitting you with AA shell + Snipe + Longshot + tagging you with a Decoy + nailing you with Triple Tap. There’s eating a full wombo feat. double living bomb off his D plus the bonus attacks then a Pyroblast.

The unfortunate thing about the Butcher combo is how utterly easy it is to stop. He can’t, for instance, hope to do a fraction of the output on Cassia who will no doubt have the blind-on-stun to hard counter his engages. He will have no shortage of trouble doing this to picks like Raynor and Lucio who are going to knock him back and speed off. He’s going to struggle to keep this momentum against most tanks who will peel and leave.

And those situations, every one of them, is why Furnace could deal all the damage and still wouldn’t be nearly as handy as LttS.

It’s neat that 300 meat Butcher outputs damage, but there’s A) ways to stop it and B) not an overwhelming number of scenarios in which it would just ‘work’ in the first place.
And it’s even then just really blowing a full kit to stop up one player…

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We are not here to argue whether the move will land or not or about its practical application in general. It’s just a calculation. Thank you.

Estimations of other characters potential damage capacities is of interest to me. I would like to know other calculations based on the same definition of burst damage I have described here. If you would like to post these calculations in more detail that would be very appreciated.

Alarak’s DC + QW + AA + E +HB + QW + AA + E combo also does a lot of dmg with the right talents and a good amount of sadism.
Also Zeratul’s W + Q + R + Q + W + AA combo does a lot of dmg in like 2 seconds.

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A full KTZ combo can wreck a fool…

I know because I am quite often that fool :stuck_out_tongue:

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Yeah honestly I want to put Alarak forward as the highest possible burst in the entire game. If you want to make the stars align have an entire team stand in a line. Now hypothetically lets say this Alarak has 150 Sadism, which is high, but not absurdly high. Let’s also say you have been stacking your E and you have about 50 stacks, again that’s high, but not absurdly high (comparable to 300 meat if you will)

You deadly charge across the 5 of them, this will be between 1500-2000 damage (my math’s is entirely guesswork here). Then you counterstrike and have one of them attack you to trigger it, this is again 1500-2000 damage. Then you cast your double lightning, which again is doing about 1500 damage per strike so long as that target is in the center blast. Then you w them into you and Q and aa once, this will be another 1500 damage.

So yeah you have at a minimum done 15000 damage 5 times… so that’s 7500 damage.

If you went deadly strike and instead of going counterstrike you went the rewind ability (forget it’s name) your combo could be even higher, probably around the 10k mark. However the only hero that could possibly survive this is a Stitches who has been snacking on health globes for the entire game.

So yeah I think Alarak is the uncontested winner.

I was looking into a damage calculator for the estimation on Furnace Blast and the Relentless Charge to be more accurate. As well as hamstring.

Relentless Charge (16): 119 (4% scaling) = 222.88 + 10% of health-bar (estimated to be between 300-1000 depending on the size of the bar)

Furnace Blast (16): 500 (4% scaling) = 936.49

Hamstring (16): 110 (4% scaling) = 206.03

Using this information I can redo the equation.

Charge (700 est.), Furnace Blast (900), Basic Strike (800), Hamstring (200), Instant Basic Strike (800) = 3,400 damage.

This is a more accurate representation of the damage inflicted (specifically at level 16).

The strongest move in the game is zagara with 5630 stacks if we gonna talk about a huge stacked character :sweat_smile:

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I’ve had 300 meat a lot. Yeah, feel free to make estimations on powered-up characters. Just try to make sure it’s something you’re used to actually inflicting. For me, 300 meat and dealing this specific damage occurs often enough for me to consider its application. But, I also don’t wish to discuss how it can be applied. I just want to consider the numbers involved.

The thing is, Butcher is only decent against a single target. KTZ, Alarak, Jaina, and the like can explode an entire team in a rotation.

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Rather than just say character A is stronger than character B how about you actually consider the math involved.

This is about single target burst damage. I don’t really care to discuss sustain type damage or damage that is spread over multiple people.

Leo hand build: lvl 20, hand, march, get another hand, first hand does 35% max HP, second hand cdr’s a new hand into the mix, then the march hand expires, dealing another 35% and then another 35% from the final one, killing the target with CDR hands. I don’t remember how long this takes, but it’s relatively fast, not as fast as just tychus + stim + minigun, but pretty fast.

But single target nuke on an infinitely stacking character is just an empty discussion. You require a vacuum for all this. The sad thing is in that same vacuum Alarak is pretty much on the same output and he has a basic attack damage talent that puts him on par with Butcher. But then, he just does the damage over an area anyway.

I think the reason nobody really wants to go into the math is it’s not even really theory crafting, just number crunching, and not even practical math, just… math.
It may help your case to take a specific level and set of numbers plus a talent roster and to have exact numbers instead of just ballparks, too, then others can compare directly at that level to others.

Like Alarak.

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Hero Combo
Varian + Aba + Morales = Speed Pack

Varian picks twin blades, aba selects basic speed attack buff and morales selects Stim Drone. All these attack speed bonuses stack up. Add Varians level 7 “Second Wind” healing, he’s pretty much unstoppable.

I can’t comment on 1 hero combo wombo as I can’t be bothered doing maths right now. But what is annoying is Butcher with 200+ meat, charges then chains you while he axes you and heals.