Can we fix and do small changes on. Volskaya, Hanamura, BHB, WHJ and Mines so we can have all 15map in season?
Volskya - make obcative random spawn, remove cd on swaping to protector so 2 ppl in doesnt mean for oponent mark for easy attack and so obcative is useful.
Hanamura - give obcative last big shot wich take 15% from core. Swich camps put sentinels on mid positions, towers on top and bot put camps whit mule.
BHB - remove coins from camps, let it only on boss and let coin drop from trasure and killing heroes bonus coin. Swich skeletons to 1 gnoll.
WHJ - return back there central dmg, make vision capable camp like is now on Hanamura.
We know mines whoud need bit bigger change like from mine do pit to not be buggy but this can also work:
Haunted mines - only easy changes: put armor on all structures and let skull boss ignore the armor so he is prioritese before push like sylvanas. Put towers and well near middle gate and give special attack to core like is on Curse.
This changes all small and should not be problem to do it.
Haunted Mines is bugged and broken, they have no human resources to fix it.
BHB is removed from Draft modes because it was deemed uncompetitive. This is not inherently something that needs fixing, but again, no resources for reworks.
The other maps are not removed from Ranked Map Rotation because they need fixes (not claiming they’re without flawes). They’re just not there atm, because for easier ranked experience, SL never has every map. Hence the Map Rotation.
(But I already told you this.)
I’m not sure what the advantage would be of having 15 maps in ranked?
A reasonable request, but only short term money is important to these big companies. They had the opportunity years ago to make different game types which would have allowed for higher replayability, but ah well. I’d keep Hakunamatata in the graveyard forever, but the others would be cool if they could fix.
This is everythink small changes wich can be easy make and is dont need be do by denveloper.
Ofc for Haunted Mines fix bugs whoud be from mines on map make somethink like pit this is somethink big and that why i dont write it.
Just do small change.
These are not small changes actually. Especially Hanamura.
How do they make more money by not having 15 maps in ranked?
position of camp is easy to do, they have all data. Maximum what coud be hard is make mule as item but even that is not hard because its have this basic mechanic yet from Abathour so it can also work as minion.
Changing what’s where on the map is easy… if you don’t care how ugly and ducktaped it will turn out to be.
You clearly have no clue on how the map layout and programming/coding works, but it’s harder than you think, and it requires more manpower than this game sadly has.
Sadly blizzard dont make editor or any other option to we can do by it self. Ofc not everythink is easy but is for sure easyer change numbers instead of rework map. That why i suggest small changes.
The second option is dont do nothing? That already happening because these hots forums are just not priority of Blizzard. They just care about, WoW and maybe about OW and bit Diablo. They just dont listen and when somehow by luck do is like year later.
You miss the bigger picture.
Ok, what is the bigger picture?
(I expect that for some reason, you can’t tell me)
Did they not pull HotS devs to work on other projects so they can make another quick buck? Just curious. D4 is probly gonna disappoint btw
Well, I don’t think we can call Diablo 4 a quick buck project. They’ve been working on it for years.
If all you want is to make a quick buck, it’'s easier and faster to just push microtransactions in games like HotS and OW2 than to create a brand new game.
They pulled devs from HotS because it has the biggest team of any game they had, but wasn’t as profitable.
Personally, I think D4 is partly Blizzard’s way of saying:
“Sorry so much crap happened with our company, here’s a Diablo”
Read those 2 sentences back to back until you figure it out lol
You don’t understand.
There was never an issue of HotS not making money. And no one ever said it made less money than Diablo. It just had a biger team than Wow, but was less profitable.
Everything is less profitable than WoW, so that isn’t a revelation. ANd WoW itself is an old game that’s constantly bringing them money.
So that still contradicts the statement that Blizzard needs to make a diablo game to make a quick buck. WoW gives them a constant stream of money without having to do much , or hire more employees.
I wouldn’t be surprised if services including the token generated more cash flow than the subscriptions themselves. Everything is ridiculously overpriced. Not that most of it is crazy unaffordable, but a large number of players from east Europe wouldn’t pay for any of it out of pure principle. The audacity to even consider increasing the base price of wow by 20% for the latest expansion.
You’re all over the map son. I can make a penny and I “made money”.
Been on the fence for a while. But I’ll have to use the good old ignore forever function.
remove blackhearts bay