Stop the unfair hate towards OW

I understand your argument. Good post. I agree on most of it; keep in mind though that for example aa in HotS cannot miss. If Genji is within 5.5 range and you right click him, he WILL take damage. In OW, he could just jump above and around you and depending on skill difference, he could stay at full health for the entire encounter.

I don’t know why so many people complain about Ana’s talent tree. I switch between them all the time and especially 1,4,7 are crucial to adjust yourself to the opposing team. I’d prefer the devs leave Ana alone.

I regularly vote for Sombra because she could fill a spot that’s empty right now. They could take her kit 1:1, except one thing: give her close to zero damage output. Make her a dis- and enabler and scout. Make her aa like Tychus; so no chasing, standing still for mediocre damage. Then give her abilities that truly invade the enemy.

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damn you dont even know the story of the game you’re playing, pretty sad

I don’t just hate Genji, Tracer, and Hanzo. I hate all of them.

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Oh boy, here we go. 502 posts, and suddenly english is a problem for you.

You had 4 posts to completely describe your statement.

You lied. Then you tried to cover that lie, 4 times just to protect your fragile feelings.

Tychus has a skill that is 4 seconds long. It has a 12 second cooldown. That is 30% up time where he can use it. You want to argue that this means 100% uptime is balanced, because there already was a hero who does it 30% of the time. Do we count Falstad’s W then?

The way you worded your statement left no leeway about what you meant. You specifically said “only Tracer and Lucio do it.” What is it that only those two heroes do? AA while moving.

Admit it, that’s all you have to do. You lied.

And then your lovely little statement - if you keep saying something I have no real reply to, you are strawman-ing.

This here is not the truth at all. I was vry excited to see Overwatch come to the Nexus. I was actually asking them to bring Doomfist over before he was released in OW (as a cheeky joke, as in "Doomfist was absent from the OW universe because he was sucked into the Nexus.) The implementation of Tracer and Genji is what frustrates me.

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I don’t think english is a problem for me but you clearly misunderstood me and accused me of lying. So I brought up that option.

You can misquote me as you want, I said two statements:

  1. Tychus is able to shoot while moving (like Hanzo and he was the first)
  2. Only Tracer and Lúcio are truly capable of true “moving while shooting” because they’re the ones who can do it baseline all the time. So Hanzo, D.va, Junkrat are shouldn’t be considered as ones. (Neither is Genji.)

Unless we take Tychus into this category. And then Tychus is the first one and not OW with Tracer.

So either consider only Tracer and Lúcio as the Heroes who can move while shooting, or if you want to say Hanzo can do it as well, so is Tychus.

Sorry that my point was so hard for you to understand.

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It came off as a desperate attempt, you are better than that.

The wording of the statement left no doubt that both sentences were connected. You said Tychus can do xx, only Tracer and Lucio do it from the OW universe. This directly implies that the subject (xx) relates exactly to both sentences. Simple as that. Rather than admitting a mistake, you spent the next posts trying to squirm your way out of it.

Further, Tychus was not the first hero to channel damage abilities while moving. Falstad owns that category, and he always had some interpretation of it from release.

That isn’t the issue. It never had 100% up time, like AA’s do.

But let’s not stop there, let’s broaden the category even further, then our OW heroes are even less of an outlier - Burning Rage. Some heroes can get a talent that allows them to “hurt enemies while moving” for absolutely no cost - BASELINE. When we think of it that way, the Overwatch heroes are actually exactly the same as other heroes.

Lúcio, new Brightwing.
Zarya, new Tyrael.
Tracer/Genji/Hanzo, heroes that made people want to smash their keyboards against the computer because they could just wreck every hero with very little counter play.

But yeah… “healthy” to the game.

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They weren’t really, not in a way you think. That’s why I brought up that I probably messed up the wording. I admit that.
But I never meant what you said I meant and I don’t lie. And I made my statement more clear. Yet you grasp into this so hard. Don’t you have better arguments?

Oh, there’s a ton of arguments, thanks to that post you made. I was doubling down on this one because of your refusal to give a straight answer. “Pressuring the hinges”, so to speak (push on the weak point until it pops.)

Now, on your Varian statement, you said … ok, I won’t do tiny little writing errors. Enough of that. Just want to state that Varian has never had protected baseline. Even if it’s an “always pick”, it always needs to be picked (taking an entire talent tier to do so.)

It’s funny how people need to bring up the “bs” mechanics of 4-5 heroes, just to justify one. Have a think about that, and what it means for this particular hero in terms of balance.

Onwards, to the HGC. Genji has near 100% popularity since release. This means he is considered in every single draft for every single tournament. Pros will base their year’s earnings on Genji.

The pro scene has a very large difference in skill level. This means the top teams are light years ahead of the lower teams. To put it into perspective, it’s the equivalent of 4 golds and a diamond playing vs 4 diamonds and a master.

It is rare to see Genji being played into a team that isn’t specifically aiming to counter him, or is just completely outclassed by the other team.

What this means is that Genji is still winning 40%ish of the time vs his hard counters or a team that is orders of magnitude stronger than the Genji player’s team. In the pro scene, that’s a very good statistic.

Overwatch characters are hated by Heroes of the Storm veterans, because they broke the old game’s formula. They brought mobility creep, range creep, and rate-of-fire creep.

•Ana – range creep
•D.VA – mobility creep, rate-of-fire creep
•Genji – mobility creep
•Hanzo – range creep, mobility creep
•Junkrat – range creep
•Lúcio – mobility creep, rate-of-fire creep
•Tracer – mobility creep, rate-of-fire creep
•Zarya – range creep, rate-of-fire creep

The mobility creep has gotten to levels of pure insanity compared to what the game use to be like. Positioning use to be the cornerstone of the game. Now, positioning hardly seems to matter anymore. Long-range skills are nothing new; but those long-range heroes use to have adverse drawbacks. The range creep Overwatch brought was outright disgusting: baseline abilities that out-ranged the old long-range heroes, with no inhibiting drawbacks. The old default interface use to be fine. But with all the mobility and range creep, you now have to pan the camera out so far, the game now looks like a RTS with little dinky characters you can barely see. The rate-of-fire creep broke the old armor mechanic. It also broke things like the old Pufferfish. To this date, it still breaks things like the chests in Blackheart’s Bay.

Then there’s the lore. Of all of Blizzard’s franchises, Overwatch has the worst lore. It’s based on bad Earth stereotypes. A British female who’s actually attractive looking? Must be a lesbian. Russian? Big. Strong. Dumb. American? You go cowboy! Asian? You’re either a ninja or inside a robot. Or maybe both. Black male? You don’t have a real job, and you’re running around with a stolen speaker. The lore is just absolutely cringe worthy.

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I gave straight answers.

Yes, correct. It’s just so uncontested I considered it that way (mb). But it still shows that Protected can be balanced and only Genji’s is vulnerable to CC since that’s a channeled ability.

Did that and I don’t sure if he needs even more nerfs and I don’t see how his kit shouldn’t be balanced.

I would love to see the deep statistics that Genji how much is countered and how stronger/weaker are the teams which “suffer” him.

Tho I agree that his popularity shows some kind of problem. But bothing states that he’s broken.

Zarya = New Tyrael?
Lúcio = New Brightwing?

Genji, Tracer, Hanzo have little counter play? It’s pretty clear you don’t know what you’re talking about.

Seriously though, auto attackers like Raynor and Fenix destroy Tracer/Genji.

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Oh yeah I remember when Fenix,Valeera and Maiev got released, really fun to play against.

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Totally correct. Except the following minor aspects:
BW has way better CC.
BW can waveclear.
BW can merc with bribe.
BW has global presence.
BW provides armor.

Zarya has zero mobility.
Tyrael can speed boost allies.
Tyrael can invuln his allies with an Ult, Zarya’s only affect enemies.
Tyrael can dive.
Really, their only common aspect is that they both can shield allies.

At no point did the “new versions” outclass or replace the predecessors.

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Yes, but I just went with the most basic concept lol.

You went into full on detail and you’re right.

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Did you… just agree with the opposing side of your argument? On the INTERNET? IN THE OFFICIAL HOTS FORUMS?

You are either completely new here or a pretty fly guy. Take my upvote.

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???

HOTS is and has always been a crossover game. Featuring characters from all of Blizzard’s franchises.

They only started the whole Raven Lord storyline this year. Even then,there’s no Story Mode so outside of comics and animated shorts and whatever,the story doesn’t matter in-game.

They started in technical alpha. The only difference is that they finally started expanding on it.

Well actualy I like new designs of OW heroes but no wonder that ppl hate OW cause most of these characters are still broken. I mean how often someone kills Genji or Junkrat? Same aplied for long time for Tracer or Lucio. On the other side Ana gets bullied often. She has no decent selfheal and everything she have are delayed skillshots. Well OW deserve some love but balance even more otherwise it will be always hated

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This pretty much sums up why they bug me. Primary Tracer and Genji.

The other overwatch heroes don’t really hit that note for me. But playing against Tracer or Genji it often feels I have to both outplay my enemy and have them screw up if I want to do better than them.

They are very high skill cap characters, but I think the real issue is due to their role as assassins and having these high mobility/skill cap/damage.

Medivh can be very annoying to play against, but Medivh is rarely going to dart around you giving you no option to retreat and kill you. Might happen sometimes, but usually I feel as if I could have done something better.

Often against Tracer of Genji when I escape it’s because they messed up. And when I die, I cannot figure out what improvements to my play I could make which could negate them in a similar scenario.

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