ill start by saying Dehaka is a super fun character to play, both defensively or aggressively. he fits well with most comps and most maps and feels pretty well rounded too !overall his kit is great !
but there is a few things id love to see tweaked on his talents.
level 1 :
Enduring Swarm : (removed )
Primal hunter : ( Quest )
every 50 essence collected provides “essence collection” 5 additional mana over 5 seconds.
reward : damaging an enemy hero with Dark Swarm reduce the cooldown of burrow by 0.3 seconds and BrushStalker by 1.25 seconds. ( limit 10 stacks/completion)
Enhanced agility : small change
base talent : remain the same
repeatable quest : instead of increasing the brushstalker movement bonus by up to 2% up to 20%. it instead increases the base movement speed.
Level 4 :
Lurker Strain : new functionality
increases the duration of burrow by 1 second and allow dehaka to do Basic Attack while burrowed to any selected target with 5.5 range or less.
level 13 :
primal swarm : new functionality
any enemy hero within Dark swarm have their armor bonus reduced to 0. armor is returned to normal as soon as dark swarm ends or that they leave Dark Swarm’s radius.
level 16 :
Tunneling Claws : added functionality
Dehaka also gains invisibility while burrowed.
Pack Leader : removed
Lurking Predator :
Dehaka gains invisibility while within bushes and when leaving up to 0.50 seconds.
the primal hunter quest would be for having dehaka play around more with the brush stalker and burrow those are two very nice abilities and would love to see more out of it. also the fact that it recovers a slight about of mana and later a moderate amount, allows dehaka to fight longer without having to go back heal.
the Lurker strain change is simply to reflect more on what lurkers do, they attack from underground. if you ask any SC players what is the mean features of lurkers compared to any other zerg units, they will likely say, its one of the very few units in the game capable of attacking while burrowed. no one is going to say " lurkers are special because when they are burrowed, you cant see them if you dont have detection !" . every zerg unit that can burrow can do that. allowing dehaka to attack would simply make a better fitting name.
primal swarm is to give a nice armor removing tool rather than a vanilla “remove X armor” this one would have the potential to technically remove 0 armor on a non armored target , but would have the potential to completely strip Deathwing or Garrosh from their armors . it would all be based on the enemy targets.
tunneling claws, its simply so that the enemy can just follow you as you move around while burrowed.
Pack Leader always felt a bit weird for me, not 100% why , but it just felt off.
the idea of dehaka waiting in the bushes and ready to hop on an unsuspecting target crossing through it and having them unable to see what was attacking them in the first place felt more awesome but also plays mind games with the enemy since they have to be wary of something they cannot see.
those are just a few things i would had loved to see changed, then again its just based on personal taste so it doesnt mean it would be properly balanced or anything, but just some silly ideas i wanted to share and get out of my head !