So just a random thought. Orphea’s Q build is, based on heroes profile, not really underperforming per se (winrate wise), but it does have the lowest pick rate and popularity compared to her W/Trait build. Which is fine because Q build requires way more skill to pull off.
However, I do think that some changes can perhaps make it a bit more competitive. Here are some ideas I have and the numbers and effects aren’t strictly balanced so feel free to give your own thoughts:
- Ravenous Hunger
- Additional Functionality - Each time an enemy is hit by Shadow Waltz, they take 5% additional damage the next time Chomp damages them, stacking up to 20%.
Comment: I thought that Ravenous Hunger could have a little something that makes it synergistic with Q build considering it’s the lowest popularity and win rate on that tier. Q is often used for sustained damage and the bonus damage for Chomp from hitting enemies previously hit by Shadow Waltz can give it a good niche in Q build. You wear your opponent down and then go in for the kill with Chomp, getting the quest’s progression easier.
- Determination
- Adjusted Functionality - While Orphea has Positive Spell Armor, she gains 15% increased Physical Damage.
- Additional Functionality - While Orphea has Positive Spell Armor, she gains 15% Movement Speed.
Comment: Determination is just outcompeted by Abyssal Symbiosis because they both offer the same thing which is protection. I’m proposing a modest bonus movement speed bonus whenever she has positive spell armor (including spell shields, so this synergizes with its current functionality) so that this makes her extra speedy and mobile when playing Q build. Also, I thought of making the bonus AA damage apply to whenever she has Spell Armor instead of the Spell Shield granted by Determination solely.
- Final Toccata
- Additional Functionality - Each time Orphea dashes with Shadow Waltz, reduce the channel time of Shadow Waltz by 10%, stacking up to 50%.
Comment: I thought this could be a cool thing to add to Final Toccata. It has the lowest popularity because, I presume, due to the fact that if you miss your Q once, this ability is wasted so I thought a good way for skilled Orphea’s to more easily maintain their Final Toccata is to have each consecutive hits of successful Shadow Waltz decrease its wind-up time. I think this can make Final Toccata a really competitive talent against Engulfing Oblivion and Eldritch Conduit.