Some heroes just insanely OP?

Hey guys, im a fairly recent player in the game, and I’ve been noticing some game-breaking heroes that are beyond fun.
First of, why is it that most Overwatch characters have alot of mobility, movement + auto aim and seem quite tanky? I notice it’s a trend with these heroes for some reason.
Second of, in what world is Kharazim a healer?? He could 1v1 Varian even if Abathur was on him…
I don’t understand what we can do about a hero that kills you faster than Li Ming.
Xul gets banned alot but personally he hasn’t soloed me 100-0 like a HEALER did.
It also seems Varian is super strong.
Im trying to get used to play Chromie because I loved her kit, but I doubt even all of her tricks could kill this 100-0 healer.

Kharazim is not OP, his only source of damage is getting very close to enemy players. The game is not balanced around 1v1 combat, it is very dangerous to get in melee range of enemies in a 5v5 teamfight.

Butcher can certainly beat a lot of people in 1v1 combat. But he is widely considered one of the worst if not the worst early pick in the game due to how easily he gets countered.

I would also not call all OW characters tanky, Tracer has very low HP. Zarya is not particularly mobile either, she has no mobility spells at all.

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  • Kharazim does do a lot of damage for a healer, but his actual healing capabilities aren’t up to almost all of the other healers. Blinds will mess him up a lot. In addition, as said above, 1v1-ing khara is not a good idea. He does do a lot less damage in teamfights
  • Li Ming’s whole thing is ridiculous amounts of burst damage. However, she has to aim all of that damage. If you can get closer to her, and dodge her abilities, she becomes much easier to deal with, as she has a low health pool
  • Tracer/Genji/Lucio are all quite mobile. This has the effect of making them seem tanky as you can’t quite hit them to kill them. Here, cc is your best friend. Point and click is best. Even slows will do a lot to catch them once you catch them, they are as good as dead. Auto-Attackers help a lot too.
  • Varian can be really good, but he needs the right team to function well. And again, blinds will mess him up.

And yeah, when I first started playing, there were lots of things that I thought were op. But after trying out many of the heroes I thought were busted, I realized they were actually just good players. Take the time to look at what a hero does, what their strengths and weaknesses are and then adjust accordingly.

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You’re gonna see a lot of wonky things while gaining all the basic game knowledge and experience before you learn to differentiate between good and bad plays (and players).
A lot of heroes do very well against uncoordinated teams, the supposed “pub-stompers”. However they do have a lot of strong counter plays.
Twin Blades Varian is a very menacing hero to deal with but he’s also incredibly fragile. All of his EHP comes from parry and healing off hitting heroes, so blinds and CC not only stop him from doing damage but also effectively reduce his health.
Kharazim is a weird case and while not OP he can be very strong in the right hands. Certain healers can easily duel careless heroes who think they can take someone on just because they’re a support, and between Kharazim’s potential damage and high mobility he’s not someone that’s easily caught out. Honestly I think Stukov’s baseline potential for damage is a lot higher, and he doesn’t need to skip healing talents to really mess people up.
Xul can easily 100-0 the majority of the roster, he just needs his 13-16 talents to do it.

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Thanks for the replies guys.
It seems to me HotS forum players are the ones who are most patient towards newbies lol.
The answer in short is git gud, I get it.
I’ll try.

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It’s a learning curve, my man.
Don’t let losses get you down and as long as you’re taking away some more knowledge from each game then you’re doing good in my books.

And as a general tip think of it as getting “better”. Too many people like to focus on being the best when the bar for this playerbase can be really low at times and even good players make a lot of really basic mistakes at times.

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As a general rule all the op heroes that you mentioned are killed by getting stunned and quickly focused by your team. So you’re right they will be op at your rank because the healers/tanks have to stun while the bruiser/assassin dmg them quickly and that coordination doesn’t exist.

Use this as a lesson to understand how each role is equally important in order to win games. Try to lead your team to work together instead of raging at them and you’ll rank up

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Chromie is a good hero, but her weakness is if someone can get in melee range of her, if she doesn’t have a trap set up, she doesn’t last long. If they have strong melee heroes, such as Zeratul, Kerrigan, any of the bruisers, and yes, and even Kharazim, try to always have a trap set in a fall-back position ahead of time. Even if you can account for all of them on the mini-map, you still want to be ready for them, as the traps take a bit to arm, so you can’t drop and pop when you are desperate.

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The only objectively op Hero atm is Xul, he was recently reworked, and new Heroes and fresh reworks are often over the top, since it’s easier for the devs to tune down than to tune up.

And if you think some Heroes are too strong, try playing them yourself, so you can see what makes your life harder as those Heroes.
You joined at a really good time, since all Heroes can be played without owning them for at least a weak more.

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Kharazim, even being a healer, can easily destroy backline heroes, like Li Ming. So you better to react in time when he jumps in to NOT let him kill her and escape.

On top of that, his only escape is his teammates If he has no totem to jump at, because he can cast his Q on them to escape. If there are no teammates or they are far away - Kharazim will die.

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To be fair most of these mentioned heroes can be considered noob stompers @OP.

By the time you improve these opinions should change.

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Meh, you shouldn’t be lili’ed to Xul either.

A 2-second increase to its root and a shield reduction of its ability 1 should suffice. A nerf to his main skill (E) would be very significant.

Wait, you want to tell I win as Kharazim only vs noobs? :sweat:

No that’s because you keep listening to that cursed song on loop when you play him.

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My skill increases while I listen this.
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Tracer is the opposite of Tanky, and so is Genji. And they’re the ones with mobility. Lucio isn’t tanky either and D.Va isn’t very good.

This shouldn’t be possible.

Chromie isn’t supposed to 1v1 kill anyone, and she’s also supposed to be bad against heroes with mobility. That’s how you counter her.

If you’re just starting. I wouldn’t go with Chromie.

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In my opinion, based on the current game, they are as follows:
Alarak
Butcher
Nazzebo
Murky
Kharazim
KTZ
KT
Genji
Abathur

Who the heck calls OW characters tanky? They’ve always been known as hypermobility.

Only Lucio and Tracer are both highly mobile and can attack while moving. It’s kind of their thing in Overwatch, so it’s natural that they have it here.

Contrary to what a depressingly large number of people believe, Genji’s AAs only differ from other heroes in that its damage is split into 3 instances. He still has to stay still as he makes every attack, it’s just that instead of dealing 132 damage instantly with every AA, it’s split into 3 instances of 44 damage dealt over about 0.75 seconds.

Kharazim’s Insight build is really good for dueling, but even that can’t beat a TBF Varian with an Abathur hat on him. It just isn’t happening.
I’m actually kind of curious if either of them would actually be able to kill the other in this kind of fight…

Besides, Kharazim has to be able to continuously attack a target to get the damage output and CDR he needs to survive and kill targets. Heroes who can kite or CC him can render Insight build virtually useless, and there tend to be at least a few of those in teamfights.

A good Li Ming with the proper build and some luck can 100-0 most Assassins within about 2 seconds.

In no world can Kharazim do that with any of his builds.

Something to always remember as a new player is that your initial perceptions are probably going to be wrong, a lot. You’re going to think lots of things are too strong, OP, too bad, stinky, etc.

Overwatch heroes tend to have mobility because OW is a fast paced FPS game. They aren’t really tanky though, characters like Hanzo, junkrat, Lucio and Tracer are very easy to kill if given the chance.

With Iron Fists at level 1, Kharazim can do some very respectable damage but he won’t be 1v1ing anything but the worst varian players. If you see a Kharazim casually 1v1ing and beating people like Varian, it means that Varian got outplayed.

He’s alright. Taunt is definitely his strongest spec right now because he can lockdown heroes and either totally annihilate their shields or severely reduce their healing (depends on what talent he chooses later). Picking Taunt Varian and getting Shattering Throw against an Artanis or Fenix remains one of my favorite things to do.

idk what this means.