It’s probably because they (correctly) wanted to ensure that the Chen Rework went over well and didn’t have a bunch of cross-contaminating factors. It’s been in the works for god only knows how long so I imagine they wanted to get it right no matter what.
Skins skins skins skins skins skins skins skins skins skins skins skins skins skins skins skins skins skins skins skins skins woof woof woof woof woof woof woof woof woof woof woof woof woof woof woof.
if that is the case, I will repeat myself:
So if they indeed have another rework ready, that they didn’t release now, just to get the Chen rework in, they should release it with the coming balance patch, and not wait till who knows when (I’d guess early October, since next content patch will be on 6-th of August).
I call that wishful thinking. If they had them ready, they would’ve most likely released them on the PTR I hope I’m wrong tho.
They went full Overwatch on us.
Never go full Overwatch.
Irony being that they can balance around casuals all they want but they’re not going to retain that playerbase as evidently the biggest hook to getting casuals on board is the frequency of updates and new heroes. Less updates and hero releases are what hit casuals the hardest, as they expect a steady stream of changes at regular intervals so as to maintain their fixation for new things.
Sure, i know, i was just pointing out that the pattern was 2 reworks, a hero or a event (with 3 skins ussualy), so this isnt a half patch
to be a HoTS fan means you must be willing to accept less
Wait for the next hero.
He will be released in 2020.
And he will be controlled by all 5 team members. Its an old god but like they all fuse together to create a void lord and you spend all controlling minions (now cultists) working to summon each one. Get all five and you win. It’s like Exodia the Forbidden One but more tentacles and less copyright infringement.
When drafting everyone has to lock in simultaneously, but it appears as different heroes until the last slot(s) is/are locked in. Then its revealed to the enemy team they’ve been deceived the whole draft and have to face off against eldritch horrors.
To be fair, other MOBAs get updates on an even slower schedule.
Yet constant content patches were one of the things that I liked about this game. So now I like it less when they are no longer a thing.
There’s been no hard and fast stated rule on how many reworks are supposed to appear per patch. Sure, there have been trends, but I don’t think it’s fair to hold Chen’s Rework up to the same standard - characters like Sonya, Lucio, Medivh, and Chromie were at least serviceable before their updates.
“suffer nothing” as in you mean meant we’ll get just as much content?
No, I don’t think anything said that.
What I said and will continue to say is that the idea that less new stuff == worse game compared to before the new stuff is dumb.
It is worse than a theoretical HotS without a cut team. Sure.
That the game still gets patches, is still fun and enjoyable?
iirc, most of the patches have been the same or larger, with more time between them.
This is the first patch we’ve got that has both “long time” and is much smaller.
I agree, but, well.
-Skins and such is a department that doesn’t touch balance. Excluding things like reworking visual effects on reworks or redesigning maps. it draws in money, there is no reason to cut that for other things.
-Events: no idea how work is distributed on them. Or how much they use and refresh what was done the previous year. There is almost certainly time spent here that could be spent more directly on the game. no idea how much time.
-Heroes: iirc, there is a lead hero designer who mostly touches new heroes, with support from art/QA/VFX/SFX teams. This process would mostly free up artists/technical staff whose work would instead be on art/refinement of the game. you wouldn’t be getting much resources back from cutting this.
I fully agree with you, more work on the core game is better… I just don’t see how cutting any of these things (well, events might, just dunno who exactly works on them/how much time they take) gets you lots of help on that. Sadly.
If you ever looked at the numbers Blizzard uses when they discuss balance, feel free. They use Diamond+Master (top 5-8% of players, or so) that have played with heroes level 10+. In terms of winrate numbers. Presumably those numbers, perhaps a slightly more restricted version of them even, are what they use to balance.
“balancing around the pros” resulted in several heroes, such as Chen, being destroyed for the whole rest of the playerbase.
This isn’t SC2, where every game is single player and all races have access to the same units. Making it a very repetitive game, where personal skill is extremely easy to isolate, and is “linear”.
This is a game where the comps are different every game to some aspect, while still having a varied map pool and a team to work with.
But, I guess balancing around the top 5ish percent of players is just casual.
I’m not sure what do you mean by servicable, but if you mean playable, then so was Chen. He wasn’t a dumpster tier hero, and in some games he was actually quite dominating - out-shielding any damage you can dish out to him, and sticking to you like a fat Illidan when you try to run away.
Sure, he was niche, but he wasn’t as bad as people made him seem. He was kind a like the old Raynor, who was perfectly viable before the rework, but was still desperate for a rework.
Total Transhumanism propaganda
People literally said it wouldn’t change anything and we would get the same as always. Not only it changed everything, a lot, but the state of the game is a joke now. Ranked is just awful even in GM. Before you at least had some competition in ranked, now it’s all a clown fiesta unless you queue with your friends/team and get matched against a full team as well. Otherwise it’s just QM with draft where a lot of people don’t know anything about the game. All they know is to press buttons and that is it.
Still get patches, most of them are laughable, just a lot of number changes that doesn’t make sense, buffs to heroes that are already tier S, not nerfing heroes that are always problematic and need it. It’s just a mess.
Game is definitely fun… when played with a full group of friends, otherwise you get throwers, trolls, afks, people with literally no knowledge about anything. Even in high GM.
Let’s add 1 damage to every hero and ability in a patch and make it the biggest patch of all time. Just because there’s more changes doesn’t mean it’s good or even that big of a patch. Lots of changes that doesn’t make sense made by people who seem to want to “show work” instead of actually looking to balance the game.
When you have GMs throwing, trolling or you see they don’t know anything about the game, saying Blizzard balanced around them is actually pretty scary. Being GM before the cut already meant nothing because you could just grind it if you had the time, didn’t even need to be good at the game, but at least there was a lot of players who put hours every single day into the game to get better and play competitive (not just HGC), so you at least had players learning and actually playing correctly. Now it’s just clown fiesta.
If Blizzard killed heroes because of hgc, then it’s Blizzard’s fault. They should totally balance around the top of the top most of the time, because if they can be OP with a hero it means everyone can, just need to practice. Of course there are situations where they need to balance for the casual playerbase (like the stealth rework), but most of the time they should always balance around the top. You balance around the top, the top stays always competitive and healthy, it affects the players that are lower than that in a really positive way.
When the top 5% doesn’t have reasons to get better and put 10hrs every day into the game, yeah, it’s totally casual. Teams are not even scriming anymore for tournaments, division S, HH, etc. Most of them just play. Before you had thousands of players scriming for 5-8hrs a day, then going into ranked to play more, then watching replays to learn and get better. Now everyone just queues and play and that’s it, there’s no reason to really get better.
Competitive is killed and that killed most of the game. But hey, it’s fine for the casual player who just wants to joke around.
This is what happens when you join Activision. Your company turns to crap and god forbid if the game does not pay the higher uo a new swimming pool a day.
strange… here i thought you were still asking for Tassadar reworks constantly. im glad you are now happy with Tassadar and we no longer need a rework