Hogger can spin straight through Leoric’s Entomb, Sonya’s Crater, and even Nazeebo’s Zombie Wall which does not even allow heroes like Dehaka or Malthael to move through the zombies even with abilities that are supposed to allow them to pass through units.
I would assume it is not intentional, but who knows? Wandering Keg does bounce around correctly with player-created terrain, so in my opinion, Hogg Wild should work similarly.
Given how enclosed other player-made obstacles can be, I think it’d probably intentionally that hogger has vehicle-like phasing through those things. While other heroes do usually react of off those, it might have been seen too potentially exploitative to be able to combo Hogger’s self-mades with other constructs.
I think it’s intetional.
He’s bouncing/ricocheting on true Terrain.
And if I see it correctly, others mentioned already, that him being able to ricochet from the ones like Zombie Wall and the other would actually be too big of a buff to him.
Pure speculation, but I think allowing allies to grant him free bounce targets with artificially created terrains like Force Wall and Glacial Spike would lead to a lot of unbalanced situations.
The enemy team can predict him much better when they can look at the terrain and figure out all the paths he can bounce off of.
Is it intentional with 100% certainty? Nobody but a developer knows that though.
I’m gonna go alittle bit off-topic here, but tangentially related:
Like others said, it’s probably intended that Hogger bounces off his own treasure stash, but not off other heroes’ walls.
However, I think it should be just that: a specific rule that states “Hogger bounces off of terrain, and also off his stash”, and his stash shouldn’t actually count as terrain.
Why? because it’s inconsistent with how other heroes work.
For example:
Hanzo’s aplit arrow doesn’t bounce off Tassadar’s wall, but does bounce off Hoggers stash.
He (Hanzo) can also jump over the stash with his trait, but not over Leoric’s Entomb.
Diablo and Auriel can stun someone by pushing them against the stash, but not against the terrain created by Hammer’s barricade or Sonya’s crater.
Lúcio can Wall Ride the stash, but not… You get the idea.
It creates an exception that isn’t at all necesary IMO.
It’s fine for the Hogger player, but I think if someone’s learning a hero, say Hanzo, they shouldn’t need to know the details of an entirely different character.
It would be ok to have those unusual interactions if they added to Hogger in ways that are meaningful or interesting enough to justify the little bit of extra complexity, but IMO it’s not like all those inconsistencies enrich the experience of playing as, with, or against Hogger.
In other words, his kit would work just as well if the stash didn’t count as terrain (save for Hog Wild bouncing purposes, which can be an explicit part of the abilities, as I mentioned before).
I don’t think Force Wall, Arreat Crater, Entomb, and Zombie Walls are considered terrain. They’re just impassable something summoned by the player. Where as Hogger’s trait is a true terrain indicated by the white outlines that is present in all true terrains. As for why some player spawned terrains work and others don’t when paired with other related abilities (Diablo stun, Auriel stun, Hanzo arrrow) i think that’s just inconsistency or special exceptions.
IMO it would be great if they made an official categorization like true terrains or spawned terrains.
They should change the outside of Leoric’s entomb to true terrain so that it can remain a zoning tool also for Hogger. Same goes for Sonya’s Arreat Crater.
The zombie wall is a summon (DVa can push the zombies aside with her boosters).
I’m curious how Zagara’s devouring Maw is considered. Does it count as true terrain?