So can we make it that when a spell is interupted

Can the animation also not occur
it’s really frustrating watching a spell happen but because you were knocked back it has been interrupted
just stop the animation from occurring altogether if it’s not going to do anything.

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I agree the animation should also stop. But, isn’t a cast bar?

Well I don’t know about other heroes this is mostly an issue I’ve been having with Qhira’s Revolvving Sweep, there isn’t a cast bar or whatever but if I get knocked back I’m literally watching the sweep go through people it should land on but because the knoackback was technically an interupt it dosen’t connect

Is this about Qhira’s animations? :smirk:

What ever gave you that impression
I’m not asking for any power changes just when a spell is interupted stop the animation as well instead of this annoying dissonance where the spell looks like it went off but it dosen’t

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Qhira’s Revolving Sweep
Cast time: 0.125 + 0.75 seconds

Tassadar’s Shock Ray
Cast time: 0.375 (Ch) + 0 seconds

Imperius’s Celestial Charge
Cast time: 0.125 + Ch+0.1875 seconds

Yrel’s Avenging Wrath
Cast time: 0 + Ch + 0.1875 seconds

Valla’s Rain of Vengeance
Cast time: 0.25+0.35 seconds

If I understand you correctly, you’re talking about the 0.75 sec which is quite a lot compared to other similar abilities.

It looks prettyer the way as it is.
Its satisfying seeing an animation miss

I think this same issue also applies to the afore mentioned Celestial charge if Imp is knocked back during casting not sure but yes, if a knockback occurs during that .75 second window the spell is interrupted as far as the game is concerned by I still watch the animation complete and even so far as to go through enemies it should have hit if it wasn’t interupted.

it’s not pretty when it looks like it hit but in reality the spell didn’t even occur as far as the code is concerned.

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Diffirent oppinions then