Hi
I imagine I dont need to explain why Valeera could use a rework so here’s what I was aiming for.
First I wanted to try and make her less frustrating to fight. She now starts at 4 combo points and most of her more bursty talents have been messed with or removed. Hopefully making interactions with he more be actual like fights rather then instant death.
To compensate her abilities and talents are dramatically more flexible, she can build to be less reliant on stealth, she doesn’t instantly become worthless if you miss a Q, and blade flurry has been adjusted to have a purpose.
Then, her stealthed ability changes in particular are strange so here’s my thought process on them.
Valeera no longer gains teleporting with ambush and cheap shot range if she’s been stealth for 3 seconds. Instead she gets a new ability replacing garrote that instantly gives her the ability to teleport at the cost of a lot of energy. The time it takes her to get at energy back is only slightly more then the old waiting system would have been. Now you have the option to vanish and then instantly teleport to your target with the trade off of having less energy as you start your attack. You also still have access to your teleport even if your under constant attack. Basically being seen no longer destroys all of your usefulness.
Sinister Strike got a similar change so that not only can you more reliably use it as an escape, and your not punished nearly as hard for missing.
Finally, her talents got a complete overhaul. She just had so many that either didn’t work very well or railroaded her in to a very specific playstyle when the rest of her kit wants her to be picking the right tool for the job.
Valeera
Basic attack damage increased from 79 to 90
Valeera now how 4 combo points
Trait
Vanish
Cooldown: 8
Vanish from sight, becoming Stealthed, gaining 20% Movement Speed and access to new Abilities. For the first second, Valeera is Unrevealable and can pass through other units. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Q1
Sinister Strike
Costs 20 Energy, Cooldown: 1 second
Dash forward, hitting all enemies in a line for 110 damage. If Sinister Strike hits a Hero, Valeera stops dashing immediately.
Each time Sinister Strike fails to hit a hero, its energy cost is increased by 20 for 3 seconds. This stacks.Awards 1 Combo Point.
(now always a 1 second cooldown but gains a ramping cost if you miss and was 25 energy)Q2
Ambush
Costs 10 Energy, Cooldown: 1 second
Ambush an enemy, dealing 130 damage and reducing their Armor by 15 for 5 seconds.Awards 1 Combo Point.
W1
Blade Flurry
Costs 30 Energy, Cooldown: 4 seconds
Deal 125 damage in an area around Valeera. If Blade Flurry hits 2 or more heroes, it’s cooldown is reduced to 1 second.Awards 1 Combo Point per enemy Hero hit.
(was 130 damage and 40 energy. now has sinister strikes old cooldown reset mechanic)W2
Cheap Shot
Costs 10 Energy, Cooldown: 1 second
Deal 30 damage to an enemy, Stun them for 0.75 seconds, and Blind them for 1.5 seconds once Cheap Shot’s Stun expires.
(no longer awards a combo point baseline)
E1
Eviscerate
Costs 25 Energy, Cooldown: 1 second
Consumes all Combo Points.Eviscerate an enemy, dealing increased damage per Combo Point.
1 Point: 75
2 Points: 150
3 Points: 225
4 points: 300
(damage per combo point reduced from 85 to 75)E2
Shadow Step
Costs 40 Energy, Cooldown: 10 seconds.
Ambush and Cheap Shot gain 100% increased range and cause Valeera to teleport to the target when used.
Movement breaks the invisibility and returns you to stealth.
(Does not award a combo point)
R1
Smoke Bomb
Cooldown: 60 seconds
Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 60 Armor, reducing damage taken by 60%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds.
Using this Ability does not break Stealth.
R2
Cloak of Shadows
Cooldown: 15 seconds
Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1.5 seconds, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability Damage taken by 75%.
Additionally, taking damage does not unstealth Valeera during Cloak of Shadows.
Talents
-Level 1
Crippling Poison
Cooldown: 15 seconds
Activate to make Valeera’s next damaging Ability and subsequent Abilities within 4 seconds Slow targets by 20% for 4 seconds.
Activating Crippling Poison does not break Stealth.
Combat Readiness
Each Combo Point spent grants 75 Armor against the next enemy Hero Basic Attack, reducing its damage by 75%. Stores up to 3 charges.
Wound Poison
Cooldown: 15 seconds
Activate to make Valeera’s next damaging Ability and subsequent Abilities within 4 seconds reduce enemy healing received by 40% for 4 seconds.
Activating Wound Poison does not break Stealth.
Subtlety
Activating Shadow Step allows you to move while invisible for the next 2 seconds.
-Level 4
Sap
Costs 15 Energy, Cooldown: 6 seconds
Sap the target, putting them to sleep for 1.5 seconds.
Can only be used while stealthed and can use Sap without being revealed.
Passive: Cheap Shot now awards 1 combo point.
Garrote
Activate to make your next Ambush or Cheap Shot cost 20 more energy silence their target for 1.5 seconds.
Seal Fate
Eviscerate no longer costs energy and when it consumes 3 or more combo points, stun the target for 1 second.
-Level 7
Fatal Finesse
Each enemy hero hit by blade flurry refunds 15 energy
❢ Quest: Each time Blade Flurry damages an enemy Hero, its damage increases by 6, up to 60.
Outlaw
Basic attacks dead 15% more damage and generate a combo point with every 3rd attack against heroes.
Initiative
Ambush and Cheap Shot grant 20% Movement Speed for 3 seconds and award 1 additional Combo Point.
-level 13
Vigor
Increase your maximum combo points by 2 and maximum energy by 30. Generating a combo point grants Valeera 6 armor for 2 seconds stacking up to 30 Armor.
Thistle Tea
Eviscerate and Shadow Step regenerate 20 energy over 3 seconds and heal Valeera for 300 over 4 seconds.
Cold Blood
Teleporting with Ambush or Cheap Shot causes Valeera to not generate energy for 2 seconds but all energy costs are reduced to 0 for those 2 seconds.
-Level 16
Storm of Steel
Sinister strike increases the damage your next blade flurry by 20% stacking twice and blade flurry increases the damage by 15% of your next Sinister Strike for each hero hit.
Slice and Dice
Eviscerating an enemy with at least 3 Combo Points grants 150% Attack Speed. Lasts 3 seconds or 5 Basic Attacks.
Passive: Basic Attacks restore 3 Energy.
(was 3 quick basic attacks)
Assassinate
If no other enemy Heroes are within 4 range of the victim, Ambush and Cheap Shot deal 65% additional damage and Ambush reduces the target’s Armor by an additional 10 and Cheap Shot blinds for an additional 2.5 seconds.
-Level 20
Shadow Dance
Smoke Bomb’s area is increased by 15%, casts Vanish and Shadow Step for free. Additionally, Ambush and Cheap Shot now hit every enemy inside of smoke bomb.
Dash
Whenever Valeera uses Cloak of Shadows or Vanish, she gains 60% movement speed decaying over 2 seconds.
(requires Cloak of Shadows)
Enveloping Shadows
Whenever Valeera uses Vanish, she also gains Cloak of Shadows.
(this can now be taken with out Cloak of Shadows)
Killing Spree
Enemy takedowns refresh Vanish, grant 20 energy, and increase Valeera’s damage by 20% for 10 seconds.