Morales has always been one of those heroes who wasn’t in desperate need of a rework but was a niche hero that not everyone enjoyed.
My main goals here were recuse some of her down time and give her some more utility. As well as reworking medivac to make it more widely applicable. I also wanted to overall buff her just a bit as she does fall behind every other healer at the moment.
Morales rework
Trait
Caduceus Reactor
While channeling Healing Beam, Lt. Morales regenerates 2% of her maximum Health per second. After not being active for 2 seconds, regenerate 5 Energy per second.
Added functionality: toggle to increase the healing of healing beam to 172 at the cost of 8 energy per second.
(Energy regeneration reduced from 6 to 5)
Q
Healing Beam
Heal target ally for 73 Health per second as long as they are in range.
(Energy cost moved to trait, Healing per second reduced from 172 to 73.)
W
Safeguard
Cooldown: 11 seconds
Grant target ally Hero 35 Armor for 3 seconds.
Added functionality: also heals the target for 140.
E
Displacement Grenade
Cooldown: 12 seconds
Fire a grenade that can be manually detonated, dealing 208 damage to nearby enemies and knocking them away.
(Unchanged)
R1 stim
Stim Drone
Cooldown: 90 seconds
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
(Unchanged)
R2 medivac
Medivac Dropship
Cooldown: 100 seconds
Completely changed: Morales summons a medivac over 1.25 seconds that she then pilots for 12 seconds.
While piloting the medivac, Morales gains 30% movement speed and can move over terrain. Morales retains her basic abilities but cant basic attack.
Allies can right click the medivac to get in and can get out at any time. While in the medivac, Morales and allies heal for 150 a second.
But Y tho?
The biggest complaints I see with Morales are with Healing Beam and Safeguard not being exciting enough and overall feeling like a heal bot.
The change to heal beam should help you feel less worthless when you run out of energy. Energy management is still important here as toggling your trait on and off is where the big healing comes from. As a tradeoff for infinite healing, energy generation has been reduced overall.
The change to Safeguard is pretty small all things considered but I’m fairly confident that seeing green numbers pop up is all it really needs to feel better. Many of the safeguard talents have also been changed.
Finally, I’m not totally confident in this new medivac but this should make it more useful when you get a team that can’t use stim drone as well as you’d like while still being able to ferry people across the map to some extent.
Talents
Level 1
Scanner sweep
Cooldown: 60 seconds.
Active: reveal a small area on the map for 3 seconds.
Passive: Increase Attack Range by 1.1, and Basic Attacks against Heroes generate 4 Energy.
Life Support
Generate 2 Energy each time Safeguard reduces damage, up to a maximum of 15 Energy per use and Caduceus Reactor also empowers safeguards heal by 50%.
(Max energy gained reduced from 20 to 15)
Clear!
Displacement Grenade generates 3 energy per hit.
❢ Quest: Hit Heroes with Displacement Grenade.
❢ Reward: After hitting 15 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 9 seconds.
❢ Reward: After hitting 30 Heroes, increase the detonation area of Displacement Grenade by 25%.
But Y tho?
I don’t know about you but I miss some of those old vision talents
Level 4
Cellular Reactor
Cooldown: 45 seconds
Active: Consume 25 Energy to heal Lt. Morales for 40% of her maximum Health over 4 seconds. Caduceus Reactor is disabled while this is active.
(Energy cost reduced from 30 to 25)
Reinforcements
Active: Activate to call a Medivac Dropship at your Altar for your allies. After 10 seconds, or when the Ability is activated again, the Medivac will travel to the original cast location to unload its passengers.
Cooldown: 35 seconds.
❢Loan: Reinforcement’s cooldown is increased by 8 seconds each time its used. Up to 75 seconds.
Blast Shield
Hitting heroes Displacement Grenade or casting safeguard grant Lt. Morales a Shield equal to 4% of her maximum Health, stacking up to 6 times.
But Y tho?
Yep, that’s a Lone. Its totally just there to bait people in to commenting. I’m mostly kidding. I didn’t want to remove the old reinforcements talent but I did want to make it available much earlier and I thought this would be a good way to do it. Besides, Trauma trigger was kinda just an alternate Cellular Reactor but on the same tier.
Level 7
Restore
Cooldown: 90 seconds.
Active: Grant target ally unstoppable for 1 second. Each time safeguard reduces damage the cooldown of restore is lowered by 1 second.
Optical Flare: enemies hit by Displacement Grenade are blinded for 1.5 seconds and slowed by 35% for 2 seconds.
Medi-Drone
Allies with Safeguard receive 50% of the healing done by Healing Beam on another ally.
But Y tho?
Giving Morales a real cleanse may be a bit op but eh, her win rate wasn’t great anyway.
Level 13
Safe Space
Safeguard knocks nearby enemies back a short distance. Each enemy hero knocked back in this way reduces Safeguards cooldown by 1.
System Shock
Heroes hit by Displacement Grenade deal 30% less damage for 4 seconds.
Second Opinion
Hitting 2 or more Heroes with Displacement Grenade reduces its cooldown to 2 seconds.
Level 16
Critical Care
Safeguard heals an for an additional 350 when used on an ally below 50% health.
Shield Sequencer
Safeguard gains a second charge.
Intensive Care
Active: toggle Caduceus Reactor on and increase its bonus healing to 200% and remove its energy cost for 5 seconds. Caduceus Reactor is disabled for 3 seconds afterward.
Cooldown: 25 seconds.
Level 20
Hyperactivity
Reduce the cooldown of Stim Drone from 90 seconds to 45 seconds, and increase the Movement Speed bonus from 25% to 50%.
Elite Dropship
Medivac can be reactivated once to gain 50% move speed decaying over 5 seconds.
Passive: while piloting the medivac, Morales is unstoppable.
Caduceus Reactor 2.0
Increase the healing provided by Caduceus Reactor from 2% to 6% of Lt. Morales’s maximum Health per second.
Life Saver
Each time Healing Beam heals an ally who is below 50% health its healing is increased by 5% for 4 seconds up to 50%.